1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Scene.h" |
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31 | |
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32 | #include <OgreRoot.h> |
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33 | #include <OgreSceneManagerEnumerator.h> |
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34 | #include <OgreSceneNode.h> |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/Core.h" |
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38 | #include "core/XMLPort.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | CreateFactory(Scene); |
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43 | |
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44 | Scene::Scene(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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45 | { |
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46 | RegisterObject(Scene); |
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47 | |
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48 | this->setScene(this); |
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49 | this->bShadows_ = true; |
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50 | |
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51 | if (Core::showsGraphics()) |
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52 | { |
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53 | if (Ogre::Root::getSingletonPtr()) |
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54 | { |
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55 | this->sceneManager_ = Ogre::Root::getSingleton().createSceneManager(Ogre::ST_GENERIC); |
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56 | this->rootSceneNode_ = this->sceneManager_->getRootSceneNode(); |
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57 | } |
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58 | else |
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59 | { |
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60 | this->sceneManager_ = 0; |
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61 | this->rootSceneNode_ = 0; |
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62 | } |
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63 | } |
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64 | else |
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65 | { |
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66 | // create a dummy SceneManager of our own since we don't have Ogre::Root. |
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67 | this->sceneManager_ = new Ogre::DefaultSceneManager(""); |
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68 | this->rootSceneNode_ = this->sceneManager_->getRootSceneNode(); |
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69 | } |
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70 | |
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71 | this->registerVariables(); |
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72 | } |
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73 | |
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74 | Scene::~Scene() |
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75 | { |
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76 | if (this->isInitialized()) |
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77 | { |
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78 | if (Ogre::Root::getSingletonPtr()) |
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79 | { |
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80 | // this->sceneManager_->destroySceneNode(this->rootSceneNode_->getName()); // TODO: remove getName() for newer versions of Ogre |
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81 | Ogre::Root::getSingleton().destroySceneManager(this->sceneManager_); |
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82 | } |
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83 | else if (!Core::showsGraphics()) |
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84 | { |
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85 | delete this->sceneManager_; |
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86 | } |
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87 | } |
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88 | } |
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89 | |
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90 | void Scene::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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91 | { |
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92 | SUPER(Scene, XMLPort, xmlelement, mode); |
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93 | |
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94 | XMLPortParam(Scene, "skybox", setSkybox, getSkybox, xmlelement, mode); |
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95 | XMLPortParam(Scene, "ambientlight", setAmbientLight, getAmbientLight, xmlelement, mode).defaultValues(ColourValue(0.2, 0.2, 0.2, 1)); |
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96 | XMLPortParam(Scene, "shadow", setShadow, getShadow, xmlelement, mode).defaultValues(true); |
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97 | |
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98 | XMLPortObjectExtended(Scene, BaseObject, "", addObject, getObject, xmlelement, mode, true, false); |
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99 | } |
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100 | |
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101 | void Scene::registerVariables() |
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102 | { |
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103 | REGISTERSTRING(this->skybox_, direction::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applySkybox)); |
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104 | REGISTERDATA(this->ambientLight_, direction::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applyAmbientLight)); |
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105 | REGISTERDATA(this->bShadows_, direction::toclient, new NetworkCallback<Scene>(this, &Scene::networkcallback_applyShadows)); |
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106 | } |
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107 | |
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108 | void Scene::setSkybox(const std::string& skybox) |
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109 | { |
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110 | if (Core::showsGraphics() && this->sceneManager_) |
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111 | this->sceneManager_->setSkyBox(true, skybox); |
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112 | |
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113 | this->skybox_ = skybox; |
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114 | } |
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115 | |
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116 | void Scene::setAmbientLight(const ColourValue& colour) |
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117 | { |
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118 | if (Core::showsGraphics() && this->sceneManager_) |
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119 | this->sceneManager_->setAmbientLight(colour); |
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120 | |
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121 | this->ambientLight_ = colour; |
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122 | } |
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123 | |
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124 | void Scene::setShadow(bool bShadow) |
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125 | { |
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126 | if (Core::showsGraphics() && this->sceneManager_) |
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127 | { |
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128 | if (bShadow) |
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129 | this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE); |
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130 | else |
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131 | this->sceneManager_->setShadowTechnique(Ogre::SHADOWTYPE_NONE); |
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132 | } |
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133 | |
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134 | this->bShadows_ = bShadow; |
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135 | } |
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136 | |
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137 | void Scene::addObject(BaseObject* object) |
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138 | { |
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139 | this->objects_.push_back(object); |
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140 | object->setScene(this); |
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141 | } |
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142 | |
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143 | BaseObject* Scene::getObject(unsigned int index) const |
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144 | { |
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145 | unsigned int i = 0; |
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146 | for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it) |
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147 | { |
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148 | if (i == index) |
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149 | return (*it); |
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150 | ++i; |
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151 | } |
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152 | return 0; |
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153 | } |
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154 | |
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155 | void Scene::tick(float dt) |
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156 | { |
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157 | SUPER(Scene, tick, dt); |
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158 | |
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159 | if (!Core::showsGraphics()) |
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160 | { |
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161 | // We need to update the scene nodes if we don't render |
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162 | this->rootSceneNode_->_update(true, false); |
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163 | } |
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164 | } |
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165 | } |
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