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source: code/branches/objecthierarchy2/src/orxonox/gamestates/GSDedicated.cc @ 2396

Last change on this file since 2396 was 2212, checked in by landauf, 16 years ago

maybe fixed backlight crash

  • Property svn:eol-style set to native
File size: 3.2 KB
RevLine 
[1694]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GSDedicated.h"
31
32#include "core/CommandLine.h"
[2087]33#include "core/Core.h"
[2171]34#include "core/Iterator.h"
[2175]35#include "core/CoreIncludes.h"
36#include "core/ConfigValueIncludes.h"
37#include "util/Sleep.h"
[1694]38#include "network/Server.h"
[2171]39#include "objects/Tickable.h"
[1694]40
[2175]41const unsigned int  DEFAULT_DEDICATED_SERVER_TICKRATE = 25;
42const float         MIN_WIN32_SLEEP_TIME = 0.01; // scheduler limited
43
[1694]44namespace orxonox
45{
46    GSDedicated::GSDedicated()
47        : GameState<GSRoot>("dedicated")
48        , server_(0)
49    {
[2175]50        RegisterObject(GSDedicated);
[2212]51
[2175]52        this->setConfigValues();
[1694]53    }
54
55    GSDedicated::~GSDedicated()
56    {
57    }
58
59    void GSDedicated::enter()
60    {
[2087]61        Core::setHasServer(true);
[1696]62
[2171]63        this->server_ = new Server(CommandLine::getValue("port"));
[2175]64        COUT(0) << "Loading scene in dedicated server mode" << std::endl;
[1694]65
[2087]66        GSLevel::enter(0);
[1694]67
68        server_->open();
69    }
70
71    void GSDedicated::leave()
72    {
[2087]73        GSLevel::leave();
[1694]74
75        this->server_->close();
[1755]76        delete this->server_;
[1694]77
[2087]78        Core::setHasServer(false);
[1694]79    }
80
81    void GSDedicated::ticked(const Clock& time)
82    {
[2175]83        static int timeSinceLastTick = 0; // in microseconds
[2212]84        const int tickPeriod = (int)(1000000.0f / this->tickrate_); // in microseconds
85
[2087]86        GSLevel::ticked(time);
[2212]87
[2175]88        timeSinceLastTick += time.getDeltaTimeMicroseconds();
89        if ( timeSinceLastTick >= tickPeriod )
90        {
91            server_->tick( timeSinceLastTick );
92            //timeSinceLastTick -= static_cast<unsigned int>( timeSinceLastTick / tickPeriod ) * tickPeriod;
93            timeSinceLastTick = 0;
94        }
95        else
96        {
97            unsigned int sleepTime;
[2212]98
[2175]99#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
100            if ( tickPeriod-timeSinceLastTick < MIN_WIN32_SLEEP_TIME )
[2212]101                sleepTime = (unsigned int)(MIN_WIN32_SLEEP_TIME * 1000000);
[2175]102            else
103                sleepTime = tickPeriod - timeSinceLastTick;
104            msleep( sleepTime / 1000 );
[2212]105
[2175]106#else /* unix */
107            sleepTime = tickPeriod - timeSinceLastTick;
108            usleep( sleepTime );
109#endif
[2212]110
[2175]111        }
[2212]112
[1694]113        this->tickChild(time);
114    }
[2212]115
[2175]116    void GSDedicated::setConfigValues()
117    {
118        SetConfigValue ( tickrate_, DEFAULT_DEDICATED_SERVER_TICKRATE );
119    }
[1694]120}
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