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source: code/branches/objecthierarchy2/src/orxonox/gamestates/GSRoot.h @ 2428

Last change on this file since 2428 was 2406, checked in by landauf, 16 years ago

Added TimeFactorListener to properly handle changes of the global time factor (makes the game faster or slower). Currently supported in Backlight, ParticleInterface and Timer, which were all critical classes I could think of (all other classes are already covered by the adjustment of dt in tick(dt)). It seems to work well, both with small values (0.1, 0.01) and great values (10, 100). Even pausing the game (0) works fine.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSRoot_H__
30#define _GSRoot_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgreLog.h>
34#include "core/RootGameState.h"
35#include "core/OrxonoxClass.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport GSRoot : public RootGameState, public OrxonoxClass
40    {
41        friend class ClassIdentifier<GSRoot>;
42    public:
43        GSRoot();
44        ~GSRoot();
45
46        void exitGame()
47        { requestState("root"); }
48
49        // this has to be public because proteced triggers a bug in msvc
50        // when taking the function address.
51        void setTimeFactor(float factor);
52        float getTimeFactor() { return this->timeFactor_; }
53
54    private:
55        void enter();
56        void leave();
57        void ticked(const Clock& time);
58
59        void setConfigValues();
60        void setThreadAffinity(unsigned int limitToCPU);
61
62        float                 timeFactor_;       //!< A factor that sets the gamespeed. 1 is normal.
63        Settings*             settings_;
64        TclBind*              tclBind_;
65        TclThreadManager*     tclThreadManager_;
66        Shell*                shell_;
67        LuaBind*              luaBind_;
68
69        // console commands
70        ConsoleCommand*       ccExit_;
71        ConsoleCommand*       ccSelectGameState_;
72        ConsoleCommand*       ccSetTimeFactor_;
73    };
74
75    class _OrxonoxExport TimeFactorListener : virtual public OrxonoxClass
76    {
77        friend class GSRoot;
78
79        public:
80            TimeFactorListener();
81            virtual ~TimeFactorListener() {}
82
83        protected:
84            virtual void changedTimeFactor(float factor_new, float factor_old) {}
85            inline float getTimeFactor() const
86                { return TimeFactorListener::timefactor_s; }
87
88        private:
89            static float timefactor_s;
90    };
91}
92
93#endif /* _GSRoot_H__ */
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