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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/SpawnPoint.cc @ 2664

Last change on this file since 2664 was 2087, checked in by landauf, 16 years ago

merged objecthierarchy branch back to trunk

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "SpawnPoint.h"
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "objects/gametypes/Gametype.h"
35
36namespace orxonox
37{
38    CreateFactory(SpawnPoint);
39
40    SpawnPoint::SpawnPoint(BaseObject* creator) : PositionableEntity(creator)
41    {
42        RegisterObject(SpawnPoint);
43
44        this->template_ = 0;
45
46        if (this->getGametype())
47            this->getGametype()->registerSpawnPoint(this);
48        else
49            COUT(1) << "Error: SpawnPoint has no Gametype" << std::endl;
50
51        this->setObjectMode(0x0);
52    }
53
54    void SpawnPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56        SUPER(SpawnPoint, XMLPort, xmlelement, mode);
57
58        XMLPortParam(SpawnPoint, "spawnclass", setSpawnClassName, getSpawnClassName, xmlelement, mode);
59        XMLPortParam(SpawnPoint, "pawndesign", setTemplateName, getTemplateName, xmlelement, mode);
60    }
61
62    void SpawnPoint::setSpawnClassName(const std::string& name)
63    {
64        this->spawnclassname_ = name;
65        this->spawnclass_ = ClassByString(name);
66    }
67
68    void SpawnPoint::setTemplateName(const std::string& name)
69    {
70        this->templatename_ = name;
71        this->template_ = Template::getTemplate(name);
72    }
73
74    Pawn* SpawnPoint::spawn()
75    {
76        Pawn* entity = this->spawnclass_.fabricate(this);
77        if (entity)
78        {
79            this->getGametype()->pawnPreSpawn(entity);
80
81            this->spawn(entity);
82
83            if (this->template_)
84                entity->addTemplate(this->template_);
85
86            entity->postSpawn();
87
88            this->getGametype()->pawnPostSpawn(entity);
89
90            this->fireEvent();
91        }
92        return entity;
93    }
94
95    void SpawnPoint::spawn(ControllableEntity* entity)
96    {
97        entity->setPosition(this->getPosition());
98        entity->setOrientation(this->getOrientation());
99    }
100}
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