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source: code/branches/objecthierarchy2/src/orxonox/overlays/hud/GametypeStatus.cc @ 2428

Last change on this file since 2428 was 2428, checked in by landauf, 16 years ago
  • Moved some variables from Gametype to GametypeInfo (Gametype exists only on the Server while GametypeInfo is synchronized)
  • Created a new HUD-element, GametypeStatus, based on GametypeInfo (the same effect was formerly achieved by using a hack in Spectator and a TextOverlay)
  • HumanController creates a HUD (additionally to the SpaceShips HUD) which includes GametypeStatus and ChatOverlay and even more in the future
  • Property svn:eol-style set to native
File size: 2.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "GametypeStatus.h"
31
32#include <OgreTextAreaOverlayElement.h>
33
34#include "core/CoreIncludes.h"
35#include "util/Convert.h"
36#include "objects/infos/GametypeInfo.h"
37#include "objects/infos/PlayerInfo.h"
38#include "objects/worldentities/ControllableEntity.h"
39#include "objects/worldentities/pawns/Spectator.h"
40
41namespace orxonox
42{
43    CreateFactory(GametypeStatus);
44
45    GametypeStatus::GametypeStatus(BaseObject* creator) : OverlayText(creator)
46    {
47        RegisterObject(GametypeStatus);
48
49        this->owner_ = 0;
50
51COUT(0) << "created GametypeStatus" << std::endl;
52    }
53
54    GametypeStatus::~GametypeStatus()
55    {
56    }
57
58    void GametypeStatus::tick(float dt)
59    {
60        SUPER(GametypeStatus, tick, dt);
61
62        if (this->owner_ && this->owner_->getGametypeInfo() && this->owner_->getPlayer())
63        {
64            const GametypeInfo* gtinfo = this->owner_->getGametypeInfo();
65            PlayerInfo* pinfo = this->owner_->getPlayer();
66
67            if (!gtinfo->hasStarted() && !gtinfo->isStartCountdownRunning())
68            {
69                if (!pinfo->isReadyToSpawn())
70                    this->setCaption("Press [Fire] to start the match");
71                else
72                    this->setCaption("Waiting for other players");
73            }
74            else if (!gtinfo->hasEnded())
75            {
76                if (gtinfo->isStartCountdownRunning())
77                    this->setCaption(convertToString((int)ceil(gtinfo->getStartCountdown())));
78                else if (this->owner_->isA(Class(Spectator)))
79                    this->setCaption("Press [Fire] to respawn");
80                else
81                    this->setCaption("");
82            }
83            else
84                this->setCaption("Game has ended");
85        }
86    }
87
88
89    void GametypeStatus::changedOwner()
90    {
91        SUPER(GametypeStatus, changedOwner);
92
93        this->owner_ = dynamic_cast<ControllableEntity*>(this->getOwner());
94    }
95}
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