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source: code/branches/objecthierarchy2/src/orxonox/objects/infos/Bot.cc @ 2662

Last change on this file since 2662 was 2362, checked in by landauf, 16 years ago
  • Added Bot (the artifical counterpart to HumanPlayer)
  • Added ArtificialController, the baseclass of all non-human-controllers
  • Added AIController, a simple reimplementation of the old AISpaceShip (but of course without the SpaceShip, just the AI)
  • Added currently empty class ScriptController
  • Some tweaks in PlayerInfo, ControllableEntity and Controller
  • Made Spacetator speed configurable

I don't know where, but there's still an issue in the new code, maybe even caused by the previous commit. The Server seems to crash when a Client disconnects, but only if the Server runs within the debugger.

  • Property svn:eol-style set to native
File size: 2.7 KB
RevLine 
[2362]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Bot.h"
31
32#include "core/Core.h"
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35#include "objects/gametypes/Gametype.h"
36#include "objects/controllers/AIController.h"
37#include "util/Math.h"
38
39namespace orxonox
40{
41    CreateFactory(Bot);
42
43    Bot::Bot(BaseObject* creator) : PlayerInfo(creator)
44    {
45        RegisterObject(Bot);
46
47        this->bHumanPlayer_ = false;
48        this->bLocalPlayer_ = Core::isMaster();
49        this->bSetUnreadyAfterSpawn_ = false;
50        this->setReadyToSpawn(true);
51        this->defaultController_ = Class(AIController);
52
53        this->setConfigValues();
54
55        this->setName(this->names_[(size_t)(rnd() * this->names_.size())]);
56
57        if (this->getGametype())
58            this->getGametype()->playerEntered(this);
59
60        this->createController();
61    }
62
63    Bot::~Bot()
64    {
65    }
66
67    void Bot::setConfigValues()
68    {
69        static std::string names[] =
70        {
71            "Dr. Julius No",
72            "Rosa Klebb",
73            "Auric Goldfinger",
74            "Emilio Largo",
75            "Ernst Stavro Blofeld",
76            "Dr. Kananga",
77            "Francisco Scaramanga",
78            "Karl Stromberg",
79            "Sir Hugo Drax",
80            "Aris Kristatos",
81            "Kamal Khan",
82            "General Orlov",
83            "Max Zorin",
84            "Brad Whitaker",
85            "General Koskov",
86            "Franz Sanchez",
87            "Alec Trevelyan",
88            "Elliot Carver",
89            "Viktor Zokas",
90            "Gustav Graves",
91            "Le Chiffre",
92            "Mr. White",
93            "Dominic Greene"
94        };
95        static std::vector<std::string> defaultnames(names, names + sizeof(names) / sizeof(std::string));
96
97        SetConfigValueVector(names_, defaultnames);
98    }
99}
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