1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Declaration of the OrxonoxOverlay class. |
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32 | */ |
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33 | |
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34 | #ifndef _OrxonoxOverlay_H__ |
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35 | #define _OrxonoxOverlay_H__ |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | |
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39 | #include <OgrePrerequisites.h> |
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40 | #include "tools/WindowEventListener.h" |
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41 | #include "util/Math.h" |
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42 | #include "core/BaseObject.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | /** |
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47 | @brief |
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48 | Base class to display content directly onto the screen. |
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49 | This is merely a wrapper of the Ogre::Overlay to implement more features and integrate it |
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50 | in our class hierarchy for xml loading and config values. |
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51 | The mentioned features are: |
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52 | - Automatic positioning depending on the scale and the rotation angle. |
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53 | You can specify a "pick point" relative to the overlay itself. This point will always be exactly |
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54 | at the position (position_) of the overlay. That allows for margin/corner aligment. |
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55 | It even works when a rotation angle is applied. |
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56 | - Virtual methods for changedVisibilty() (BaseObject), angleChanged(), sizeCorrectionChanged(), |
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57 | sizeChanged() and positionChanged(), that can be overridden by any derivative. This enables for |
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58 | custom configurability of the size, position and rotation attributes. For intance, the HUDNavigation |
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59 | should behave differently to sizeChanged() than a standard overlay. |
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60 | - Console commands for scale, rotate and scroll (accessed by name) |
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61 | - Standard Ogre::PanelOverlayElement for a background image (class doesn't have to be derived |
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62 | only for displaying a picture). |
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63 | - Reacts to changes of the window aspect |
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64 | - Last but not least: On demand you can tell the overlay to automatically resale to correct for |
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65 | aspect distortion. E.g. if you play 1024x768 you wouldn't want a round object to be oval. |
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66 | Remark: This can (due to the Ogre::Overlay transformation order) only work for angle that are |
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67 | multiples of 90 degrees. But it's only a small drawback. |
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68 | */ |
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69 | class _OrxonoxExport OrxonoxOverlay : public BaseObject, public WindowEventListener |
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70 | { |
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71 | public: |
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72 | /** |
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73 | @brief |
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74 | Describes the rotational state of a an overlay. |
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75 | Horizontal means 0/180 degrees, Vertical is 90/270 degrees |
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76 | and Inbetween is everything else. |
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77 | */ |
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78 | enum RotationState |
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79 | { |
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80 | Horizontal, |
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81 | Vertical, |
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82 | Inbetween |
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83 | }; |
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84 | |
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85 | public: |
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86 | OrxonoxOverlay(BaseObject* creator); |
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87 | virtual ~OrxonoxOverlay(); |
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88 | |
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89 | virtual void XMLPort(Element& xmlElement, XMLPort::Mode mode); |
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90 | |
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91 | virtual void changedName(); |
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92 | |
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93 | //! Shows the overlay with an detour to BaseObject::visibility_ |
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94 | void show() { this->setVisible(true); } |
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95 | //! Hides the overlay with an detour to BaseObject::visibility_ |
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96 | void hide() { this->setVisible(false); } |
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97 | |
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98 | /** Sets whether the aspect of the overlay is corrected. |
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99 | This is for instance useful for round objects that should stay round no matter |
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100 | what the screen resolution is. */ |
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101 | void setAspectCorrection(bool val) { this->bCorrectAspect_ = val; this->sizeCorrectionChanged(); } |
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102 | //! Returns whether the window aspect is corrected |
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103 | bool getAspectCorrection() const { return this->bCorrectAspect_; } |
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104 | |
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105 | //! Sets the position of this overlay on the screen. |
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106 | void setPosition(Vector2 pos) { this->position_ = pos; this->positionChanged(); } |
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107 | |
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108 | //! Returns the current position on the screen. |
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109 | const Vector2& getPosition() const { return this->position_; } |
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110 | |
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111 | //! Scrolls the overlay. @param offset The offset given. |
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112 | void scroll(const Vector2& offset) { this->position_ += offset; this->positionChanged(); } |
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113 | |
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114 | /** Sets the point in the overlay where to pick it when translating. |
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115 | For instance setting it to (1.0,1.0) means that the lower right corner of the |
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116 | overlay will be put at position_. |
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117 | This primarily helps aligning an overlay to any corner/margin on the screen. */ |
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118 | void setPickPoint(const Vector2& position){ this->pickPoint_ = position; this->positionChanged(); } |
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119 | |
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120 | //! Gets the pick point of this overlay. @see setPickPoint() |
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121 | const Vector2& getPickPoint() const { return this->pickPoint_; } |
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122 | |
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123 | //! Sets the rotation angle applied to this overlay in degrees. |
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124 | void setRotation(const Degree& angle) { this->angle_ = angle; this->angleChanged(); } |
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125 | |
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126 | //! Gets the rotation angle applied to this overlay in degrees. |
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127 | const Radian& getRotation() const { return this->angle_; } |
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128 | |
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129 | //! Rotates the overlay by angle degrees. |
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130 | void rotate(const Degree& angle) { this->angle_ += angle; this->angleChanged(); } |
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131 | |
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132 | //! Sets the size of this overlay. |
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133 | void setSize(const Vector2& size) { this->size_ = size; this->sizeChanged(); } |
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134 | |
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135 | //! Gets the current size that was set (uncorrected) |
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136 | const Vector2& getSize() const { return this->size_; } |
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137 | |
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138 | //! Gets the actual size of the overlay on the screen (corrected) |
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139 | Vector2 getActualSize() const { return this->size_ * this->sizeCorrection_; } |
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140 | |
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141 | //! Gets the current size correction (default: 1.0, 1.0) |
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142 | const Vector2& getSizeCorrection() const { return this->sizeCorrection_; } |
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143 | |
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144 | //! Scales the overlay by scale. |
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145 | void scale(const Vector2& scale) { this->size_ *= scale; this->sizeChanged(); } |
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146 | |
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147 | //! ConsoleCommand: Accesses the overlay by its name and scales it. |
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148 | static void scaleOverlay(const std::string& name, float scale); |
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149 | //! ConsoleCommand: Accesses the overlay by its name and scrolls it. |
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150 | static void scrollOverlay(const std::string& name, const Vector2& scroll); |
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151 | //! ConsoleCommand: Accesses the overlay by its name and rotates it. |
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152 | static void rotateOverlay(const std::string& name, const Degree& angle); |
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153 | |
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154 | virtual void changedVisibility(); |
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155 | |
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156 | inline void setOwner(ControllableEntity* owner) |
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157 | { |
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158 | if (this->owner_ != owner) |
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159 | { |
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160 | this->owner_ = owner; |
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161 | this->changedOwner(); |
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162 | } |
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163 | } |
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164 | inline ControllableEntity* getOwner() const |
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165 | { return this->owner_; } |
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166 | virtual void changedOwner() {} |
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167 | |
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168 | protected: |
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169 | virtual void angleChanged(); |
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170 | virtual void sizeCorrectionChanged(); |
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171 | virtual void sizeChanged(); |
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172 | virtual void positionChanged(); |
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173 | |
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174 | void setBackgroundMaterial(const std::string& material); |
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175 | const std::string& getBackgroundMaterial() const; |
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176 | |
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177 | Ogre::Overlay* overlay_; //!< The overlay the entire class is about. |
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178 | Ogre::PanelOverlayElement* background_; //!< Background image (blank per default). |
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179 | |
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180 | float windowAspectRatio_; //!< Screen.width / screen.height |
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181 | bool bCorrectAspect_; //!< Whether or not to correct the size. @see setAspectCorrection() |
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182 | Vector2 size_; //!< Internal size of the overlay. |
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183 | Vector2 sizeCorrection_; //!< Value to correct the size because of the window aspect. |
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184 | Vector2 position_; //!< Position of the pickPoint on the screen. |
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185 | Vector2 pickPoint_; //!< Point on the overlay to pick when translating |
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186 | Radian angle_; //!< Rotation angle of the overlay |
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187 | RotationState rotState_; //!< horizontal, vertical or inbetween |
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188 | |
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189 | private: |
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190 | void windowResized(int newWidth, int newHeight); |
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191 | |
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192 | static unsigned int hudOverlayCounter_s; //!< Static counter for hud elements |
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193 | /** Contains all the overlays in a map for quick access via console commands. |
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194 | We could also use the ObjectList, but that doesn't guarantee XMLPort(.) was called and is slower. */ |
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195 | static std::map<std::string, OrxonoxOverlay*> overlays_s; |
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196 | ControllableEntity* owner_; |
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197 | }; |
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198 | |
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199 | SUPER_FUNCTION(7, OrxonoxOverlay, changedOwner, false); |
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200 | } |
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201 | |
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202 | #endif /* _OrxonoxOverlay_H__ */ |
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