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source: code/branches/objecthierarchy2/src/util/Sleep.h @ 2540

Last change on this file since 2540 was 2171, checked in by landauf, 16 years ago

merged revisions 2111-2170 from objecthierarchy branch back to trunk.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief
32    Functions for using sleep() and usleep() under windows.
33 */
34
35#ifndef _Sleep_H__
36#define _Sleep_H__
37
38#include "OrxonoxPlatform.h"
39
40#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
41#include <winbase.h>
42
43namespace orxonox
44{
45    inline void usleep(DWORD dwMicroseconds)
46    {
47        Sleep(dwMicroseconds / 1000);
48    }
49
50    inline void msleep(DWORD dwMilliseconds)
51    {
52        Sleep(dwMilliseconds);
53    }
54
55    inline void sleep(DWORD dwSeconds)
56    {
57        Sleep(dwSeconds * 1000);
58    }
59}
60
61#else /* Linux/Apple */
62
63#include <unistd.h>
64
65namespace orxonox
66{
67    inline void usleep(unsigned long usec)
68    {
69        ::usleep(usec);
70    }
71    inline void msleep(unsigned long msec)
72    {
73        ::usleep(msec * 1000);
74    }
75    inline void sleep(unsigned long sec)
76    {
77        ::usleep(sec * 1000000);
78    }
79}
80
81#endif
82
83#endif /* _Sleep_H__ */
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