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source: code/branches/objecthierarchy2/src/orxonox/PawnManager.cc @ 2400

Last change on this file since 2400 was 2369, checked in by landauf, 16 years ago
  • Added a health bar
  • Some changes in CameraManager to handle the case when no camera exists after removing the last one, but this is still somehow buggy (freezes and later crashes reproducible but inexplicable after a few respawns)
  • Added PawnManager to handle destruction of Pawns without using delete within tick()
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "PawnManager.h"
31
32#include "core/CoreIncludes.h"
33#include "objects/worldentities/pawns/Pawn.h"
34
35
36namespace orxonox
37{
38    PawnManager* PawnManager::singletonRef_s = 0;
39
40    PawnManager::PawnManager()
41    {
42        RegisterRootObject(PawnManager);
43
44        assert(PawnManager::singletonRef_s == 0);
45        PawnManager::singletonRef_s = this;
46    }
47
48    PawnManager::~PawnManager()
49    {
50        assert(PawnManager::singletonRef_s != 0);
51        PawnManager::singletonRef_s = 0;
52    }
53
54    void PawnManager::touch()
55    {
56        if (!PawnManager::singletonRef_s)
57            new PawnManager();
58    }
59
60    void PawnManager::tick(float dt)
61    {
62        unsigned int count = 0;
63        for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++count)
64        {
65            if (!it->isAlive())
66                delete (*(it++));
67            else
68                ++it;
69        }
70
71        if (count == 0)
72            delete this;
73    }
74}
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