1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "Pawn.h" |
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31 | |
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32 | #include "core/Core.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/XMLPort.h" |
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35 | #include "util/Math.h" |
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36 | #include "PawnManager.h" |
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37 | #include "objects/infos/PlayerInfo.h" |
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38 | #include "objects/gametypes/Gametype.h" |
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39 | #include "objects/weaponSystem/WeaponSystem.h" |
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40 | #include "objects/worldentities/ParticleSpawner.h" |
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41 | #include "objects/worldentities/ExplosionChunk.h" |
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42 | |
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43 | namespace orxonox |
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44 | { |
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45 | CreateFactory(Pawn); |
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46 | |
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47 | Pawn::Pawn(BaseObject* creator) : ControllableEntity(creator) |
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48 | { |
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49 | RegisterObject(Pawn); |
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50 | |
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51 | PawnManager::touch(); |
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52 | |
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53 | this->bAlive_ = true; |
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54 | |
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55 | this->health_ = 0; |
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56 | this->maxHealth_ = 0; |
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57 | this->initialHealth_ = 0; |
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58 | |
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59 | this->lastHitOriginator_ = 0; |
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60 | this->weaponSystem_ = 0; |
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61 | |
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62 | this->spawnparticleduration_ = 3.0f; |
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63 | |
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64 | /* |
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65 | //WeaponSystem |
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66 | weaponSystem_ = new WeaponSystem(); |
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67 | WeaponSet * weaponSet1 = new WeaponSet(1); |
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68 | this->weaponSystem_->attachWeaponSet(weaponSet1); |
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69 | this->weaponSystem_->getWeaponSetPointer(0)->getWeaponSlotPointer(0)->setAmmoType(true); |
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70 | */ |
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71 | |
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72 | this->setRadarObjectColour(ColourValue::Red); |
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73 | this->setRadarObjectShape(RadarViewable::Dot); |
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74 | |
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75 | this->registerVariables(); |
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76 | } |
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77 | |
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78 | Pawn::~Pawn() |
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79 | { |
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80 | if (this->isInitialized()) |
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81 | { |
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82 | for (ObjectList<PawnListener>::iterator it = ObjectList<PawnListener>::begin(); it != ObjectList<PawnListener>::end(); ++it) |
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83 | it->destroyedPawn(this); |
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84 | } |
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85 | } |
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86 | |
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87 | void Pawn::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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88 | { |
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89 | SUPER(Pawn, XMLPort, xmlelement, mode); |
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90 | |
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91 | XMLPortParam(Pawn, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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92 | XMLPortParam(Pawn, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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93 | XMLPortParam(Pawn, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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94 | XMLPortParam(Pawn, "spawnparticlesource", setSpawnParticleSource, getSpawnParticleSource, xmlelement, mode); |
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95 | XMLPortParam(Pawn, "spawnparticleduration", setSpawnParticleDuration, getSpawnParticleDuration, xmlelement, mode).defaultValues(3.0f); |
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96 | XMLPortParam(Pawn, "explosionchunks", setExplosionChunks, getExplosionChunks, xmlelement, mode).defaultValues(7); |
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97 | } |
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98 | |
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99 | void Pawn::registerVariables() |
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100 | { |
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101 | REGISTERDATA(this->bAlive_, direction::toclient); |
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102 | REGISTERDATA(this->health_, direction::toclient); |
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103 | REGISTERDATA(this->initialHealth_, direction::toclient); |
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104 | } |
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105 | |
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106 | void Pawn::tick(float dt) |
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107 | { |
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108 | SUPER(Pawn, tick, dt); |
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109 | |
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110 | if (this->health_ <= 0) |
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111 | this->death(); |
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112 | } |
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113 | |
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114 | void Pawn::setHealth(float health) |
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115 | { |
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116 | this->health_ = min(health, this->maxHealth_); |
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117 | } |
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118 | |
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119 | void Pawn::damage(float damage, Pawn* originator) |
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120 | { |
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121 | this->setHealth(this->health_ - damage); |
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122 | this->lastHitOriginator_ = originator; |
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123 | |
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124 | // play damage effect |
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125 | } |
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126 | |
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127 | void Pawn::hit(Pawn* originator, const Vector3& force, float damage) |
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128 | { |
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129 | this->damage(damage, originator); |
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130 | this->setVelocity(this->getVelocity() + force); |
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131 | |
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132 | // play hit effect |
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133 | } |
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134 | |
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135 | void Pawn::kill() |
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136 | { |
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137 | this->damage(this->health_); |
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138 | this->death(); |
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139 | } |
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140 | |
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141 | void Pawn::spawneffect() |
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142 | { |
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143 | // play spawn effect |
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144 | if (this->spawnparticlesource_ != "") |
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145 | { |
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146 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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147 | effect->setPosition(this->getPosition()); |
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148 | effect->setOrientation(this->getOrientation()); |
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149 | effect->setDestroyAfterLife(true); |
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150 | effect->setSource(this->spawnparticlesource_); |
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151 | effect->setLifetime(this->spawnparticleduration_); |
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152 | } |
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153 | } |
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154 | |
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155 | void Pawn::death() |
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156 | { |
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157 | // Set bAlive_ to false and wait for PawnManager to do the destruction |
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158 | this->bAlive_ = false; |
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159 | |
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160 | this->setDestroyWhenPlayerLeft(false); |
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161 | |
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162 | if (this->getGametype()) |
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163 | this->getGametype()->pawnKilled(this, this->lastHitOriginator_); |
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164 | |
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165 | if (this->getPlayer()) |
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166 | this->getPlayer()->stopControl(this); |
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167 | |
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168 | if (Core::isMaster()) |
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169 | this->deatheffect(); |
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170 | } |
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171 | |
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172 | void Pawn::deatheffect() |
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173 | { |
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174 | // play death effect |
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175 | { |
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176 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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177 | effect->setPosition(this->getPosition()); |
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178 | effect->setOrientation(this->getOrientation()); |
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179 | effect->setDestroyAfterLife(true); |
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180 | effect->setSource("Orxonox/explosion2b"); |
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181 | effect->setLifetime(4.0f); |
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182 | } |
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183 | { |
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184 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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185 | effect->setPosition(this->getPosition()); |
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186 | effect->setOrientation(this->getOrientation()); |
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187 | effect->setDestroyAfterLife(true); |
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188 | effect->setSource("Orxonox/smoke6"); |
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189 | effect->setLifetime(4.0f); |
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190 | } |
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191 | { |
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192 | ParticleSpawner* effect = new ParticleSpawner(this->getCreator()); |
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193 | effect->setPosition(this->getPosition()); |
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194 | effect->setOrientation(this->getOrientation()); |
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195 | effect->setDestroyAfterLife(true); |
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196 | effect->setSource("Orxonox/sparks"); |
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197 | effect->setLifetime(4.0f); |
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198 | } |
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199 | for (unsigned int i = 0; i < this->numexplosionchunks_; ++i) |
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200 | { |
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201 | ExplosionChunk* chunk = new ExplosionChunk(this->getCreator()); |
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202 | chunk->setPosition(this->getPosition()); |
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203 | |
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204 | } |
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205 | } |
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206 | |
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207 | void Pawn::fire() |
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208 | { |
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209 | if (this->weaponSystem_) |
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210 | this->weaponSystem_->fire(); |
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211 | } |
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212 | |
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213 | void Pawn::postSpawn() |
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214 | { |
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215 | this->setHealth(this->initialHealth_); |
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216 | if (Core::isMaster()) |
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217 | this->spawneffect(); |
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218 | } |
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219 | |
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220 | /////////////////// |
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221 | // Pawn Listener // |
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222 | /////////////////// |
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223 | PawnListener::PawnListener() |
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224 | { |
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225 | RegisterRootObject(PawnListener); |
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226 | } |
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227 | } |
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