/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Reto Grieder * Co-authors: * ... * */ #ifndef _GSRoot_H__ #define _GSRoot_H__ #include "OrxonoxPrereqs.h" #include #include "core/RootGameState.h" #include "core/OrxonoxClass.h" namespace orxonox { class _OrxonoxExport GSRoot : public RootGameState, public OrxonoxClass { friend class ClassIdentifier; public: GSRoot(); ~GSRoot(); void exitGame() { requestState("root"); } // this has to be public because proteced triggers a bug in msvc // when taking the function address. void setTimeFactor(float factor); float getTimeFactor() { return this->timeFactor_; } private: void enter(); void leave(); void ticked(const Clock& time); void setConfigValues(); void setThreadAffinity(unsigned int limitToCPU); float timeFactor_; //!< A factor that sets the gamespeed. 1 is normal. Settings* settings_; TclBind* tclBind_; TclThreadManager* tclThreadManager_; Shell* shell_; LuaBind* luaBind_; // console commands ConsoleCommand* ccExit_; ConsoleCommand* ccSelectGameState_; ConsoleCommand* ccSetTimeFactor_; }; class _OrxonoxExport TimeFactorListener : virtual public OrxonoxClass { friend class GSRoot; public: TimeFactorListener(); virtual ~TimeFactorListener() {} protected: virtual void changedTimeFactor(float factor_new, float factor_old) {} inline float getTimeFactor() const { return TimeFactorListener::timefactor_s; } private: static float timefactor_s; }; } #endif /* _GSRoot_H__ */