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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/WorldEntity.cc @ 2350

Last change on this file since 2350 was 2254, checked in by landauf, 16 years ago

Update your media repository and delete keybindings.ini if you want to use boost (space).

  • Added new class "Engine" to control the speed of a SpaceShip (Engine is an Item, MultiStateEngine is a specialized version of Engine)
  • Added FadingBillboard, a billboard with the ability to fade in and out smoothly when activated/deactivated.
  • Several changes in Backlight, it's now a child of FadingBillboard
  • Some changes concerning local control in ControllableEntity
  • Fixed a bug in WorldEntity caused by different destruction order of attached objects on server and client
  • Added a "MainState" to BaseObject. An object has several states (activity, visibility, …) and one of it can be defined as "MainState" in the XML file. Other objects can change this state without knowing which state it really is (used by MultiStateEngine).
  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <cassert>
33#include <OgreSceneManager.h>
34
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "util/Convert.h"
38#include "util/Exception.h"
39
40#include "objects/Scene.h"
41
42namespace orxonox
43{
44    const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z;
45    const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z;
46    const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X;
47    const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X;
48    const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y;
49    const Vector3 WorldEntity::UP    = Vector3::UNIT_Y;
50
51    WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
52    {
53        RegisterObject(WorldEntity);
54
55        if (!this->getScene() || !this->getScene()->getRootSceneNode())
56            ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given.");
57
58        this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
59
60        this->parent_ = 0;
61        this->parentID_ = OBJECTID_UNKNOWN;
62
63        this->node_->setPosition(Vector3::ZERO);
64        this->node_->setOrientation(Quaternion::IDENTITY);
65
66        this->registerVariables();
67    }
68
69    WorldEntity::~WorldEntity()
70    {
71        if (this->isInitialized())
72        {
73            this->node_->detachAllObjects();
74
75            for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
76                delete (*it);
77
78            if (this->parent_)
79                this->detachFromParent();
80
81            if (this->getScene()->getSceneManager())
82                this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName());
83        }
84    }
85
86    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
87    {
88        SUPER(WorldEntity, XMLPort, xmlelement, mode);
89
90        XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
91        XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
92        XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode);
93        XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode);
94        XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode);
95        XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode);
96        XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode);
97        XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
98        XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode);
99
100        XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
101    }
102
103    void WorldEntity::registerVariables()
104    {
105        REGISTERSTRING(this->mainStateName_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainState));
106
107        REGISTERDATA(this->bActive_,  direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
108        REGISTERDATA(this->bVisible_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
109
110        REGISTERDATA(this->getScale3D().x, direction::toclient);
111        REGISTERDATA(this->getScale3D().y, direction::toclient);
112        REGISTERDATA(this->getScale3D().z, direction::toclient);
113
114        REGISTERDATA(this->parentID_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent));
115    }
116
117    void WorldEntity::updateParent()
118    {
119        if (this->parentID_ != OBJECTID_UNKNOWN)
120        {
121            WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_));
122            if (parent)
123                this->attachToParent(parent);
124        }
125    }
126
127    void WorldEntity::attach(WorldEntity* object)
128    {
129        if (object == this)
130        {
131            COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl;
132            return;
133        }
134
135        if (object->getParent())
136            object->detachFromParent();
137        else
138        {
139            Ogre::Node* parent = object->node_->getParent();
140            if (parent)
141                parent->removeChild(object->node_);
142        }
143
144        this->node_->addChild(object->node_);
145        this->children_.insert(object);
146        object->parent_ = this;
147        object->parentID_ = this->getObjectID();
148    }
149
150    void WorldEntity::detach(WorldEntity* object)
151    {
152        this->node_->removeChild(object->node_);
153        this->children_.erase(object);
154        object->parent_ = 0;
155        object->parentID_ = OBJECTID_UNKNOWN;
156
157//        this->getScene()->getRootSceneNode()->addChild(object->node_);
158    }
159
160    WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const
161    {
162        unsigned int i = 0;
163        for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
164        {
165            if (i == index)
166                return (*it);
167            ++i;
168        }
169        return 0;
170    }
171}
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