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source: code/branches/objecthierarchy2/src/orxonox/objects/quest/LocalQuest.h @ 2736

Last change on this file since 2736 was 2096, checked in by landauf, 16 years ago

merged weapon branch back to trunk
changed eol-style of all new files to native

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LocalQuest_H__
30#define _LocalQuest_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <map>
35#include <string>
36
37#include "core/XMLPort.h"
38#include "Quest.h"
39
40namespace orxonox {
41
42    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
43
44    /**
45    @brief
46        Handles quests which have different states for different players.
47    @author
48        Damian 'Mozork' Frick
49    */
50    class _OrxonoxExport LocalQuest : public Quest
51    {
52        public:
53            LocalQuest(BaseObject* creator);
54            virtual ~LocalQuest();
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57
58        protected:
59            virtual bool isStartable(const Player* player) const; //!< Checks whether the quest can be started.
60            virtual bool isFailable(const Player* player) const; //!< Checks whether the quest can be failed.
61            virtual bool isCompletable(const Player* player) const; //!< Checks whether the quest can be completed.
62
63            virtual questStatus::Enum getStatus(const Player* player) const; //!< Returns the status of the quest for a specific player.
64            virtual bool setStatus(Player* player, const questStatus::Enum & status); //!< Sets the status for a specific player.
65
66        private:
67            std::map<Player*, questStatus::Enum> playerStatus_; //!< List of the status for each player, with the Player-pointer as key.
68
69            void initialize(void);
70
71    };
72
73
74}
75
76#endif /* _LocalQuest_H__ */
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