[216] | 1 | /* This file was autogenerated by Premake */ |
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| 2 | #ifndef _ODE_CONFIG_H_ |
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| 3 | #define _ODE_CONFIG_H_ |
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| 4 | |
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| 5 | |
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| 6 | /****************************************************************** |
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| 7 | * CONFIGURATON SETTINGS - you can change these, and then rebuild |
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| 8 | * ODE to modify the behavior of the library. |
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| 9 | * |
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| 10 | * dSINGLE/dDOUBLE - force ODE to use single-precision (float) |
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| 11 | * or double-precision (double) for numbers. |
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| 12 | * Only one should be defined. |
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| 13 | * |
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| 14 | * dTRIMESH_ENABLED - enable/disable trimesh support |
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| 15 | * dTRIMESH_OPCODE - use the OPCODE trimesh engine |
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| 16 | * dTRIMESH_GIMPACT - use the GIMPACT trimesh engine |
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| 17 | * Only one trimesh engine should be enabled. |
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| 18 | * |
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| 19 | * dUSE_MALLOC_FOR_ALLOCA (experimental)- |
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| 20 | * Use malloc() instead of alloca(). Slower, |
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| 21 | * but allows for larger systems and more |
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| 22 | * graceful out-of-memory handling. |
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| 23 | * |
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| 24 | * dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER (experimental)- |
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| 25 | * Use an alternative trimesh-trimesh collider |
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| 26 | * which should yield better results. |
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| 27 | * |
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| 28 | ******************************************************************/ |
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| 29 | |
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| 30 | #define dSINGLE |
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| 31 | /* #define dDOUBLE */ |
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| 32 | |
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| 33 | #define dTRIMESH_ENABLED 1 |
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| 34 | #define dTRIMESH_OPCODE 1 |
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| 35 | |
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| 36 | #define dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER 0 |
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| 37 | |
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| 38 | /* #define dUSE_MALLOC_FOR_ALLOCA */ |
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| 39 | |
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| 40 | |
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| 41 | /****************************************************************** |
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| 42 | * SYSTEM SETTINGS - you shouldn't need to change these. If you |
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| 43 | * run into an issue with these settings, please report it to |
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| 44 | * the ODE bug tracker at: |
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| 45 | * http://sf.net/tracker/?group_id=24884&atid=382799 |
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| 46 | ******************************************************************/ |
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| 47 | |
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| 48 | /* Try to identify the platform */ |
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| 49 | #if defined(_XENON) |
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| 50 | #define ODE_PLATFORM_XBOX360 |
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| 51 | #elif defined(SN_TARGET_PSP_HW) |
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| 52 | #define ODE_PLATFORM_PSP |
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| 53 | #elif defined(SN_TARGET_PS3) |
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| 54 | #define ODE_PLATFORM_PS3 |
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| 55 | #elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__) |
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| 56 | #define ODE_PLATFORM_WINDOWS |
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| 57 | #elif defined(__linux__) |
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| 58 | #define ODE_PLATFORM_LINUX |
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| 59 | #elif defined(__APPLE__) && defined(__MACH__) |
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| 60 | #define ODE_PLATFORM_OSX |
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| 61 | #else |
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| 62 | #error "Need some help identifying the platform!" |
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| 63 | #endif |
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| 64 | |
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| 65 | /* Additional platform defines used in the code */ |
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| 66 | #if defined(ODE_PLATFORM_WINDOWS) && !defined(WIN32) |
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| 67 | #define WIN32 |
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| 68 | #endif |
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| 69 | |
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| 70 | #if defined(__CYGWIN32__) || defined(__MINGW32__) |
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| 71 | #define CYGWIN |
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| 72 | #endif |
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| 73 | |
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| 74 | #if defined(ODE_PLATFORM_OSX) |
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| 75 | #define macintosh |
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| 76 | #endif |
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| 77 | |
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| 78 | |
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| 79 | /* Define a DLL export symbol for those platforms that need it */ |
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| 80 | #if defined(ODE_PLATFORM_WINDOWS) |
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| 81 | #if defined(ODE_DLL) |
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| 82 | #define ODE_API __declspec(dllexport) |
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| 83 | #elif !defined(ODE_LIB) |
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| 84 | #define ODE_DLL_API __declspec(dllimport) |
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| 85 | #endif |
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| 86 | #endif |
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| 87 | |
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| 88 | #if !defined(ODE_API) |
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| 89 | #define ODE_API |
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| 90 | #endif |
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| 91 | |
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| 92 | |
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| 93 | /* Pull in the standard headers */ |
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| 94 | #include <stdio.h> |
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| 95 | #include <stdlib.h> |
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| 96 | #include <stdarg.h> |
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| 97 | #include <math.h> |
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| 98 | #include <string.h> |
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| 99 | #include <float.h> |
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| 100 | |
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| 101 | #if !defined(ODE_PLATFORM_PS3) |
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| 102 | #include <malloc.h> |
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| 103 | #endif |
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| 104 | |
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| 105 | #if !defined(ODE_PLATFORM_WINDOWS) |
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| 106 | #include <alloca.h> |
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| 107 | #endif |
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| 108 | |
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| 109 | |
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| 110 | /* Visual C does not define these functions */ |
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| 111 | #if defined(_MSC_VER) |
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| 112 | #define copysignf _copysign |
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| 113 | #define copysign _copysign |
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| 114 | #endif |
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| 115 | |
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| 116 | |
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| 117 | /* Define a value for infinity */ |
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| 118 | #if defined(HUGE_VALF) |
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| 119 | #define ODE_INFINITY4 HUGE_VALF |
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| 120 | #define ODE_INFINITY8 HUGE_VAL |
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| 121 | #elif defined(FLT_MAX) |
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| 122 | #define ODE_INFINITY4 FLT_MAX |
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| 123 | #define ODE_INFINITY8 DBL_MAX |
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| 124 | #else |
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| 125 | static union { unsigned char __c[4]; float __f; } __ode_huge_valf = {{0,0,0x80,0x7f}}; |
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| 126 | static union { unsigned char __c[8]; double __d; } __ode_huge_val = {{0,0,0,0,0,0,0xf0,0x7f}}; |
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| 127 | #define ODE_INFINITY4 (__ode_huge_valf.__f) |
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| 128 | #define ODE_INFINITY8 (__ode_huge_val.__d) |
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| 129 | #endif |
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| 130 | |
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| 131 | #ifdef dSINGLE |
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| 132 | #define dInfinity ODE_INFINITY4 |
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| 133 | #define dEpsilon FLT_EPSILON |
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| 134 | #else |
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| 135 | #define dInfinity ODE_INFINITY8 |
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| 136 | #define dEpsilon DBL_EPSILON |
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| 137 | #endif |
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| 138 | |
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| 139 | |
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| 140 | /* Well-defined common data types...need to define for 64 bit systems */ |
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| 141 | #if defined(_M_IA64) || defined(__ia64__) || defined(_M_AMD64) || defined(__x86_64__) |
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| 142 | #define X86_64_SYSTEM 1 |
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| 143 | typedef int int32; |
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| 144 | typedef unsigned int uint32; |
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| 145 | typedef short int16; |
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| 146 | typedef unsigned short uint16; |
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| 147 | typedef char int8; |
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| 148 | typedef unsigned char uint8; |
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| 149 | #else |
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| 150 | typedef int int32; |
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| 151 | typedef unsigned int uint32; |
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| 152 | typedef short int16; |
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| 153 | typedef unsigned short uint16; |
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| 154 | typedef char int8; |
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| 155 | typedef unsigned char uint8; |
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| 156 | #endif |
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| 157 | |
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| 158 | /* An integer type that can be safely cast to a pointer. This definition |
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| 159 | * should be safe even on 64-bit systems */ |
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| 160 | typedef size_t intP; |
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| 161 | |
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| 162 | |
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| 163 | /* The efficient alignment. most platforms align data structures to some |
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| 164 | * number of bytes, but this is not always the most efficient alignment. |
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| 165 | * for example, many x86 compilers align to 4 bytes, but on a pentium it is |
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| 166 | * important to align doubles to 8 byte boundaries (for speed), and the 4 |
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| 167 | * floats in a SIMD register to 16 byte boundaries. many other platforms have |
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| 168 | * similar behavior. setting a larger alignment can waste a (very) small |
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| 169 | * amount of memory. NOTE: this number must be a power of two. */ |
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| 170 | #define EFFICIENT_ALIGNMENT 16 |
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| 171 | |
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| 172 | |
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| 173 | /* Define this if your system supports anonymous memory maps (linux does) */ |
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| 174 | #define MMAP_ANONYMOUS |
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| 175 | |
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| 176 | #endif |
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