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source: code/branches/objecthierarchy2/src/orxonox/objects/Scene.h @ 2662

Last change on this file since 2662 was 2447, checked in by landauf, 16 years ago
  • Removed directional-light-hack from Scene
  • Many changes in Light, works in all game-modes (standalone, dedicated, server and client)
  • Fixed a bug which caused clients to not having shadows

There's still a big problem, bug I can't explain it.

  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Scene_H__
30#define _Scene_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "network/Synchronisable.h"
35#include "core/BaseObject.h"
36#include "util/Math.h"
37#include "objects/Tickable.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport Scene : public BaseObject, public Synchronisable, public Tickable
42    {
43        public:
44            Scene(BaseObject* creator);
45            virtual ~Scene();
46
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48            void registerVariables();
49
50            inline Ogre::SceneManager* getSceneManager() const
51                { return this->sceneManager_; }
52            inline Ogre::SceneNode* getRootSceneNode() const
53                { return this->rootSceneNode_; }
54
55            void setSkybox(const std::string& skybox);
56            inline const std::string& getSkybox() const
57                { return this->skybox_; }
58
59            void setAmbientLight(const ColourValue& colour);
60            inline const ColourValue& getAmbientLight() const
61                { return this->ambientLight_; }
62
63            void setShadow(bool bShadow);
64            inline bool getShadow() const
65                { return this->bShadows_; }
66
67            virtual void tick(float dt);
68
69        private:
70            void addObject(BaseObject* object);
71            BaseObject* getObject(unsigned int index) const;
72
73            void networkcallback_applySkybox()
74                { this->setSkybox(this->skybox_); }
75            void networkcallback_applyAmbientLight()
76                { this->setAmbientLight(this->ambientLight_); }
77            void networkcallback_applyShadows()
78                { this->setShadow(this->bShadows_); }
79
80            Ogre::SceneManager*    sceneManager_;
81            Ogre::SceneNode*       rootSceneNode_;
82            std::string            skybox_;
83            ColourValue            ambientLight_;
84            std::list<BaseObject*> objects_;
85            bool                   bShadows_;
86    };
87}
88
89#endif /* _Scene_H__ */
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