[216] | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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| 2 | <html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> |
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| 3 | <title>Open Dynamics Engine: World</title> |
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| 4 | <link href="doxygen.css" rel="stylesheet" type="text/css"> |
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| 5 | <link href="tabs.css" rel="stylesheet" type="text/css"> |
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| 6 | </head><body> |
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| 7 | <!-- Generated by Doxygen 1.5.3 --> |
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| 8 | <div class="tabs"> |
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| 9 | <ul> |
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| 10 | <li><a href="index.html"><span>Main Page</span></a></li> |
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| 11 | <li><a href="modules.html"><span>Modules</span></a></li> |
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| 12 | <li><a href="annotated.html"><span>Data Structures</span></a></li> |
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| 13 | <li><a href="files.html"><span>Files</span></a></li> |
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| 14 | </ul> |
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| 15 | </div> |
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| 16 | <h1>World</h1><table border="0" cellpadding="0" cellspacing="0"> |
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| 17 | <tr><td></td></tr> |
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| 18 | <tr><td colspan="2"><br><h2>Functions</h2></td></tr> |
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| 19 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dWorldID </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g929067266d630fb745f752042d685fc7">dWorldCreate</a> (void)</td></tr> |
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| 20 | |
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| 21 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Create a new, empty world and return its ID number. <a href="#g929067266d630fb745f752042d685fc7"></a><br></td></tr> |
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| 22 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g5a2e5b1d2d6a1376dca239b488e629f9">dWorldDestroy</a> (dWorldID world)</td></tr> |
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| 23 | |
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| 24 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Destroy a world and everything in it. <a href="#g5a2e5b1d2d6a1376dca239b488e629f9"></a><br></td></tr> |
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| 25 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ga1b220b922215b335572c699cf8f8cad">dWorldSetGravity</a> (dWorldID, dReal x, dReal y, dReal z)</td></tr> |
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| 26 | |
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| 27 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the world's global gravity vector. <a href="#ga1b220b922215b335572c699cf8f8cad"></a><br></td></tr> |
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| 28 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="ge1a29b6a91cc1910a982c916ae4dee4a"></a><!-- doxytag: member="world::dWorldGetGravity" ref="ge1a29b6a91cc1910a982c916ae4dee4a" args="(dWorldID, dVector3 gravity)" --> |
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| 29 | ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ge1a29b6a91cc1910a982c916ae4dee4a">dWorldGetGravity</a> (dWorldID, dVector3 gravity)</td></tr> |
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| 30 | |
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| 31 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the gravity vector for a given world. <br></td></tr> |
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| 32 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gacd0778bdaa939d22f093fc2d5d5f868">dWorldSetERP</a> (dWorldID, dReal erp)</td></tr> |
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| 33 | |
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| 34 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the global ERP value, that controls how much error correction is performed in each time step. <a href="#gacd0778bdaa939d22f093fc2d5d5f868"></a><br></td></tr> |
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| 35 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g033cd87a0b22889a94d4d84149bda5a0">dWorldGetERP</a> (dWorldID)</td></tr> |
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| 36 | |
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| 37 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the error reduction parameter. <a href="#g033cd87a0b22889a94d4d84149bda5a0"></a><br></td></tr> |
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| 38 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g8b7913fe46d0afc468418c655da79233">dWorldSetCFM</a> (dWorldID, dReal cfm)</td></tr> |
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| 39 | |
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| 40 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the global CFM (constraint force mixing) value. <a href="#g8b7913fe46d0afc468418c655da79233"></a><br></td></tr> |
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| 41 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gc7a431f2b3fc6f887fe91ad676828ba3">dWorldGetCFM</a> (dWorldID)</td></tr> |
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| 42 | |
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| 43 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the constraint force mixing value. <a href="#gc7a431f2b3fc6f887fe91ad676828ba3"></a><br></td></tr> |
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| 44 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g8f547ebeb3deed27e0f7b8143d475f50">dWorldStep</a> (dWorldID, dReal stepsize)</td></tr> |
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| 45 | |
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| 46 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Step the world. <a href="#g8f547ebeb3deed27e0f7b8143d475f50"></a><br></td></tr> |
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| 47 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ga9c564b4dd7d8fa4c6f4b32dd95fc33a">dWorldImpulseToForce</a> (dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force)</td></tr> |
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| 48 | |
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| 49 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Converts an impulse to a force. <a href="#ga9c564b4dd7d8fa4c6f4b32dd95fc33a"></a><br></td></tr> |
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| 50 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gc24fadc1d42b65ca3563e40bc1f0fec1">dWorldQuickStep</a> (dWorldID w, dReal stepsize)</td></tr> |
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| 51 | |
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| 52 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Step the world. <a href="#gc24fadc1d42b65ca3563e40bc1f0fec1"></a><br></td></tr> |
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| 53 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g9d852689d87d28a3d4947eda59c5ba7e">dWorldSetQuickStepNumIterations</a> (dWorldID, int num)</td></tr> |
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| 54 | |
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| 55 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the number of iterations that the QuickStep method performs per step. <a href="#g9d852689d87d28a3d4947eda59c5ba7e"></a><br></td></tr> |
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| 56 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API int </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ga51acfac06347fd27ff926d37672ce3c">dWorldGetQuickStepNumIterations</a> (dWorldID)</td></tr> |
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| 57 | |
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| 58 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the number of iterations that the QuickStep method performs per step. <a href="#ga51acfac06347fd27ff926d37672ce3c"></a><br></td></tr> |
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| 59 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gf741ee61e3f9981ae102729f23aad535">dWorldSetQuickStepW</a> (dWorldID, dReal over_relaxation)</td></tr> |
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| 60 | |
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| 61 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the SOR over-relaxation parameter. <a href="#gf741ee61e3f9981ae102729f23aad535"></a><br></td></tr> |
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| 62 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#ga7fef06f7a8293f21778939dfea36951">dWorldGetQuickStepW</a> (dWorldID)</td></tr> |
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| 63 | |
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| 64 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the SOR over-relaxation parameter. <a href="#ga7fef06f7a8293f21778939dfea36951"></a><br></td></tr> |
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| 65 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g2cec4be3f40d49c5950ceac1a28440d8">dWorldSetContactMaxCorrectingVel</a> (dWorldID, dReal vel)</td></tr> |
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| 66 | |
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| 67 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the maximum correcting velocity that contacts are allowed to generate. <a href="#g2cec4be3f40d49c5950ceac1a28440d8"></a><br></td></tr> |
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| 68 | <tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="anchor" name="g7673e6d0db3ddb319642caea7d14959d"></a><!-- doxytag: member="world::dWorldGetContactMaxCorrectingVel" ref="g7673e6d0db3ddb319642caea7d14959d" args="(dWorldID)" --> |
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| 69 | ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g7673e6d0db3ddb319642caea7d14959d">dWorldGetContactMaxCorrectingVel</a> (dWorldID)</td></tr> |
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| 70 | |
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| 71 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the maximum correcting velocity that contacts are allowed to generated. <br></td></tr> |
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| 72 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g8f6f964bc15b6cf0937d3214f6e3a1f1">dWorldSetContactSurfaceLayer</a> (dWorldID, dReal depth)</td></tr> |
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| 73 | |
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| 74 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Set the depth of the surface layer around all geometry objects. <a href="#g8f6f964bc15b6cf0937d3214f6e3a1f1"></a><br></td></tr> |
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| 75 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API dReal </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#g97e1c98f55d9b56d00e7838900ad5e58">dWorldGetContactSurfaceLayer</a> (dWorldID)</td></tr> |
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| 76 | |
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| 77 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Get the depth of the surface layer around all geometry objects. <a href="#g97e1c98f55d9b56d00e7838900ad5e58"></a><br></td></tr> |
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| 78 | <tr><td class="memItemLeft" nowrap align="right" valign="top">ODE_API void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__world.html#gefa68c714bb3c8f70503f101ea062c03">dWorldStepFast1</a> (dWorldID, dReal stepsize, int maxiterations)</td></tr> |
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| 79 | |
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| 80 | <tr><td class="mdescLeft"> </td><td class="mdescRight">Step the world using the StepFast1 algorithm. <a href="#gefa68c714bb3c8f70503f101ea062c03"></a><br></td></tr> |
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| 81 | </table> |
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| 82 | <hr><a name="_details"></a><h2>Detailed Description</h2> |
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| 83 | The world object is a container for rigid bodies and joints. Objects in different worlds can not interact, for example rigid bodies from two different worlds can not collide.<p> |
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| 84 | All the objects in a world exist at the same point in time, thus one reason to use separate worlds is to simulate systems at different rates. Most applications will only need one world. <hr><h2>Function Documentation</h2> |
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| 85 | <a class="anchor" name="g929067266d630fb745f752042d685fc7"></a><!-- doxytag: member="objects.h::dWorldCreate" ref="g929067266d630fb745f752042d685fc7" args="(void)" --> |
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| 86 | <div class="memitem"> |
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| 87 | <div class="memproto"> |
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| 88 | <table class="memname"> |
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| 89 | <tr> |
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| 90 | <td class="memname">ODE_API dWorldID dWorldCreate </td> |
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| 91 | <td>(</td> |
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| 92 | <td class="paramtype">void </td> |
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| 93 | <td class="paramname"> </td> |
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| 94 | <td> ) </td> |
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| 95 | <td width="100%"></td> |
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| 96 | </tr> |
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| 97 | </table> |
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| 98 | </div> |
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| 99 | <div class="memdoc"> |
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| 100 | |
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| 101 | <p> |
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| 102 | Create a new, empty world and return its ID number. |
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| 103 | <p> |
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| 104 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>an identifier </dd></dl> |
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| 105 | |
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| 106 | </div> |
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| 107 | </div><p> |
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| 108 | <a class="anchor" name="g5a2e5b1d2d6a1376dca239b488e629f9"></a><!-- doxytag: member="objects.h::dWorldDestroy" ref="g5a2e5b1d2d6a1376dca239b488e629f9" args="(dWorldID world)" --> |
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| 109 | <div class="memitem"> |
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| 110 | <div class="memproto"> |
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| 111 | <table class="memname"> |
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| 112 | <tr> |
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| 113 | <td class="memname">ODE_API void dWorldDestroy </td> |
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| 114 | <td>(</td> |
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| 115 | <td class="paramtype">dWorldID </td> |
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| 116 | <td class="paramname"> <em>world</em> </td> |
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| 117 | <td> ) </td> |
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| 118 | <td width="100%"></td> |
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| 119 | </tr> |
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| 120 | </table> |
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| 121 | </div> |
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| 122 | <div class="memdoc"> |
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| 123 | |
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| 124 | <p> |
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| 125 | Destroy a world and everything in it. |
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| 126 | <p> |
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| 127 | This includes all bodies, and all joints that are not part of a joint group. Joints that are part of a joint group will be deactivated, and can be destroyed by calling, for example, <a class="el" href="group__joints.html#g6e055bac8a0a3261bda3b6d07499c4ea" title="Empty a joint group.">dJointGroupEmpty()</a>.<p> |
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| 128 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 129 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 130 | <tr><td valign="top"></td><td valign="top"><em>world</em> </td><td>the identifier for the world the be destroyed. </td></tr> |
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| 131 | </table> |
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| 132 | </dl> |
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| 133 | |
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| 134 | </div> |
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| 135 | </div><p> |
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| 136 | <a class="anchor" name="gc7a431f2b3fc6f887fe91ad676828ba3"></a><!-- doxytag: member="objects.h::dWorldGetCFM" ref="gc7a431f2b3fc6f887fe91ad676828ba3" args="(dWorldID)" --> |
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| 137 | <div class="memitem"> |
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| 138 | <div class="memproto"> |
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| 139 | <table class="memname"> |
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| 140 | <tr> |
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| 141 | <td class="memname">ODE_API dReal dWorldGetCFM </td> |
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| 142 | <td>(</td> |
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| 143 | <td class="paramtype">dWorldID </td> |
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| 144 | <td class="paramname"> </td> |
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| 145 | <td> ) </td> |
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| 146 | <td width="100%"></td> |
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| 147 | </tr> |
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| 148 | </table> |
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| 149 | </div> |
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| 150 | <div class="memdoc"> |
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| 151 | |
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| 152 | <p> |
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| 153 | Get the constraint force mixing value. |
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| 154 | <p> |
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| 155 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>CFM value </dd></dl> |
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| 156 | |
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| 157 | </div> |
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| 158 | </div><p> |
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| 159 | <a class="anchor" name="g97e1c98f55d9b56d00e7838900ad5e58"></a><!-- doxytag: member="objects.h::dWorldGetContactSurfaceLayer" ref="g97e1c98f55d9b56d00e7838900ad5e58" args="(dWorldID)" --> |
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| 160 | <div class="memitem"> |
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| 161 | <div class="memproto"> |
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| 162 | <table class="memname"> |
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| 163 | <tr> |
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| 164 | <td class="memname">ODE_API dReal dWorldGetContactSurfaceLayer </td> |
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| 165 | <td>(</td> |
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| 166 | <td class="paramtype">dWorldID </td> |
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| 167 | <td class="paramname"> </td> |
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| 168 | <td> ) </td> |
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| 169 | <td width="100%"></td> |
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| 170 | </tr> |
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| 171 | </table> |
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| 172 | </div> |
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| 173 | <div class="memdoc"> |
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| 174 | |
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| 175 | <p> |
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| 176 | Get the depth of the surface layer around all geometry objects. |
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| 177 | <p> |
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| 178 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>the depth </dd></dl> |
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| 179 | |
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| 180 | </div> |
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| 181 | </div><p> |
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| 182 | <a class="anchor" name="g033cd87a0b22889a94d4d84149bda5a0"></a><!-- doxytag: member="objects.h::dWorldGetERP" ref="g033cd87a0b22889a94d4d84149bda5a0" args="(dWorldID)" --> |
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| 183 | <div class="memitem"> |
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| 184 | <div class="memproto"> |
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| 185 | <table class="memname"> |
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| 186 | <tr> |
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| 187 | <td class="memname">ODE_API dReal dWorldGetERP </td> |
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| 188 | <td>(</td> |
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| 189 | <td class="paramtype">dWorldID </td> |
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| 190 | <td class="paramname"> </td> |
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| 191 | <td> ) </td> |
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| 192 | <td width="100%"></td> |
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| 193 | </tr> |
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| 194 | </table> |
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| 195 | </div> |
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| 196 | <div class="memdoc"> |
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| 197 | |
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| 198 | <p> |
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| 199 | Get the error reduction parameter. |
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| 200 | <p> |
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| 201 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>ERP value </dd></dl> |
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| 202 | |
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| 203 | </div> |
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| 204 | </div><p> |
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| 205 | <a class="anchor" name="ga51acfac06347fd27ff926d37672ce3c"></a><!-- doxytag: member="objects.h::dWorldGetQuickStepNumIterations" ref="ga51acfac06347fd27ff926d37672ce3c" args="(dWorldID)" --> |
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| 206 | <div class="memitem"> |
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| 207 | <div class="memproto"> |
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| 208 | <table class="memname"> |
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| 209 | <tr> |
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| 210 | <td class="memname">ODE_API int dWorldGetQuickStepNumIterations </td> |
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| 211 | <td>(</td> |
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| 212 | <td class="paramtype">dWorldID </td> |
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| 213 | <td class="paramname"> </td> |
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| 214 | <td> ) </td> |
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| 215 | <td width="100%"></td> |
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| 216 | </tr> |
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| 217 | </table> |
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| 218 | </div> |
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| 219 | <div class="memdoc"> |
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| 220 | |
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| 221 | <p> |
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| 222 | Get the number of iterations that the QuickStep method performs per step. |
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| 223 | <p> |
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| 224 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>nr of iterations </dd></dl> |
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| 225 | |
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| 226 | </div> |
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| 227 | </div><p> |
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| 228 | <a class="anchor" name="ga7fef06f7a8293f21778939dfea36951"></a><!-- doxytag: member="objects.h::dWorldGetQuickStepW" ref="ga7fef06f7a8293f21778939dfea36951" args="(dWorldID)" --> |
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| 229 | <div class="memitem"> |
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| 230 | <div class="memproto"> |
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| 231 | <table class="memname"> |
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| 232 | <tr> |
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| 233 | <td class="memname">ODE_API dReal dWorldGetQuickStepW </td> |
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| 234 | <td>(</td> |
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| 235 | <td class="paramtype">dWorldID </td> |
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| 236 | <td class="paramname"> </td> |
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| 237 | <td> ) </td> |
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| 238 | <td width="100%"></td> |
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| 239 | </tr> |
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| 240 | </table> |
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| 241 | </div> |
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| 242 | <div class="memdoc"> |
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| 243 | |
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| 244 | <p> |
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| 245 | Get the SOR over-relaxation parameter. |
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| 246 | <p> |
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| 247 | <dl class="return" compact><dt><b>Returns:</b></dt><dd>the over-relaxation setting </dd></dl> |
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| 248 | |
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| 249 | </div> |
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| 250 | </div><p> |
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| 251 | <a class="anchor" name="ga9c564b4dd7d8fa4c6f4b32dd95fc33a"></a><!-- doxytag: member="objects.h::dWorldImpulseToForce" ref="ga9c564b4dd7d8fa4c6f4b32dd95fc33a" args="(dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force)" --> |
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| 252 | <div class="memitem"> |
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| 253 | <div class="memproto"> |
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| 254 | <table class="memname"> |
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| 255 | <tr> |
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| 256 | <td class="memname">ODE_API void dWorldImpulseToForce </td> |
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| 257 | <td>(</td> |
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| 258 | <td class="paramtype">dWorldID </td> |
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| 259 | <td class="paramname">, </td> |
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| 260 | </tr> |
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| 261 | <tr> |
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| 262 | <td class="paramkey"></td> |
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| 263 | <td></td> |
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| 264 | <td class="paramtype">dReal </td> |
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| 265 | <td class="paramname"> <em>stepsize</em>, </td> |
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| 266 | </tr> |
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| 267 | <tr> |
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| 268 | <td class="paramkey"></td> |
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| 269 | <td></td> |
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| 270 | <td class="paramtype">dReal </td> |
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| 271 | <td class="paramname"> <em>ix</em>, </td> |
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| 272 | </tr> |
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| 273 | <tr> |
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| 274 | <td class="paramkey"></td> |
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| 275 | <td></td> |
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| 276 | <td class="paramtype">dReal </td> |
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| 277 | <td class="paramname"> <em>iy</em>, </td> |
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| 278 | </tr> |
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| 279 | <tr> |
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| 280 | <td class="paramkey"></td> |
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| 281 | <td></td> |
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| 282 | <td class="paramtype">dReal </td> |
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| 283 | <td class="paramname"> <em>iz</em>, </td> |
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| 284 | </tr> |
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| 285 | <tr> |
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| 286 | <td class="paramkey"></td> |
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| 287 | <td></td> |
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| 288 | <td class="paramtype">dVector3 </td> |
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| 289 | <td class="paramname"> <em>force</em></td><td> </td> |
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| 290 | </tr> |
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| 291 | <tr> |
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| 292 | <td></td> |
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| 293 | <td>)</td> |
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| 294 | <td></td><td></td><td width="100%"></td> |
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| 295 | </tr> |
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| 296 | </table> |
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| 297 | </div> |
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| 298 | <div class="memdoc"> |
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| 299 | |
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| 300 | <p> |
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| 301 | Converts an impulse to a force. |
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| 302 | <p> |
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| 303 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>If you want to apply a linear or angular impulse to a rigid body, instead of a force or a torque, then you can use this function to convert the desired impulse into a force/torque vector before calling the BodyAdd... function. The current algorithm simply scales the impulse by 1/stepsize, where stepsize is the step size for the next step that will be taken. This function is given a dWorldID because, in the future, the force computation may depend on integrator parameters that are set as properties of the world. </dd></dl> |
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| 304 | |
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| 305 | </div> |
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| 306 | </div><p> |
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| 307 | <a class="anchor" name="gc24fadc1d42b65ca3563e40bc1f0fec1"></a><!-- doxytag: member="objects.h::dWorldQuickStep" ref="gc24fadc1d42b65ca3563e40bc1f0fec1" args="(dWorldID w, dReal stepsize)" --> |
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| 308 | <div class="memitem"> |
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| 309 | <div class="memproto"> |
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| 310 | <table class="memname"> |
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| 311 | <tr> |
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| 312 | <td class="memname">ODE_API void dWorldQuickStep </td> |
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| 313 | <td>(</td> |
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| 314 | <td class="paramtype">dWorldID </td> |
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| 315 | <td class="paramname"> <em>w</em>, </td> |
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| 316 | </tr> |
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| 317 | <tr> |
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| 318 | <td class="paramkey"></td> |
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| 319 | <td></td> |
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| 320 | <td class="paramtype">dReal </td> |
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| 321 | <td class="paramname"> <em>stepsize</em></td><td> </td> |
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| 322 | </tr> |
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| 323 | <tr> |
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| 324 | <td></td> |
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| 325 | <td>)</td> |
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| 326 | <td></td><td></td><td width="100%"></td> |
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| 327 | </tr> |
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| 328 | </table> |
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| 329 | </div> |
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| 330 | <div class="memdoc"> |
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| 331 | |
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| 332 | <p> |
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| 333 | Step the world. |
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| 334 | <p> |
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| 335 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>This uses an iterative method that takes time on the order of m*N and memory on the order of m, where m is the total number of constraint rows N is the number of iterations. For large systems this is a lot faster than <a class="el" href="group__world.html#g8f547ebeb3deed27e0f7b8143d475f50" title="Step the world.">dWorldStep()</a>, but it is less accurate. <p> |
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| 336 | QuickStep is great for stacks of objects especially when the auto-disable feature is used as well. However, it has poor accuracy for near-singular systems. Near-singular systems can occur when using high-friction contacts, motors, or certain articulated structures. For example, a robot with multiple legs sitting on the ground may be near-singular. <p> |
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| 337 | There are ways to help overcome QuickStep's inaccuracy problems: <ul> |
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| 338 | <li>Increase CFM. </li> |
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| 339 | <li>Reduce the number of contacts in your system (e.g. use the minimum number of contacts for the feet of a robot or creature). </li> |
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| 340 | <li>Don't use excessive friction in the contacts. </li> |
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| 341 | <li>Use contact slip if appropriate </li> |
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| 342 | <li>Avoid kinematic loops (however, kinematic loops are inevitable in legged creatures). </li> |
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| 343 | <li>Don't use excessive motor strength. force-based motors instead of velocity-based motors.</li> |
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| 344 | </ul> |
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| 345 | Increasing the number of QuickStep iterations may help a little bit, but it is not going to help much if your system is really near singular. </dd></dl> |
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| 346 | |
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| 347 | </div> |
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| 348 | </div><p> |
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| 349 | <a class="anchor" name="g8b7913fe46d0afc468418c655da79233"></a><!-- doxytag: member="objects.h::dWorldSetCFM" ref="g8b7913fe46d0afc468418c655da79233" args="(dWorldID, dReal cfm)" --> |
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| 350 | <div class="memitem"> |
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| 351 | <div class="memproto"> |
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| 352 | <table class="memname"> |
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| 353 | <tr> |
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| 354 | <td class="memname">ODE_API void dWorldSetCFM </td> |
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| 355 | <td>(</td> |
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| 356 | <td class="paramtype">dWorldID </td> |
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| 357 | <td class="paramname">, </td> |
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| 358 | </tr> |
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| 359 | <tr> |
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| 360 | <td class="paramkey"></td> |
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| 361 | <td></td> |
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| 362 | <td class="paramtype">dReal </td> |
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| 363 | <td class="paramname"> <em>cfm</em></td><td> </td> |
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| 364 | </tr> |
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| 365 | <tr> |
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| 366 | <td></td> |
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| 367 | <td>)</td> |
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| 368 | <td></td><td></td><td width="100%"></td> |
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| 369 | </tr> |
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| 370 | </table> |
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| 371 | </div> |
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| 372 | <div class="memdoc"> |
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| 373 | |
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| 374 | <p> |
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| 375 | Set the global CFM (constraint force mixing) value. |
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| 376 | <p> |
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| 377 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 378 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 379 | <tr><td valign="top"></td><td valign="top"><em>cfm</em> </td><td>Typical values are in the range {10^{-9}} -- 1. The default is 10^-5 if single precision is being used, or 10^-10 if double precision is being used. </td></tr> |
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| 380 | </table> |
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| 381 | </dl> |
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| 382 | |
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| 383 | </div> |
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| 384 | </div><p> |
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| 385 | <a class="anchor" name="g2cec4be3f40d49c5950ceac1a28440d8"></a><!-- doxytag: member="objects.h::dWorldSetContactMaxCorrectingVel" ref="g2cec4be3f40d49c5950ceac1a28440d8" args="(dWorldID, dReal vel)" --> |
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| 386 | <div class="memitem"> |
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| 387 | <div class="memproto"> |
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| 388 | <table class="memname"> |
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| 389 | <tr> |
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| 390 | <td class="memname">ODE_API void dWorldSetContactMaxCorrectingVel </td> |
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| 391 | <td>(</td> |
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| 392 | <td class="paramtype">dWorldID </td> |
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| 393 | <td class="paramname">, </td> |
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| 394 | </tr> |
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| 395 | <tr> |
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| 396 | <td class="paramkey"></td> |
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| 397 | <td></td> |
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| 398 | <td class="paramtype">dReal </td> |
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| 399 | <td class="paramname"> <em>vel</em></td><td> </td> |
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| 400 | </tr> |
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| 401 | <tr> |
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| 402 | <td></td> |
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| 403 | <td>)</td> |
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| 404 | <td></td><td></td><td width="100%"></td> |
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| 405 | </tr> |
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| 406 | </table> |
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| 407 | </div> |
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| 408 | <div class="memdoc"> |
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| 409 | |
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| 410 | <p> |
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| 411 | Set the maximum correcting velocity that contacts are allowed to generate. |
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| 412 | <p> |
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| 413 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 414 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 415 | <tr><td valign="top"></td><td valign="top"><em>vel</em> </td><td>The default value is infinity (i.e. no limit). </td></tr> |
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| 416 | </table> |
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| 417 | </dl> |
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| 418 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>Reducing this value can help prevent "popping" of deeply embedded objects. </dd></dl> |
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| 419 | |
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| 420 | </div> |
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| 421 | </div><p> |
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| 422 | <a class="anchor" name="g8f6f964bc15b6cf0937d3214f6e3a1f1"></a><!-- doxytag: member="objects.h::dWorldSetContactSurfaceLayer" ref="g8f6f964bc15b6cf0937d3214f6e3a1f1" args="(dWorldID, dReal depth)" --> |
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| 423 | <div class="memitem"> |
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| 424 | <div class="memproto"> |
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| 425 | <table class="memname"> |
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| 426 | <tr> |
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| 427 | <td class="memname">ODE_API void dWorldSetContactSurfaceLayer </td> |
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| 428 | <td>(</td> |
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| 429 | <td class="paramtype">dWorldID </td> |
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| 430 | <td class="paramname">, </td> |
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| 431 | </tr> |
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| 432 | <tr> |
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| 433 | <td class="paramkey"></td> |
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| 434 | <td></td> |
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| 435 | <td class="paramtype">dReal </td> |
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| 436 | <td class="paramname"> <em>depth</em></td><td> </td> |
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| 437 | </tr> |
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| 438 | <tr> |
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| 439 | <td></td> |
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| 440 | <td>)</td> |
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| 441 | <td></td><td></td><td width="100%"></td> |
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| 442 | </tr> |
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| 443 | </table> |
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| 444 | </div> |
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| 445 | <div class="memdoc"> |
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| 446 | |
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| 447 | <p> |
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| 448 | Set the depth of the surface layer around all geometry objects. |
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| 449 | <p> |
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| 450 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>Contacts are allowed to sink into the surface layer up to the given depth before coming to rest. </dd></dl> |
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| 451 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 452 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 453 | <tr><td valign="top"></td><td valign="top"><em>depth</em> </td><td>The default value is zero. </td></tr> |
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| 454 | </table> |
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| 455 | </dl> |
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| 456 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>Increasing this to some small value (e.g. 0.001) can help prevent jittering problems due to contacts being repeatedly made and broken. </dd></dl> |
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| 457 | |
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| 458 | </div> |
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| 459 | </div><p> |
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| 460 | <a class="anchor" name="gacd0778bdaa939d22f093fc2d5d5f868"></a><!-- doxytag: member="objects.h::dWorldSetERP" ref="gacd0778bdaa939d22f093fc2d5d5f868" args="(dWorldID, dReal erp)" --> |
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| 461 | <div class="memitem"> |
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| 462 | <div class="memproto"> |
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| 463 | <table class="memname"> |
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| 464 | <tr> |
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| 465 | <td class="memname">ODE_API void dWorldSetERP </td> |
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| 466 | <td>(</td> |
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| 467 | <td class="paramtype">dWorldID </td> |
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| 468 | <td class="paramname">, </td> |
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| 469 | </tr> |
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| 470 | <tr> |
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| 471 | <td class="paramkey"></td> |
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| 472 | <td></td> |
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| 473 | <td class="paramtype">dReal </td> |
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| 474 | <td class="paramname"> <em>erp</em></td><td> </td> |
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| 475 | </tr> |
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| 476 | <tr> |
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| 477 | <td></td> |
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| 478 | <td>)</td> |
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| 479 | <td></td><td></td><td width="100%"></td> |
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| 480 | </tr> |
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| 481 | </table> |
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| 482 | </div> |
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| 483 | <div class="memdoc"> |
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| 484 | |
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| 485 | <p> |
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| 486 | Set the global ERP value, that controls how much error correction is performed in each time step. |
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| 487 | <p> |
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| 488 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 489 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 490 | <tr><td valign="top"></td><td valign="top"><em>dWorldID</em> </td><td>the identifier of the world. </td></tr> |
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| 491 | <tr><td valign="top"></td><td valign="top"><em>erp</em> </td><td>Typical values are in the range 0.1--0.8. The default is 0.2. </td></tr> |
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| 492 | </table> |
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| 493 | </dl> |
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| 494 | |
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| 495 | </div> |
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| 496 | </div><p> |
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| 497 | <a class="anchor" name="ga1b220b922215b335572c699cf8f8cad"></a><!-- doxytag: member="objects.h::dWorldSetGravity" ref="ga1b220b922215b335572c699cf8f8cad" args="(dWorldID, dReal x, dReal y, dReal z)" --> |
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| 498 | <div class="memitem"> |
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| 499 | <div class="memproto"> |
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| 500 | <table class="memname"> |
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| 501 | <tr> |
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| 502 | <td class="memname">ODE_API void dWorldSetGravity </td> |
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| 503 | <td>(</td> |
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| 504 | <td class="paramtype">dWorldID </td> |
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| 505 | <td class="paramname">, </td> |
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| 506 | </tr> |
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| 507 | <tr> |
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| 508 | <td class="paramkey"></td> |
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| 509 | <td></td> |
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| 510 | <td class="paramtype">dReal </td> |
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| 511 | <td class="paramname"> <em>x</em>, </td> |
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| 512 | </tr> |
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| 513 | <tr> |
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| 514 | <td class="paramkey"></td> |
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| 515 | <td></td> |
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| 516 | <td class="paramtype">dReal </td> |
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| 517 | <td class="paramname"> <em>y</em>, </td> |
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| 518 | </tr> |
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| 519 | <tr> |
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| 520 | <td class="paramkey"></td> |
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| 521 | <td></td> |
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| 522 | <td class="paramtype">dReal </td> |
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| 523 | <td class="paramname"> <em>z</em></td><td> </td> |
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| 524 | </tr> |
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| 525 | <tr> |
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| 526 | <td></td> |
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| 527 | <td>)</td> |
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| 528 | <td></td><td></td><td width="100%"></td> |
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| 529 | </tr> |
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| 530 | </table> |
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| 531 | </div> |
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| 532 | <div class="memdoc"> |
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| 533 | |
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| 534 | <p> |
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| 535 | Set the world's global gravity vector. |
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| 536 | <p> |
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| 537 | The units are m/s^2, so Earth's gravity vector would be (0,0,-9.81), assuming that +z is up. The default is no gravity, i.e. (0,0,0). |
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| 538 | </div> |
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| 539 | </div><p> |
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| 540 | <a class="anchor" name="g9d852689d87d28a3d4947eda59c5ba7e"></a><!-- doxytag: member="objects.h::dWorldSetQuickStepNumIterations" ref="g9d852689d87d28a3d4947eda59c5ba7e" args="(dWorldID, int num)" --> |
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| 541 | <div class="memitem"> |
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| 542 | <div class="memproto"> |
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| 543 | <table class="memname"> |
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| 544 | <tr> |
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| 545 | <td class="memname">ODE_API void dWorldSetQuickStepNumIterations </td> |
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| 546 | <td>(</td> |
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| 547 | <td class="paramtype">dWorldID </td> |
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| 548 | <td class="paramname">, </td> |
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| 549 | </tr> |
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| 550 | <tr> |
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| 551 | <td class="paramkey"></td> |
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| 552 | <td></td> |
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| 553 | <td class="paramtype">int </td> |
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| 554 | <td class="paramname"> <em>num</em></td><td> </td> |
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| 555 | </tr> |
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| 556 | <tr> |
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| 557 | <td></td> |
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| 558 | <td>)</td> |
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| 559 | <td></td><td></td><td width="100%"></td> |
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| 560 | </tr> |
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| 561 | </table> |
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| 562 | </div> |
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| 563 | <div class="memdoc"> |
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| 564 | |
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| 565 | <p> |
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| 566 | Set the number of iterations that the QuickStep method performs per step. |
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| 567 | <p> |
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| 568 | <dl class="remark" compact><dt><b>Remarks:</b></dt><dd>More iterations will give a more accurate solution, but will take longer to compute. </dd></dl> |
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| 569 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 570 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 571 | <tr><td valign="top"></td><td valign="top"><em>num</em> </td><td>The default is 20 iterations. </td></tr> |
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| 572 | </table> |
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| 573 | </dl> |
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| 574 | |
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| 575 | </div> |
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| 576 | </div><p> |
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| 577 | <a class="anchor" name="gf741ee61e3f9981ae102729f23aad535"></a><!-- doxytag: member="objects.h::dWorldSetQuickStepW" ref="gf741ee61e3f9981ae102729f23aad535" args="(dWorldID, dReal over_relaxation)" --> |
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| 578 | <div class="memitem"> |
---|
| 579 | <div class="memproto"> |
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| 580 | <table class="memname"> |
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| 581 | <tr> |
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| 582 | <td class="memname">ODE_API void dWorldSetQuickStepW </td> |
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| 583 | <td>(</td> |
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| 584 | <td class="paramtype">dWorldID </td> |
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| 585 | <td class="paramname">, </td> |
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| 586 | </tr> |
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| 587 | <tr> |
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| 588 | <td class="paramkey"></td> |
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| 589 | <td></td> |
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| 590 | <td class="paramtype">dReal </td> |
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| 591 | <td class="paramname"> <em>over_relaxation</em></td><td> </td> |
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| 592 | </tr> |
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| 593 | <tr> |
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| 594 | <td></td> |
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| 595 | <td>)</td> |
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| 596 | <td></td><td></td><td width="100%"></td> |
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| 597 | </tr> |
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| 598 | </table> |
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| 599 | </div> |
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| 600 | <div class="memdoc"> |
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| 601 | |
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| 602 | <p> |
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| 603 | Set the SOR over-relaxation parameter. |
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| 604 | <p> |
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| 605 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 606 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 607 | <tr><td valign="top"></td><td valign="top"><em>over_relaxation</em> </td><td>value to use by SOR </td></tr> |
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| 608 | </table> |
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| 609 | </dl> |
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| 610 | |
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| 611 | </div> |
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| 612 | </div><p> |
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| 613 | <a class="anchor" name="g8f547ebeb3deed27e0f7b8143d475f50"></a><!-- doxytag: member="objects.h::dWorldStep" ref="g8f547ebeb3deed27e0f7b8143d475f50" args="(dWorldID, dReal stepsize)" --> |
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| 614 | <div class="memitem"> |
---|
| 615 | <div class="memproto"> |
---|
| 616 | <table class="memname"> |
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| 617 | <tr> |
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| 618 | <td class="memname">ODE_API void dWorldStep </td> |
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| 619 | <td>(</td> |
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| 620 | <td class="paramtype">dWorldID </td> |
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| 621 | <td class="paramname">, </td> |
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| 622 | </tr> |
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| 623 | <tr> |
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| 624 | <td class="paramkey"></td> |
---|
| 625 | <td></td> |
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| 626 | <td class="paramtype">dReal </td> |
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| 627 | <td class="paramname"> <em>stepsize</em></td><td> </td> |
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| 628 | </tr> |
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| 629 | <tr> |
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| 630 | <td></td> |
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| 631 | <td>)</td> |
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| 632 | <td></td><td></td><td width="100%"></td> |
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| 633 | </tr> |
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| 634 | </table> |
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| 635 | </div> |
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| 636 | <div class="memdoc"> |
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| 637 | |
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| 638 | <p> |
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| 639 | Step the world. |
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| 640 | <p> |
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| 641 | This uses a "big matrix" method that takes time on the order of m^3 and memory on the order of m^2, where m is the total number of constraint rows. For large systems this will use a lot of memory and can be very slow, but this is currently the most accurate method.<p> |
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| 642 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 643 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 644 | <tr><td valign="top"></td><td valign="top"><em>stepsize</em> </td><td>The number of seconds that the simulation has to advance. </td></tr> |
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| 645 | </table> |
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| 646 | </dl> |
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| 647 | |
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| 648 | </div> |
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| 649 | </div><p> |
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| 650 | <a class="anchor" name="gefa68c714bb3c8f70503f101ea062c03"></a><!-- doxytag: member="objects.h::dWorldStepFast1" ref="gefa68c714bb3c8f70503f101ea062c03" args="(dWorldID, dReal stepsize, int maxiterations)" --> |
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| 651 | <div class="memitem"> |
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| 652 | <div class="memproto"> |
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| 653 | <table class="memname"> |
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| 654 | <tr> |
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| 655 | <td class="memname">ODE_API void dWorldStepFast1 </td> |
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| 656 | <td>(</td> |
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| 657 | <td class="paramtype">dWorldID </td> |
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| 658 | <td class="paramname">, </td> |
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| 659 | </tr> |
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| 660 | <tr> |
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| 661 | <td class="paramkey"></td> |
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| 662 | <td></td> |
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| 663 | <td class="paramtype">dReal </td> |
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| 664 | <td class="paramname"> <em>stepsize</em>, </td> |
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| 665 | </tr> |
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| 666 | <tr> |
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| 667 | <td class="paramkey"></td> |
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| 668 | <td></td> |
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| 669 | <td class="paramtype">int </td> |
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| 670 | <td class="paramname"> <em>maxiterations</em></td><td> </td> |
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| 671 | </tr> |
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| 672 | <tr> |
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| 673 | <td></td> |
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| 674 | <td>)</td> |
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| 675 | <td></td><td></td><td width="100%"></td> |
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| 676 | </tr> |
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| 677 | </table> |
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| 678 | </div> |
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| 679 | <div class="memdoc"> |
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| 680 | |
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| 681 | <p> |
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| 682 | Step the world using the StepFast1 algorithm. |
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| 683 | <p> |
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| 684 | <dl compact><dt><b>Parameters:</b></dt><dd> |
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| 685 | <table border="0" cellspacing="2" cellpadding="0"> |
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| 686 | <tr><td valign="top"></td><td valign="top"><em>stepsize</em> </td><td>the nr of seconds to advance the simulation. </td></tr> |
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| 687 | <tr><td valign="top"></td><td valign="top"><em>maxiterations</em> </td><td>The number of iterations to perform. </td></tr> |
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| 688 | </table> |
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| 689 | </dl> |
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| 690 | |
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| 691 | </div> |
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| 692 | </div><p> |
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| 693 | <hr size="1"><address style="text-align: right;"><small>Generated on Fri Oct 12 08:36:51 2007 for Open Dynamics Engine by |
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| 694 | <a href="http://www.doxygen.org/index.html"> |
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| 695 | <img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.3 </small></address> |
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| 696 | </body> |
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| 697 | </html> |
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