1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "GSRoot.h" |
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31 | |
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32 | #include "util/Exception.h" |
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33 | #include "util/Debug.h" |
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34 | #include "core/Factory.h" |
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35 | #include "core/ConfigValueIncludes.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/ConsoleCommand.h" |
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38 | #include "core/CommandLine.h" |
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39 | #include "core/Shell.h" |
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40 | #include "core/TclBind.h" |
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41 | #include "core/TclThreadManager.h" |
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42 | #include "core/LuaBind.h" |
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43 | #include "tools/Timer.h" |
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44 | #include "objects/Tickable.h" |
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45 | #include "Settings.h" |
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46 | |
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47 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 |
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48 | # ifndef WIN32_LEAN_AND_MEAN |
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49 | # define WIN32_LEAN_AND_MEAN |
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50 | # endif |
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51 | # include "windows.h" |
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52 | |
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53 | //Get around Windows hackery |
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54 | # ifdef max |
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55 | # undef max |
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56 | # endif |
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57 | # ifdef min |
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58 | # undef min |
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59 | # endif |
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60 | #endif |
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61 | |
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62 | namespace orxonox |
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63 | { |
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64 | SetCommandLineArgument(dataPath, "").information("PATH"); |
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65 | SetCommandLineArgument(limitToCPU, 1).information("0: off | #cpu"); |
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66 | |
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67 | GSRoot::GSRoot() |
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68 | : RootGameState("root") |
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69 | , settings_(0) |
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70 | , tclBind_(0) |
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71 | , tclThreadManager_(0) |
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72 | , shell_(0) |
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73 | { |
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74 | RegisterRootObject(GSRoot); |
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75 | setConfigValues(); |
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76 | } |
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77 | |
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78 | GSRoot::~GSRoot() |
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79 | { |
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80 | } |
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81 | |
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82 | void GSRoot::setConfigValues() |
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83 | { |
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84 | } |
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85 | |
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86 | void GSRoot::enter() |
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87 | { |
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88 | // creates the class hierarchy for all classes with factories |
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89 | Factory::createClassHierarchy(); |
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90 | |
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91 | // Create the lua interface |
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92 | this->luaBind_ = new LuaBind(); |
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93 | |
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94 | // instantiate Settings class |
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95 | this->settings_ = new Settings(); |
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96 | |
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97 | std::string dataPath = CommandLine::getValue("dataPath"); |
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98 | if (dataPath != "") |
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99 | { |
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100 | if (*dataPath.end() != '/' && *dataPath.end() != '\\') |
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101 | Settings::tsetDataPath(dataPath + "/"); |
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102 | else |
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103 | Settings::tsetDataPath(dataPath); |
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104 | } |
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105 | |
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106 | // initialise TCL |
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107 | this->tclBind_ = new TclBind(Settings::getDataPath()); |
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108 | this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter()); |
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109 | |
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110 | // create a shell |
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111 | this->shell_ = new Shell(); |
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112 | |
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113 | // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump |
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114 | // do this after ogre has initialised. Somehow Ogre changes the settings again (not through |
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115 | // the timer though). |
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116 | int limitToCPU = CommandLine::getValue("limitToCPU"); |
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117 | if (limitToCPU > 0) |
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118 | setThreadAffinity((unsigned int)(limitToCPU - 1)); |
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119 | |
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120 | // add console commands |
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121 | FunctorMember<GSRoot>* functor1 = createFunctor(&GSRoot::exitGame); |
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122 | functor1->setObject(this); |
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123 | ccExit_ = createConsoleCommand(functor1, "exit"); |
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124 | CommandExecutor::addConsoleCommandShortcut(ccExit_); |
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125 | |
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126 | // add console commands |
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127 | FunctorMember01<GameStateBase, const std::string&>* functor2 = createFunctor(&GameStateBase::requestState); |
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128 | functor2->setObject(this); |
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129 | ccSelectGameState_ = createConsoleCommand(functor2, "selectGameState"); |
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130 | CommandExecutor::addConsoleCommandShortcut(ccSelectGameState_); |
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131 | } |
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132 | |
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133 | void GSRoot::leave() |
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134 | { |
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135 | // destroy console commands |
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136 | delete this->ccExit_; |
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137 | delete this->ccSelectGameState_; |
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138 | |
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139 | delete this->shell_; |
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140 | delete this->tclThreadManager_; |
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141 | delete this->tclBind_; |
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142 | |
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143 | delete this->settings_; |
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144 | delete this->luaBind_; |
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145 | } |
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146 | |
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147 | void GSRoot::ticked(const Clock& time) |
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148 | { |
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149 | TclThreadManager::getInstance().tick(time.getDeltaTime()); |
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150 | |
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151 | for (ObjectList<TimerBase>::iterator it = ObjectList<TimerBase>::begin(); it; ++it) |
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152 | it->tick(time); |
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153 | |
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154 | /*** HACK *** HACK ***/ |
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155 | // Call the Tickable objects |
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156 | for (ObjectList<Tickable>::iterator it = ObjectList<Tickable>::begin(); it; ++it) |
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157 | it->tick(time.getDeltaTime()); |
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158 | /*** HACK *** HACK ***/ |
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159 | |
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160 | this->tickChild(time); |
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161 | } |
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162 | |
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163 | /** |
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164 | @note |
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165 | The code of this function has been copied and adjusted from OGRE, an open source graphics engine. |
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166 | (Object-oriented Graphics Rendering Engine) |
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167 | For the latest info, see http://www.ogre3d.org/ |
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168 | |
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169 | Copyright (c) 2000-2008 Torus Knot Software Ltd |
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170 | |
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171 | OGRE is licensed under the LGPL. For more info, see OGRE license. |
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172 | */ |
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173 | void GSRoot::setThreadAffinity(unsigned int limitToCPU) |
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174 | { |
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175 | #if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 |
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176 | // Get the current process core mask |
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177 | DWORD procMask; |
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178 | DWORD sysMask; |
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179 | # if _MSC_VER >= 1400 && defined (_M_X64) |
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180 | GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); |
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181 | # else |
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182 | GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); |
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183 | # endif |
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184 | |
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185 | // If procMask is 0, consider there is only one core available |
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186 | // (using 0 as procMask will cause an infinite loop below) |
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187 | if (procMask == 0) |
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188 | procMask = 1; |
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189 | |
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190 | // if the core specified with limitToCPU is not available, take the lowest one |
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191 | if (!(procMask & (1 << limitToCPU))) |
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192 | limitToCPU = 0; |
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193 | |
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194 | // Find the lowest core that this process uses and limitToCPU suggests |
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195 | DWORD threadMask = 1; |
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196 | while ((threadMask & procMask) == 0 || (threadMask < (1u << limitToCPU))) |
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197 | threadMask <<= 1; |
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198 | |
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199 | // Set affinity to the first core |
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200 | SetThreadAffinityMask(GetCurrentThread(), threadMask); |
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201 | #endif |
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202 | } |
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203 | } |
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