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source: code/branches/objecthierarchy2/src/orxonox/objects/quest/QuestDescription.cc @ 2274

Last change on this file since 2274 was 2105, checked in by rgrieder, 16 years ago

updated msvc files and precompiled headers.

File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "QuestDescription.h"
31
32#include "core/CoreIncludes.h"
33
34namespace orxonox {
35
36    CreateFactory(QuestDescription);
37
38    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
39    {
40        RegisterObject(QuestDescription);
41
42        this->initialize();
43    }
44
45    QuestDescription::~QuestDescription()
46    {
47
48    }
49
50    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
51    {
52        SUPER(QuestDescription, XMLPort, xmlelement, mode);
53
54        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
55        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
56
57        COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
58    }
59
60    /**
61    @brief
62        Initializes the object. Has to be called first in every constructor of this class.
63    */
64    void QuestDescription::initialize(void)
65    {
66        RegisterObject(QuestDescription);
67    }
68
69
70}
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