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source: code/branches/objecthierarchy2/src/orxonox/objects/RadarViewable.h @ 2662

Last change on this file since 2662 was 2438, checked in by landauf, 16 years ago
  • If the player dies, the Spectator spawns at the same position the players camera was before.
  • Fixed some related problems and potential bugs
  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RadarViewable_H__
30#define _RadarViewable_H__
31
32#include "OrxonoxPrereqs.h"
33#include <string>
34#include <cassert>
35#include "util/Math.h"
36#include "util/Debug.h"
37#include "core/OrxonoxClass.h"
38
39namespace orxonox
40{
41    /**
42    @brief Interface for receiving window events.
43    */
44    class _OrxonoxExport RadarViewable : virtual public OrxonoxClass
45    {
46    public:
47        enum Shape
48        {
49            Square,
50            Dot,
51            Triangle
52        };
53
54    public:
55        RadarViewable();
56        virtual ~RadarViewable() { }
57
58        inline void setRadarObjectCamouflage(float camouflage)
59            { this->radarObjectCamouflage_ = camouflage; }
60        inline float getRadarObjectCamouflage() const
61            { return this->radarObjectCamouflage_; }
62
63        inline void setRadarObjectColour(const ColourValue& colour)
64            { this->radarObjectColour_ = colour; }
65        inline const ColourValue& getRadarObjectColour() const
66            { return this->radarObjectColour_; }
67
68        void setRadarObjectDescription(const std::string& str);
69        inline const std::string& getRadarObjectDescription() const
70            { return this->radarObjectDescription_; }
71
72        virtual const WorldEntity* getWorldEntity() const = 0;
73
74        const Vector3& getRVWorldPosition() const;
75        Vector3 getRVOrientedVelocity() const;
76
77        inline void setRadarObjectShape(Shape shape)
78            { this->radarObjectShape_ = shape; }
79        inline Shape getRadarObjectShape() const
80            { return this->radarObjectShape_; }
81
82    private:
83        void validate(const WorldEntity* object) const
84        {
85            if (!object)
86            {
87                COUT(1) << "Assertation: Every RadarViewable has to be assigned a WorldEntity pointer!" << std::endl;
88                assert(0);
89            }
90        }
91
92        float radarObjectCamouflage_;
93        Shape radarObjectShape_;
94        std::string radarObjectDescription_;
95        ColourValue radarObjectColour_;
96    };
97}
98
99#endif /* _RadarViewable_H__ */
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