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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/ParticleEmitter.cc @ 2350

Last change on this file since 2350 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file
31* @brief class to control praticle effects
32*/
33
34#include "OrxonoxStableHeaders.h"
35
36#include "ParticleEmitter.h"
37
38#include "tools/ParticleInterface.h"
39#include "util/Exception.h"
40#include "core/CoreIncludes.h"
41#include "core/XMLPort.h"
42#include "objects/Scene.h"
43
44namespace orxonox
45{
46    CreateFactory(ParticleEmitter);
47
48    ParticleEmitter::ParticleEmitter(BaseObject* creator) : PositionableEntity(creator)
49    {
50        RegisterObject(ParticleEmitter);
51
52        if (!this->getScene() || !this->getScene()->getSceneManager())
53            ThrowException(AbortLoading, "Can't create Camera, no scene or no scene manager given.");
54
55        this->particles_ = 0;
56        this->LOD_ = LODParticle::normal;
57
58        this->registerVariables();
59    }
60
61    ParticleEmitter::~ParticleEmitter()
62    {
63        if (this->isInitialized() && this->particles_)
64            delete this->particles_;
65    }
66
67    void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode)
68    {
69        SUPER(ParticleEmitter, XMLPort, xmlelement, mode);
70
71        XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal);
72        XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode);
73    }
74
75    void ParticleEmitter::registerVariables()
76    {
77        REGISTERSTRING(this->source_, direction::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
78        REGISTERDATA  (this->LOD_,    direction::toclient, new NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
79    }
80
81    void ParticleEmitter::changedVisibility()
82    {
83        SUPER(ParticleEmitter, changedVisibility);
84
85        if (this->particles_)
86            this->particles_->setVisible(this->isVisible());
87    }
88
89    void ParticleEmitter::changedActivity()
90    {
91        SUPER(ParticleEmitter, changedActivity);
92
93        if (this->particles_)
94            this->particles_->setEnabled(this->isActive());
95    }
96
97    void ParticleEmitter::sourceChanged()
98    {
99        if (this->particles_)
100            delete this->particles_;
101
102        if (this->getScene() && this->getScene()->getSceneManager())
103        {
104            try
105            {
106                this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_);
107                this->particles_->addToSceneNode(this->getNode());
108                this->particles_->setVisible(this->isVisible());
109                this->particles_->setEnabled(this->isActive());
110            }
111            catch (...)
112            {
113                COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl;
114                this->particles_ = 0;
115            }
116        }
117        else
118            this->particles_ = 0;
119    }
120
121    void ParticleEmitter::LODchanged()
122    {
123        if (this->particles_)
124            this->particles_->setDetailLevel(this->LOD_);
125    }
126}
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