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source: code/branches/objecthierarchy2/src/orxonox/OrxonoxPrereqs.h @ 2172

Last change on this file since 2172 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 4.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "util/OrxonoxPlatform.h"
38
39//-----------------------------------------------------------------------
40// Shared library settings
41//-----------------------------------------------------------------------
42#if (ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32) && !(defined(ORXONOX_STATIC_BUILD) || defined(ORXONOX_NO_EXPORTS))
43#  ifdef ORXONOX_SHARED_BUILD
44#    define _OrxonoxExport __declspec(dllexport)
45#  else
46#    if defined( __MINGW32__ )
47#      define _OrxonoxExport
48#    else
49#      define _OrxonoxExport __declspec(dllimport)
50#    endif
51#  endif
52#elif defined ( ORXONOX_GCC_VISIBILITY )
53#  define _OrxonoxExport  __attribute__ ((visibility("default")))
54#else
55#  define _OrxonoxExport
56#endif
57
58//-----------------------------------------------------------------------
59// Forward declarations
60//-----------------------------------------------------------------------
61
62namespace orxonox
63{
64    namespace LODParticle
65    {
66        enum LOD
67        {
68            off = 0,
69            low = 1,
70            normal = 2,
71            high = 3
72        };
73    }
74
75    class GraphicsEngine;
76    class Settings;
77
78    class RadarViewable;
79    class Radar;
80    class RadarListener;
81
82    class CameraManager;
83    class LevelManager;
84    class PlayerManager;
85
86    // objects
87    class Level;
88    class Scene;
89
90    class AddQuest;
91    class AddQuestHint;
92    class AddReward;
93    class ChangeQuestStatus;
94    class CompleteQuest;
95    class FailQuest;
96    class GlobalQuest;
97    class LocalQuest;
98    class Quest;
99    class QuestDescription;
100    class QuestEffect;
101    class QuestHint;
102    class QuestItem;
103    class QuestManager;
104    class Rewardable;
105
106    class WorldEntity;
107    class PositionableEntity;
108    class MovableEntity;
109    class ControllableEntity;
110    class Sublevel;
111
112    class Model;
113    class Billboard;
114    class BlinkingBillboard;
115    class Light;
116    class Backlight;
117    class ParticleEmitter;
118    class ParticleSpawner;
119
120    class Camera;
121    class CameraPosition;
122    class SpawnPoint;
123
124    class Spectator;
125    class Pawn;
126    class SpaceShip;
127
128    class Trigger;
129    class DistanceTrigger;
130    class EventTrigger;
131
132    class WeaponSystem;
133    class WeaponSet;
134    class WeaponSlot;
135    class Weapon;
136    class Munition;
137
138    class EventListener;
139    class EventDispatcher;
140    class EventTarget;
141
142    class Controller;
143    class HumanController;
144
145    class Info;
146    class PlayerInfo;
147    class HumanPlayer;
148
149    class Gametype;
150
151    class Scores;
152
153    // tools
154    class BillboardSet;
155    class Light;
156    class Mesh;
157    class ParticleInterface;
158    template <class T>
159    class Timer;
160
161    // overlays
162    class BarColour;
163    class DebugFPSText;
164    class DebugRTRText;
165    class HUDBar;
166    class HUDNavigation;
167    class HUDRadar;
168    class HUDSpeedBar;
169    class InGameConsole;
170    class OrxonoxOverlay;
171    class OverlayGroup;
172    class OverlayText;
173
174    //gui
175    class GUIManager;
176
177    // game states
178    class GSRoot;
179    class GSGraphics;
180    class GSIO;
181    class GSIOConsole;
182    class GSLevel;
183    class GSStandalone;
184    class GSServer;
185    class GSClient;
186    class GSGUI;
187}
188
189namespace Ogre
190{
191    // some got forgotten in OgrePrerequisites
192    class BorderPanelOverlayElement;
193    class PanelOverlayElement;
194    class TextAreaOverlayElement;
195}
196
197namespace CEGUI
198{
199    class LuaScriptModule;
200
201    class OgreCEGUIRenderer;
202    class OgreCEGUIResourceProvider;
203    class OgreCEGUITexture;
204}
205
206struct lua_State;
207
208#endif /* _OrxonoxPrereqs_H__ */
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