1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "OrxonoxStableHeaders.h" |
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30 | #include "SpaceShip.h" |
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31 | |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/ConfigValueIncludes.h" |
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34 | #include "core/Template.h" |
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35 | #include "core/XMLPort.h" |
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36 | #include "util/Math.h" |
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37 | #include "objects/items/Engine.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | CreateFactory(SpaceShip); |
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42 | |
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43 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
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44 | { |
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45 | RegisterObject(SpaceShip); |
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46 | |
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47 | this->zeroDegree_ = 0; |
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48 | |
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49 | this->bBoost_ = false; |
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50 | this->steering_ = Vector3::ZERO; |
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51 | this->engine_ = 0; |
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52 | |
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53 | this->maxRotation_ = 0; |
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54 | this->rotationAcceleration_ = 0; |
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55 | this->translationDamping_ = 0; |
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56 | |
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57 | this->yawRotation_ = 0; |
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58 | this->pitchRotation_ = 0; |
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59 | this->rollRotation_ = 0; |
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60 | |
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61 | this->bInvertYAxis_ = false; |
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62 | |
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63 | this->setDestroyWhenPlayerLeft(true); |
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64 | |
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65 | this->setConfigValues(); |
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66 | this->registerVariables(); |
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67 | } |
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68 | |
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69 | SpaceShip::~SpaceShip() |
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70 | { |
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71 | if (this->isInitialized() && this->engine_) |
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72 | delete this->engine_; |
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73 | } |
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74 | |
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75 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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76 | { |
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77 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
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78 | |
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79 | XMLPortParam(SpaceShip, "engine", setEngineTemplate, getEngineTemplate, xmlelement, mode); |
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80 | XMLPortParam(SpaceShip, "maxrotation", setMaxRotation, getMaxRotation, xmlelement, mode); |
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81 | XMLPortParam(SpaceShip, "rotacc", setRotAcc, getRotAcc, xmlelement, mode); |
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82 | XMLPortParam(SpaceShip, "transdamp", setTransDamp, getTransDamp, xmlelement, mode); |
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83 | } |
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84 | |
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85 | void SpaceShip::registerVariables() |
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86 | { |
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87 | REGISTERDATA(this->maxRotation_, direction::toclient); |
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88 | REGISTERDATA(this->rotationAcceleration_, direction::toclient); |
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89 | REGISTERDATA(this->translationDamping_, direction::toclient); |
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90 | } |
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91 | |
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92 | void SpaceShip::setConfigValues() |
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93 | { |
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94 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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95 | } |
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96 | |
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97 | void SpaceShip::tick(float dt) |
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98 | { |
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99 | if (this->hasLocalController()) |
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100 | { |
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101 | // ##################################### |
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102 | // ############# STEERING ############## |
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103 | // ##################################### |
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104 | |
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105 | Vector3 velocity = this->getVelocity(); |
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106 | |
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107 | // normalize velocity and acceleration |
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108 | for (size_t dimension = 0; dimension < 3; ++dimension) |
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109 | { |
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110 | if (this->acceleration_[dimension] == 0) |
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111 | { |
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112 | if (velocity[dimension] > 0) |
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113 | { |
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114 | velocity[dimension] -= (this->translationDamping_ * dt); |
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115 | if (velocity[dimension] < 0) |
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116 | velocity[dimension] = 0; |
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117 | } |
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118 | else if (velocity[dimension] < 0) |
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119 | { |
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120 | velocity[dimension] += (this->translationDamping_ * dt); |
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121 | if (velocity[dimension] > 0) |
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122 | velocity[dimension] = 0; |
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123 | } |
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124 | } |
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125 | } |
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126 | |
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127 | this->setVelocity(velocity); |
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128 | } |
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129 | |
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130 | |
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131 | SUPER(SpaceShip, tick, dt); |
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132 | |
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133 | |
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134 | if (this->hasLocalController()) |
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135 | { |
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136 | if (!this->isInMouseLook()) |
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137 | { |
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138 | this->yaw(this->yawRotation_ * dt); |
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139 | if (this->bInvertYAxis_) |
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140 | this->pitch(Degree(-this->pitchRotation_ * dt)); |
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141 | else |
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142 | this->pitch(Degree( this->pitchRotation_ * dt)); |
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143 | this->roll(this->rollRotation_ * dt); |
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144 | } |
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145 | |
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146 | this->yawRotation_ = this->zeroDegree_; |
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147 | this->pitchRotation_ = this->zeroDegree_; |
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148 | this->rollRotation_ = this->zeroDegree_; |
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149 | } |
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150 | } |
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151 | |
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152 | void SpaceShip::moveFrontBack(const Vector2& value) |
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153 | { |
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154 | this->steering_.z = -value.x; |
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155 | } |
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156 | |
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157 | void SpaceShip::moveRightLeft(const Vector2& value) |
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158 | { |
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159 | this->steering_.x = value.x; |
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160 | } |
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161 | |
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162 | void SpaceShip::moveUpDown(const Vector2& value) |
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163 | { |
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164 | this->steering_.y = value.x; |
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165 | } |
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166 | |
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167 | void SpaceShip::rotateYaw(const Vector2& value) |
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168 | { |
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169 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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170 | if (temp > this->maxRotation_) |
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171 | temp = this->maxRotation_; |
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172 | if (temp < -this->maxRotation_) |
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173 | temp = -this->maxRotation_; |
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174 | this->yawRotation_ = Degree(temp); |
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175 | |
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176 | Pawn::rotateYaw(value); |
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177 | } |
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178 | |
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179 | void SpaceShip::rotatePitch(const Vector2& value) |
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180 | { |
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181 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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182 | if (temp > this->maxRotation_) |
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183 | temp = this->maxRotation_; |
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184 | if (temp < -this->maxRotation_) |
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185 | temp = -this->maxRotation_; |
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186 | this->pitchRotation_ = Degree(temp); |
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187 | |
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188 | Pawn::rotatePitch(value); |
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189 | } |
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190 | |
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191 | void SpaceShip::rotateRoll(const Vector2& value) |
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192 | { |
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193 | Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
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194 | if (temp > this->maxRotation_) |
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195 | temp = this->maxRotation_; |
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196 | if (temp < -this->maxRotation_) |
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197 | temp = -this->maxRotation_; |
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198 | this->rollRotation_ = Degree(temp); |
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199 | |
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200 | Pawn::rotateRoll(value); |
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201 | } |
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202 | |
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203 | void SpaceShip::fire() |
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204 | { |
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205 | } |
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206 | |
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207 | void SpaceShip::boost() |
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208 | { |
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209 | this->bBoost_ = true; |
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210 | } |
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211 | |
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212 | void SpaceShip::loadEngineTemplate() |
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213 | { |
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214 | if (this->enginetemplate_ != "") |
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215 | { |
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216 | Template* temp = Template::getTemplate(this->enginetemplate_); |
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217 | |
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218 | if (temp) |
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219 | { |
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220 | Identifier* identifier = temp->getBaseclassIdentifier(); |
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221 | |
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222 | if (identifier) |
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223 | { |
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224 | BaseObject* object = identifier->fabricate(this); |
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225 | this->engine_ = dynamic_cast<Engine*>(object); |
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226 | |
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227 | if (this->engine_) |
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228 | { |
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229 | this->engine_->addTemplate(temp); |
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230 | this->engine_->addToSpaceShip(this); |
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231 | } |
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232 | else |
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233 | { |
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234 | delete object; |
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235 | } |
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236 | } |
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237 | } |
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238 | } |
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239 | } |
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240 | |
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241 | void SpaceShip::setEngine(Engine* engine) |
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242 | { |
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243 | this->engine_ = engine; |
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244 | if (engine && engine->getShip() != this) |
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245 | engine->addToSpaceShip(this); |
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246 | } |
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247 | } |
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