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source: code/branches/ode/ode-0.9/build/config-default.h @ 216

Last change on this file since 216 was 216, checked in by mathiask, 17 years ago

[Physik] add ode-0.9

File size: 5.3 KB
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1/* This file was autogenerated by Premake */
2#ifndef _ODE_CONFIG_H_
3#define _ODE_CONFIG_H_
4
5
6/******************************************************************
7 * CONFIGURATON SETTINGS - you can change these, and then rebuild
8 *   ODE to modify the behavior of the library.
9 *
10 *   dSINGLE/dDOUBLE   - force ODE to use single-precision (float)
11 *                       or double-precision (double) for numbers.
12 *                       Only one should be defined.
13 *
14 *   dTRIMESH_ENABLED  - enable/disable trimesh support
15 *   dTRIMESH_OPCODE   - use the OPCODE trimesh engine
16 *   dTRIMESH_GIMPACT  - use the GIMPACT trimesh engine
17 *                       Only one trimesh engine should be enabled.
18 *
19 *   dUSE_MALLOC_FOR_ALLOCA (experimental)-
20 *                       Use malloc() instead of alloca(). Slower,
21 *                       but allows for larger systems and more
22 *                       graceful out-of-memory handling.
23 *
24 *   dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER (experimental)-
25 *                       Use an alternative trimesh-trimesh collider
26 *                       which should yield better results.
27 *
28 ******************************************************************/
29
30#define dSINGLE
31/* #define dDOUBLE */
32
33#define dTRIMESH_ENABLED 1
34#define dTRIMESH_OPCODE 1
35
36#define dTRIMESH_OPCODE_USE_NEW_TRIMESH_TRIMESH_COLLIDER 0
37
38/* #define dUSE_MALLOC_FOR_ALLOCA */
39
40
41/******************************************************************
42 * SYSTEM SETTINGS - you shouldn't need to change these. If you
43 *   run into an issue with these settings, please report it to
44 *   the ODE bug tracker at:
45 *      http://sf.net/tracker/?group_id=24884&atid=382799
46 ******************************************************************/
47
48/* Try to identify the platform */
49#if defined(_XENON)
50  #define ODE_PLATFORM_XBOX360
51#elif defined(SN_TARGET_PSP_HW)
52  #define ODE_PLATFORM_PSP
53#elif defined(SN_TARGET_PS3)
54  #define ODE_PLATFORM_PS3
55#elif defined(_MSC_VER) || defined(__CYGWIN32__) || defined(__MINGW32__)
56  #define ODE_PLATFORM_WINDOWS
57#elif defined(__linux__)
58  #define ODE_PLATFORM_LINUX
59#elif defined(__APPLE__) && defined(__MACH__)
60  #define ODE_PLATFORM_OSX
61#else
62  #error "Need some help identifying the platform!"
63#endif
64
65/* Additional platform defines used in the code */
66#if defined(ODE_PLATFORM_WINDOWS) && !defined(WIN32)
67  #define WIN32
68#endif
69
70#if defined(__CYGWIN32__) || defined(__MINGW32__)
71  #define CYGWIN
72#endif
73
74#if defined(ODE_PLATFORM_OSX)
75  #define macintosh
76#endif
77
78
79/* Define a DLL export symbol for those platforms that need it */
80#if defined(ODE_PLATFORM_WINDOWS)
81  #if defined(ODE_DLL)
82    #define ODE_API __declspec(dllexport)
83  #elif !defined(ODE_LIB)
84    #define ODE_DLL_API __declspec(dllimport)
85  #endif
86#endif
87
88#if !defined(ODE_API)
89  #define ODE_API
90#endif
91
92
93/* Pull in the standard headers */
94#include <stdio.h>
95#include <stdlib.h>
96#include <stdarg.h>
97#include <math.h>
98#include <string.h>
99#include <float.h>
100
101#if !defined(ODE_PLATFORM_PS3)
102  #include <malloc.h>
103#endif
104
105#if !defined(ODE_PLATFORM_WINDOWS)
106  #include <alloca.h>
107#endif
108
109
110/* Visual C does not define these functions */
111#if defined(_MSC_VER)
112  #define copysignf _copysign
113  #define copysign _copysign
114#endif
115
116
117/* Define a value for infinity */
118#if defined(HUGE_VALF)
119        #define ODE_INFINITY4 HUGE_VALF
120        #define ODE_INFINITY8 HUGE_VAL
121#elif defined(FLT_MAX)
122        #define ODE_INFINITY4 FLT_MAX
123        #define ODE_INFINITY8 DBL_MAX
124#else
125        static union { unsigned char __c[4]; float  __f; }  __ode_huge_valf = {{0,0,0x80,0x7f}};
126        static union { unsigned char __c[8]; double __d; }  __ode_huge_val  = {{0,0,0,0,0,0,0xf0,0x7f}};
127        #define ODE_INFINITY4 (__ode_huge_valf.__f)
128        #define ODE_INFINITY8 (__ode_huge_val.__d)
129#endif
130
131#ifdef dSINGLE
132        #define dInfinity ODE_INFINITY4
133        #define dEpsilon  FLT_EPSILON
134#else
135        #define dInfinity ODE_INFINITY8
136        #define dEpsilon  DBL_EPSILON
137#endif
138
139
140/* Well-defined common data types...need to define for 64 bit systems */
141#if defined(_M_IA64) || defined(__ia64__) || defined(_M_AMD64) || defined(__x86_64__)
142  #define X86_64_SYSTEM   1
143  typedef int             int32;
144  typedef unsigned int    uint32;
145  typedef short           int16;
146  typedef unsigned short  uint16;
147  typedef char            int8;
148  typedef unsigned char   uint8;
149#else
150  typedef int             int32;
151  typedef unsigned int    uint32;
152  typedef short           int16;
153  typedef unsigned short  uint16;
154  typedef char            int8;
155  typedef unsigned char   uint8;
156#endif
157
158/* An integer type that can be safely cast to a pointer. This definition
159 * should be safe even on 64-bit systems */
160typedef size_t intP;
161
162
163/* The efficient alignment. most platforms align data structures to some
164 * number of bytes, but this is not always the most efficient alignment.
165 * for example, many x86 compilers align to 4 bytes, but on a pentium it is
166 * important to align doubles to 8 byte boundaries (for speed), and the 4
167 * floats in a SIMD register to 16 byte boundaries. many other platforms have
168 * similar behavior. setting a larger alignment can waste a (very) small
169 * amount of memory. NOTE: this number must be a power of two. */
170#define EFFICIENT_ALIGNMENT 16
171
172
173/* Define this if your system supports anonymous memory maps (linux does) */
174#define MMAP_ANONYMOUS
175
176#endif
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