1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Engine_H__ |
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30 | #define _Engine_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "Item.h" |
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35 | #include "objects/Tickable.h" |
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36 | #include "util/Math.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class _OrxonoxExport Engine : public Item, public Tickable |
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41 | { |
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42 | public: |
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43 | Engine(BaseObject* creator); |
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44 | virtual ~Engine(); |
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45 | |
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46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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47 | void registerVariables(); |
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48 | |
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49 | virtual void tick(float dt); |
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50 | virtual void changedActivity(); |
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51 | |
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52 | virtual void addToSpaceShip(SpaceShip* ship); |
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53 | inline SpaceShip* getShip() const |
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54 | { return this->ship_; } |
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55 | |
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56 | inline void setBoostFactor(float factor) |
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57 | { this->boostFactor_ = factor; } |
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58 | inline float getBoostFactor() const |
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59 | { return this->boostFactor_; } |
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60 | |
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61 | inline void setSpeedFactor(float factor) |
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62 | { this->speedFactor_ = factor; } |
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63 | inline float getSpeedFactor() const |
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64 | { return this->speedFactor_; } |
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65 | |
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66 | inline void setMaxSpeedFront(float speed) |
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67 | { this->maxSpeedFront_ = speed; } |
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68 | inline void setMaxSpeedBack(float speed) |
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69 | { this->maxSpeedBack_ = speed; } |
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70 | inline void setMaxSpeedLeftRight(float speed) |
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71 | { this->maxSpeedLeftRight_ = speed; } |
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72 | inline void setMaxSpeedUpDown(float speed) |
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73 | { this->maxSpeedUpDown_ = speed; } |
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74 | |
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75 | inline float getMaxSpeedFront() const |
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76 | { return this->maxSpeedFront_; } |
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77 | inline float getMaxSpeedBack() const |
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78 | { return this->maxSpeedBack_; } |
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79 | inline float getMaxSpeedLeftRight() const |
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80 | { return this->maxSpeedLeftRight_; } |
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81 | inline float getMaxSpeedUpDown() const |
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82 | { return this->maxSpeedUpDown_; } |
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83 | |
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84 | inline void setAccelerationFront(float acceleration) |
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85 | { this->accelerationFront_ = acceleration; } |
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86 | inline void setAccelerationBrake(float acceleration) |
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87 | { this->accelerationBrake_ = acceleration; } |
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88 | inline void setAccelerationBack(float acceleration) |
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89 | { this->accelerationBack_ = acceleration; } |
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90 | inline void setAccelerationLeftRight(float acceleration) |
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91 | { this->accelerationLeftRight_ = acceleration; } |
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92 | inline void setAccelerationUpDown(float acceleration) |
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93 | { this->accelerationUpDown_ = acceleration; } |
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94 | |
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95 | inline float getAccelerationFront() const |
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96 | { return this->accelerationFront_; } |
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97 | inline float getAccelerationBrake() const |
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98 | { return this->accelerationBrake_; } |
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99 | inline float getAccelerationBack() const |
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100 | { return this->accelerationBack_; } |
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101 | inline float getAccelerationLeftRight() const |
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102 | { return this->accelerationLeftRight_; } |
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103 | inline float getAccelerationUpDown() const |
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104 | { return this->accelerationUpDown_; } |
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105 | |
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106 | virtual const Vector3& getDirection() const; |
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107 | |
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108 | private: |
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109 | void networkcallback_shipID(); |
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110 | |
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111 | SpaceShip* ship_; |
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112 | unsigned int shipID_; |
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113 | |
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114 | float boostFactor_; |
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115 | float speedFactor_; |
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116 | |
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117 | float maxSpeedFront_; |
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118 | float maxSpeedBack_; |
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119 | float maxSpeedLeftRight_; |
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120 | float maxSpeedUpDown_; |
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121 | |
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122 | float accelerationFront_; |
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123 | float accelerationBrake_; |
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124 | float accelerationBack_; |
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125 | float accelerationLeftRight_; |
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126 | float accelerationUpDown_; |
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127 | |
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128 | Shader* boostBlur_; |
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129 | }; |
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130 | } |
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131 | |
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132 | #endif /* _Engine_H__ */ |
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