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source: code/branches/objecthierarchy2/src/orxonox/objects/controllers/Controller.h @ 2462

Last change on this file since 2462 was 2428, checked in by landauf, 16 years ago
  • Moved some variables from Gametype to GametypeInfo (Gametype exists only on the Server while GametypeInfo is synchronized)
  • Created a new HUD-element, GametypeStatus, based on GametypeInfo (the same effect was formerly achieved by using a hack in Spectator and a TextOverlay)
  • HumanController creates a HUD (additionally to the SpaceShips HUD) which includes GametypeStatus and ChatOverlay and even more in the future
  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Controller_H__
30#define _Controller_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport Controller : public BaseObject
39    {
40        public:
41            Controller(BaseObject* creator);
42            virtual ~Controller();
43
44            inline void setPlayer(PlayerInfo* player)
45                { this->player_ = player; }
46            inline PlayerInfo* getPlayer() const
47                { return this->player_; }
48
49            inline void setControllableEntity(ControllableEntity* entity)
50            {
51                if (entity != this->controllableEntity_)
52                {
53                    this->controllableEntity_ = entity;
54                    this->changedControllableEntity();
55                }
56            }
57            inline ControllableEntity* getControllableEntity() const
58                { return this->controllableEntity_; }
59            virtual void changedControllableEntity();
60
61            inline void setHUDTemplate(const std::string& name)
62            {
63                if (name != this->hudtemplate_)
64                {
65                    this->hudtemplate_ = name;
66                    if (this->controllableEntity_)
67                        this->updateHUD();
68                    else
69                        this->bUpdateHUD_ = true;
70                }
71            }
72            inline const std::string& getHUDTemplate() const
73                { return this->hudtemplate_; }
74
75            inline OverlayGroup* getHUD() const
76                { return this->hud_; }
77
78        protected:
79            void updateHUD();
80
81            PlayerInfo* player_;
82            ControllableEntity* controllableEntity_;
83            std::string hudtemplate_;
84            OverlayGroup* hud_;
85            bool bUpdateHUD_;
86    };
87}
88
89#endif /* _Controller_H__ */
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