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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/FadingBillboard.cc @ 2274

Last change on this file since 2274 was 2254, checked in by landauf, 16 years ago

Update your media repository and delete keybindings.ini if you want to use boost (space).

  • Added new class "Engine" to control the speed of a SpaceShip (Engine is an Item, MultiStateEngine is a specialized version of Engine)
  • Added FadingBillboard, a billboard with the ability to fade in and out smoothly when activated/deactivated.
  • Several changes in Backlight, it's now a child of FadingBillboard
  • Some changes concerning local control in ControllableEntity
  • Fixed a bug in WorldEntity caused by different destruction order of attached objects on server and client
  • Added a "MainState" to BaseObject. An object has several states (activity, visibility, …) and one of it can be defined as "MainState" in the XML file. Other objects can change this state without knowing which state it really is (used by MultiStateEngine).
  • Property svn:eol-style set to native
File size: 4.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "FadingBillboard.h"
31
32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
34#include "core/XMLPort.h"
35
36namespace orxonox
37{
38    CreateFactory(FadingBillboard);
39
40    FadingBillboard::FadingBillboard(BaseObject* creator) : Billboard(creator)
41    {
42        RegisterObject(FadingBillboard);
43
44        this->turnontime_ = 0.0f;
45        this->turnofftime_ = 0.0f;
46        this->postprocessingtime_ = 0.0f;
47        this->changedirection_ = 0;
48
49        this->fadedColour_ = ColourValue::White;
50
51        this->registerVariables();
52    }
53
54    FadingBillboard::~FadingBillboard()
55    {
56    }
57
58    void FadingBillboard::XMLPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(FadingBillboard, XMLPort, xmlelement, mode);
61
62        XMLPortParam(FadingBillboard, "turnontime",  setTurnOnTime,  getTurnOnTime,  xmlelement, mode).defaultValues(0.5f);
63        XMLPortParam(FadingBillboard, "turnofftime", setTurnOffTime, getTurnOffTime, xmlelement, mode).defaultValues(0.5f);
64    }
65
66    void FadingBillboard::registerVariables()
67    {
68        REGISTERDATA(this->turnontime_,         direction::toclient);
69        REGISTERDATA(this->turnofftime_,        direction::toclient);
70    }
71
72    void FadingBillboard::changedColour()
73    {
74        Billboard::changedColour();
75
76        if (this->isActive())
77            this->fadedColour_ = this->getColour();
78        else
79            this->fadedColour_ = ColourValue::ZERO;
80
81        this->getBillboardSet().setColour(this->fadedColour_);
82    }
83
84    void FadingBillboard::changedActivity()
85    {
86        SUPER(FadingBillboard, changedActivity);
87
88        this->startturnonoff();
89    }
90
91    void FadingBillboard::changedVisibility()
92    {
93        SUPER(FadingBillboard, changedVisibility);
94
95        if (this->isVisible() && !this->isActive() && this->changedirection_ == 0)
96        {
97            // Billboard shouldn't be visible
98            this->getBillboardSet().setVisible(false);
99        }
100    }
101
102    void FadingBillboard::startturnonoff()
103    {
104        if (this->isActive())
105        {
106            this->changedirection_ = 1;
107            this->turnonofftimer_.setTimer(this->turnontime_, false, this, createExecutor(createFunctor(&FadingBillboard::stopturnonoff)));
108
109            if (this->isVisible())
110                this->getBillboardSet().setVisible(true);
111        }
112        else
113        {
114            this->changedirection_ = -1;
115            this->turnonofftimer_.setTimer(this->turnofftime_, false, this, createExecutor(createFunctor(&FadingBillboard::stopturnonoff)));
116        }
117    }
118
119    void FadingBillboard::stopturnonoff()
120    {
121        if (this->changedirection_ > 0)
122        {
123            this->fadedColour_ = this->getColour();
124            this->getBillboardSet().setColour(this->fadedColour_);
125        }
126        else if (this->changedirection_ < 0)
127        {
128            this->fadedColour_ = ColourValue::ZERO;
129            this->getBillboardSet().setColour(this->fadedColour_);
130            this->turnonofftimer_.setTimer(this->postprocessingtime_, false, this, createExecutor(createFunctor(&FadingBillboard::poststopturnonoff)));
131        }
132        this->changedirection_ = 0;
133    }
134
135    void FadingBillboard::poststopturnonoff()
136    {
137        this->getBillboardSet().setVisible(false);
138    }
139
140    void FadingBillboard::tick(float dt)
141    {
142        if (this->changedirection_ > 0 && (this->fadedColour_.a < this->getColour().a))
143        {
144            ColourValue colour = this->fadedColour_ + this->getColour() / this->turnontime_ * dt;
145
146            if (colour.a < this->getColour().a)
147            {
148                this->fadedColour_ = colour;
149                this->getBillboardSet().setColour(this->fadedColour_);
150            }
151        }
152        else if (this->changedirection_ < 0 && (this->fadedColour_.a > 0))
153        {
154            ColourValue colour = this->fadedColour_ - this->getColour() / this->turnofftime_ * dt;
155
156            if (colour.a > 0)
157            {
158                this->fadedColour_ = colour;
159                this->getBillboardSet().setColour(this->fadedColour_);
160            }
161        }
162    }
163}
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