1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "WorldEntity.h" |
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31 | |
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32 | #include <cassert> |
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33 | #include <OgreSceneManager.h> |
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34 | |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "util/Convert.h" |
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38 | #include "util/Exception.h" |
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39 | |
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40 | #include "objects/Scene.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
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45 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
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46 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
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47 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
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48 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
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49 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
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50 | |
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51 | WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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52 | { |
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53 | RegisterObject(WorldEntity); |
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54 | |
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55 | if (!this->getScene() || !this->getScene()->getRootSceneNode()) |
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56 | ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given."); |
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57 | |
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58 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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59 | |
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60 | this->parent_ = 0; |
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61 | this->parentID_ = OBJECTID_UNKNOWN; |
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62 | |
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63 | this->node_->setPosition(Vector3::ZERO); |
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64 | this->node_->setOrientation(Quaternion::IDENTITY); |
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65 | |
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66 | this->registerVariables(); |
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67 | } |
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68 | |
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69 | WorldEntity::~WorldEntity() |
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70 | { |
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71 | if (this->isInitialized()) |
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72 | { |
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73 | this->node_->detachAllObjects(); |
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74 | |
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75 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
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76 | delete (*it); |
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77 | |
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78 | if (this->parent_) |
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79 | this->detachFromParent(); |
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80 | |
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81 | if (this->getScene()->getSceneManager()) |
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82 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); |
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83 | } |
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84 | } |
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85 | |
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86 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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87 | { |
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88 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
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89 | |
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90 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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91 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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92 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
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93 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
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94 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
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95 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
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96 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
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97 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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98 | XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
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99 | |
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100 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
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101 | } |
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102 | |
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103 | void WorldEntity::registerVariables() |
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104 | { |
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105 | REGISTERSTRING(this->mainStateName_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainState)); |
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106 | |
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107 | REGISTERDATA(this->bActive_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
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108 | REGISTERDATA(this->bVisible_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
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109 | |
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110 | REGISTERDATA(this->getScale3D().x, direction::toclient); |
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111 | REGISTERDATA(this->getScale3D().y, direction::toclient); |
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112 | REGISTERDATA(this->getScale3D().z, direction::toclient); |
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113 | |
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114 | REGISTERDATA(this->parentID_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent)); |
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115 | } |
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116 | |
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117 | void WorldEntity::updateParent() |
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118 | { |
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119 | if (this->parentID_ != OBJECTID_UNKNOWN) |
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120 | { |
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121 | WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
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122 | if (parent) |
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123 | this->attachToParent(parent); |
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124 | } |
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125 | } |
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126 | |
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127 | void WorldEntity::attach(WorldEntity* object) |
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128 | { |
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129 | if (object == this) |
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130 | { |
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131 | COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl; |
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132 | return; |
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133 | } |
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134 | |
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135 | if (object->getParent()) |
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136 | object->detachFromParent(); |
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137 | else |
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138 | { |
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139 | Ogre::Node* parent = object->node_->getParent(); |
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140 | if (parent) |
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141 | parent->removeChild(object->node_); |
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142 | } |
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143 | |
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144 | this->node_->addChild(object->node_); |
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145 | this->children_.insert(object); |
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146 | object->parent_ = this; |
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147 | object->parentID_ = this->getObjectID(); |
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148 | } |
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149 | |
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150 | void WorldEntity::detach(WorldEntity* object) |
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151 | { |
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152 | this->node_->removeChild(object->node_); |
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153 | this->children_.erase(object); |
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154 | object->parent_ = 0; |
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155 | object->parentID_ = OBJECTID_UNKNOWN; |
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156 | |
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157 | // this->getScene()->getRootSceneNode()->addChild(object->node_); |
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158 | } |
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159 | |
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160 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const |
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161 | { |
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162 | unsigned int i = 0; |
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163 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
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164 | { |
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165 | if (i == index) |
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166 | return (*it); |
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167 | ++i; |
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168 | } |
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169 | return 0; |
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170 | } |
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171 | } |
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