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source: code/branches/objecthierarchy2/src/orxonox/tools/Timer.cc @ 2687

Last change on this file since 2687 was 2406, checked in by landauf, 16 years ago

Added TimeFactorListener to properly handle changes of the global time factor (makes the game faster or slower). Currently supported in Backlight, ParticleInterface and Timer, which were all critical classes I could think of (all other classes are already covered by the adjustment of dt in tick(dt)). It seems to work well, both with small values (0.1, 0.01) and great values (10, 100). Even pausing the game (0) works fine.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <set>
30
31#include "OrxonoxStableHeaders.h"
32#include "Timer.h"
33
34#include "core/Executor.h"
35#include "core/CoreIncludes.h"
36#include "core/ConsoleCommand.h"
37#include "core/CommandExecutor.h"
38#include "core/Clock.h"
39
40namespace orxonox
41{
42    SetConsoleCommandShortcutExtern(delay);
43    SetConsoleCommandShortcutExtern(killdelays);
44
45    static std::set<StaticTimer*> delaytimerset;
46
47    /**
48        @brief Calls a console command after 'delay' seconds.
49        @param delay The delay in seconds
50        @param command The console command
51    */
52    void delay(float delay, const std::string& command)
53    {
54        StaticTimer *delaytimer = new StaticTimer();
55        delaytimerset.insert(delaytimer);
56
57        ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand));
58        delayexecutor->setDefaultValues(delaytimer, command);
59        delaytimer->setTimer(delay, false, delayexecutor);
60    }
61
62    /**
63        @brief Executes the command.
64        @param timer The timer to destroy after the command-execution
65        @param command The command to execute
66    */
67    void executeDelayedCommand(StaticTimer* timer, const std::string& command)
68    {
69        CommandExecutor::execute(command);
70        delete timer;
71        delaytimerset.erase(timer);
72    }
73
74    /**
75        @brief Kills all delayed commands.
76    */
77    void killdelays()
78    {
79        for (std::set<StaticTimer*>::iterator it = delaytimerset.begin(); it != delaytimerset.end(); ++it)
80            delete (*it);
81
82        delaytimerset.clear();
83    }
84
85    /**
86        @brief Constructor: Sets the default-values.
87    */
88    TimerBase::TimerBase()
89    {
90        this->executor_ = 0;
91        this->interval_ = 0;
92        this->bLoop_ = false;
93        this->bActive_ = false;
94        this->bKillAfterCall_ = false;
95
96        this->time_ = 0;
97
98        RegisterObject(TimerBase);
99    }
100
101    /**
102        @brief Deletes the executor.
103    */
104    TimerBase::~TimerBase()
105    {
106        this->deleteExecutor();
107    }
108
109    /**
110        @brief Executes the executor.
111    */
112    void TimerBase::run() const
113    {
114        bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer
115
116        (*this->executor_)();
117
118        if (temp)
119            delete this;
120    }
121
122    /**
123        @brief Deletes the executor.
124    */
125    void TimerBase::deleteExecutor()
126    {
127      if (this->executor_)
128          delete this->executor_;
129    }
130
131    /**
132        @brief Updates the timer before the frames are rendered.
133    */
134    void TimerBase::tick(const Clock& time)
135    {
136        if (this->bActive_)
137        {
138            // If active: Decrease the timer by the duration of the last frame
139            this->time_ -= (long long)(time.getDeltaTimeMicroseconds() * this->getTimeFactor());
140
141            if (this->time_ <= 0)
142            {
143                // It's time to call the function
144                if (this->bLoop_ && !this->bKillAfterCall_)
145                {
146                    this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
147                    while (this->time_ <= 0)
148                    {
149                        // The interval was shorter than one tick, so execute the function more than once
150                        this->run();
151                        this->time_ += this->interval_;
152                    }
153                }
154                else
155                    this->stopTimer(); // Stop the timer if we don't want to loop
156
157                this->run();
158            }
159        }
160    }
161}
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