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source: code/branches/objecthierarchy2/src/orxonox/objects/weaponSystem/projectiles/BillboardProjectile.cc @ 2498

Last change on this file since 2498 was 2099, checked in by landauf, 16 years ago

re-added projectiles from weapon branch but they're currently not listed in CMakeLists.txt because of compiler errors.

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "BillboardProjectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35
36namespace orxonox
37{
38    CreateFactory(BillboardProjectile);
39
40    BillboardProjectile::BillboardProjectile(BaseObject* creator, Weapon* owner) : Projectile(creator, owner)
41    {
42        RegisterObject(BillboardProjectile);
43
44        this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1);
45        this->attachObject(this->billboard_.getBillboardSet());
46        this->scale(0.5);
47    }
48
49    BillboardProjectile::~BillboardProjectile()
50    {
51        if (this->isInitialized() && this->owner_)
52            this->detachObject(this->billboard_.getBillboardSet());
53    }
54
55    void BillboardProjectile::setColour(const ColourValue& colour)
56    {
57        this->billboard_.getBillboardSet()->getBillboard(0)->setColour(colour);
58    }
59
60    void BillboardProjectile::changedVisibility()
61    {
62        SUPER(BillboardProjectile, changedVisibility);
63        this->billboard_.setVisible(this->isVisible());
64    }
65}
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