Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/objecthierarchy2/src/util/SignalHandler.h @ 2576

Last change on this file since 2576 was 2344, checked in by rgrieder, 16 years ago

Completed destruction of static elements like XMLPort, Identifier, etc.
Of initially about 250 memory leaks (not in the actual meaning but the memory was never freed anyway) only 1 remains in TinyCpp.

  • Core class is now a normal Singleton that gets created and destroyed in main.
  • The same goes for Language, LuaBind, SignalHandler and PlayerManager.
  • Added a new std::set to the CommandExecutor so that the external ConsoleCommands can get destroyed too.
  • Code for destroying CommandLineArguments
  • Added destruction code for ConstructionCallbacks in Identifier
  • Moved internal identifier map (the one with the typeid(.) names) in a static function in Identifier. This was necessary in order to destroy ALL Identifiers with the static destruction function. Before it was possible to create an Identifier with having a class instance (that would call RegisterObject) for instance by simply accessing it via getIdentifier.
  • Removed a big memory leak in Button (forgot to destroy the ConfigValueContainers)
  • Added destruction code for InputBufferListenerTuples in InputBuffer destructor.
  • Added destruction code for load and save executors in both XMLPortParam and XMLPortObject
  • Added destruction code for ConsoleCommands in GSRoot, GSGraphics and GSLevel (temporary solution anyway)
  • Deleting the CEGUILua script module seems to work properly now, one memory leak less (GUIManager.cc)
  • Added global destruction calls in Main.cc
  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/orxonox/SignalHandler.h1802-1808
    /code/branches/core3/src/orxonox/SignalHandler.h1572-1739
    /code/branches/gcc43/src/orxonox/SignalHandler.h1580
    /code/branches/gui/src/orxonox/SignalHandler.h1635-1723
    /code/branches/input/src/orxonox/SignalHandler.h1629-1636
    /code/branches/objecthierarchy/src/util/SignalHandler.h2100,​2110-2169
    /code/branches/script_trigger/src/orxonox/SignalHandler.h1295-1953,​1955
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Christoph Renner
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Declaration of the SignalHandler class.
32*/
33
34#ifndef _SignalHandler_H__
35#define _SignalHandler_H__
36
37#include "UtilPrereqs.h"
38
39#include <cassert>
40#include <list>
41#include <string>
42
43namespace orxonox
44{
45    typedef int (*SignalCallback)( void * someData );
46}
47
48#if ORXONOX_PLATFORM != ORXONOX_PLATFORM_WIN32
49#include <signal.h>
50
51namespace orxonox
52{
53    struct SignalRec
54    {
55        int signal;
56        sig_t handler;
57    };
58
59    struct SignalCallbackRec
60    {
61        SignalCallback cb;
62        void * someData;
63    };
64
65
66    typedef std::list<SignalRec> SignalRecList;
67    typedef std::list<SignalCallbackRec> SignalCallbackList;
68
69    class SignalHandler
70    {
71    public:
72        SignalHandler()  { assert(SignalHandler::singletonRef_s == 0); SignalHandler::singletonRef_s = this; }
73        ~SignalHandler() { assert(SignalHandler::singletonRef_s != 0); SignalHandler::singletonRef_s = NULL; }
74        inline static SignalHandler& getInstance() { assert(SignalHandler::singletonRef_s); return *SignalHandler::singletonRef_s; }
75
76        void registerCallback( SignalCallback cb, void * someData );
77
78        void doCatch( const std::string & appName, const std::string & filename );
79        void dontCatch();
80
81    private:
82        static void sigHandler( int sig );
83
84        void catchSignal( int sig );
85        SignalRecList sigRecList;
86
87        SignalCallbackList callbackList;
88
89        static SignalHandler* singletonRef_s;
90
91        std::string appName;
92        std::string filename;
93
94        // used to turn on KeyAutoRepeat if OIS crashes
95        static bool bXAutoKeyRepeatOn_;
96    };
97}
98
99#else /* ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 */
100
101namespace orxonox
102{
103    class _UtilExport SignalHandler
104    {
105    public:
106        SignalHandler()  { assert(SignalHandler::singletonRef_s == 0); SignalHandler::singletonRef_s = this; }
107        ~SignalHandler() { assert(SignalHandler::singletonRef_s != 0); SignalHandler::singletonRef_s = 0; }
108        inline static SignalHandler& getInstance() { assert(SignalHandler::singletonRef_s); return *SignalHandler::singletonRef_s; }
109        void doCatch( const std::string & appName, const std::string & filename ) {}
110        void dontCatch() {}
111        void registerCallback( SignalCallback cb, void * someData ) {}
112
113    private:
114        static SignalHandler* singletonRef_s;
115    };
116}
117
118#endif /* ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32 */
119
120#endif /* _SignalHandler_H__ */
Note: See TracBrowser for help on using the repository browser.