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source: code/branches/objecthierarchy2/src/orxonox/objects/weaponSystem/Weapon.cc @ 2447

Last change on this file since 2447 was 2098, checked in by landauf, 16 years ago
  • added a WeaponSystem to Pawn
  • initialized values in weapon classes and fixed some vector limit conditions
  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
35#include "Weapon.h"
36
37namespace orxonox
38{
39    Weapon::Weapon(BaseObject* creator) : BaseObject(creator)
40    {
41        RegisterObject(Weapon);
42
43        this->loadingTime_ = 0;
44        this->munition_ = 0;
45
46    }
47
48    Weapon::~Weapon()
49    {
50    }
51
52    void Weapon::addMunition()
53    {
54
55    }
56
57    void Weapon::XMLPort(Element& xmlelement, XMLPort::Mode mode)
58    {
59
60    }
61
62    void Weapon::fire()
63    {
64
65    }
66}
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