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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/WorldEntity.cc @ 2735

Last change on this file since 2735 was 2478, checked in by landauf, 16 years ago
  • Readded smooth camera movement (configurable through CameraPosition), works also with camera-position-changes
  • Added free mouse look (press left control key)
  • Made strength of boost-blur configurable
  • Property svn:eol-style set to native
File size: 6.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "WorldEntity.h"
31
32#include <cassert>
33#include <OgreSceneManager.h>
34
35#include "core/CoreIncludes.h"
36#include "core/XMLPort.h"
37#include "util/Convert.h"
38#include "util/Exception.h"
39
40#include "objects/Scene.h"
41
42namespace orxonox
43{
44    const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z;
45    const Vector3 WorldEntity::BACK  = Vector3::UNIT_Z;
46    const Vector3 WorldEntity::LEFT  = Vector3::NEGATIVE_UNIT_X;
47    const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X;
48    const Vector3 WorldEntity::DOWN  = Vector3::NEGATIVE_UNIT_Y;
49    const Vector3 WorldEntity::UP    = Vector3::UNIT_Y;
50
51    WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
52    {
53        RegisterObject(WorldEntity);
54
55        if (!this->getScene() || !this->getScene()->getRootSceneNode())
56            ThrowException(AbortLoading, "Can't create WorldEntity, no scene or no root-scenenode given.");
57
58        this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode();
59
60        this->parent_ = 0;
61        this->parentID_ = OBJECTID_UNKNOWN;
62
63        this->node_->setPosition(Vector3::ZERO);
64        this->node_->setOrientation(Quaternion::IDENTITY);
65
66        this->registerVariables();
67    }
68
69    WorldEntity::~WorldEntity()
70    {
71        if (this->isInitialized())
72        {
73            this->node_->detachAllObjects();
74
75            for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); )
76                delete (*(it++));
77
78            if (this->parent_)
79                this->detachFromParent();
80
81            this->node_->removeAllChildren();
82
83            if (this->getScene()->getSceneManager())
84                this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName());
85        }
86    }
87
88    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
89    {
90        SUPER(WorldEntity, XMLPort, xmlelement, mode);
91
92        XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&);
93        XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
94        XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode);
95        XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode);
96        XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode);
97        XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode);
98        XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode);
99        XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&);
100        XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode);
101
102        XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
103    }
104
105    void WorldEntity::registerVariables()
106    {
107        REGISTERSTRING(this->mainStateName_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedMainState));
108
109        REGISTERDATA(this->bActive_,  direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity));
110        REGISTERDATA(this->bVisible_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility));
111
112        REGISTERDATA(this->getScale3D().x, direction::toclient);
113        REGISTERDATA(this->getScale3D().y, direction::toclient);
114        REGISTERDATA(this->getScale3D().z, direction::toclient);
115
116        REGISTERDATA(this->parentID_, direction::toclient, new NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent));
117    }
118
119    void WorldEntity::updateParent()
120    {
121        if (this->parentID_ != OBJECTID_UNKNOWN)
122        {
123            WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_));
124            if (parent)
125                this->attachToParent(parent);
126        }
127    }
128
129    void WorldEntity::attachNode(Ogre::SceneNode* node)
130    {
131        Ogre::Node* parent = node->getParent();
132        if (parent)
133            parent->removeChild(node);
134        this->node_->addChild(node);
135    }
136
137    void WorldEntity::detachNode(Ogre::SceneNode* node)
138    {
139        this->node_->removeChild(node);
140//        this->getScene()->getRootSceneNode()->addChild(node);
141    }
142
143    void WorldEntity::attachToNode(Ogre::SceneNode* node)
144    {
145        Ogre::Node* parent = this->node_->getParent();
146        if (parent)
147            parent->removeChild(this->node_);
148        node->addChild(this->node_);
149    }
150
151    void WorldEntity::detachFromNode(Ogre::SceneNode* node)
152    {
153        node->removeChild(this->node_);
154//        this->getScene()->getRootSceneNode()->addChild(this->node_);
155    }
156
157    void WorldEntity::attach(WorldEntity* object)
158    {
159        if (object == this)
160        {
161            COUT(2) << "Warning: Can't attach a WorldEntity to itself." << std::endl;
162            return;
163        }
164
165        if (object->getParent())
166            object->detachFromParent();
167
168        this->attachNode(object->node_);
169
170        this->children_.insert(object);
171        object->parent_ = this;
172        object->parentID_ = this->getObjectID();
173    }
174
175    void WorldEntity::detach(WorldEntity* object)
176    {
177        this->detachNode(object->node_);
178        this->children_.erase(object);
179        object->parent_ = 0;
180        object->parentID_ = OBJECTID_UNKNOWN;
181    }
182
183    WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const
184    {
185        unsigned int i = 0;
186        for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it)
187        {
188            if (i == index)
189                return (*it);
190            ++i;
191        }
192        return 0;
193    }
194}
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