1 | /************************************************************************* |
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2 | * * |
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3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * |
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4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org * |
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5 | * * |
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6 | * This library is free software; you can redistribute it and/or * |
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7 | * modify it under the terms of EITHER: * |
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8 | * (1) The GNU Lesser General Public License as published by the Free * |
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9 | * Software Foundation; either version 2.1 of the License, or (at * |
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10 | * your option) any later version. The text of the GNU Lesser * |
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11 | * General Public License is included with this library in the * |
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12 | * file LICENSE.TXT. * |
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13 | * (2) The BSD-style license that is included with this library in * |
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14 | * the file LICENSE-BSD.TXT. * |
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15 | * * |
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16 | * This library is distributed in the hope that it will be useful, * |
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17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * |
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19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. * |
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20 | * * |
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21 | *************************************************************************/ |
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22 | |
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23 | /** @defgroup drawstuff DrawStuff |
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24 | |
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25 | DrawStuff is a library for rendering simple 3D objects in a virtual |
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26 | environment, for the purposes of demonstrating the features of ODE. |
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27 | It is provided for demonstration purposes and is not intended for |
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28 | production use. |
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29 | |
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30 | @section Notes |
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31 | |
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32 | In the virtual world, the z axis is "up" and z=0 is the floor. |
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33 | |
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34 | The user is able to click+drag in the main window to move the camera: |
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35 | * left button - pan and tilt. |
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36 | * right button - forward and sideways. |
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37 | * left + right button (or middle button) - sideways and up. |
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38 | */ |
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39 | |
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40 | |
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41 | #ifndef __DRAWSTUFF_H__ |
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42 | #define __DRAWSTUFF_H__ |
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43 | |
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44 | /* Define a DLL export symbol for those platforms that need it */ |
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45 | #if defined(ODE_PLATFORM_WINDOWS) |
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46 | #if defined(DS_DLL) |
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47 | #define DS_API __declspec(dllexport) |
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48 | #elif !defined(DS_LIB) |
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49 | #define DS_DLL_API __declspec(dllimport) |
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50 | #endif |
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51 | #endif |
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52 | |
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53 | #if !defined(DS_API) |
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54 | #define DS_API |
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55 | #endif |
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56 | |
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57 | #ifdef __cplusplus |
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58 | extern "C" { |
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59 | #endif |
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60 | |
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61 | |
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62 | #include <drawstuff/version.h> |
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63 | |
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64 | |
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65 | /* texture numbers */ |
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66 | #define DS_NONE 0 /* uses the current color instead of a texture */ |
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67 | #define DS_WOOD 1 |
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68 | |
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69 | |
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70 | /** |
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71 | * @struct dsFunctions |
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72 | * @brief Set of functions to be used as callbacks by the simulation loop. |
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73 | * @ingroup drawstuff |
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74 | */ |
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75 | typedef struct dsFunctions { |
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76 | int version; /* put DS_VERSION here */ |
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77 | /* version 1 data */ |
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78 | void (*start)(); /* called before sim loop starts */ |
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79 | void (*step) (int pause); /* called before every frame */ |
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80 | void (*command) (int cmd); /* called if a command key is pressed */ |
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81 | void (*stop)(); /* called after sim loop exits */ |
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82 | /* version 2 data */ |
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83 | char *path_to_textures; /* if nonzero, path to texture files */ |
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84 | } dsFunctions; |
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85 | |
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86 | |
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87 | /** |
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88 | * @brief Does the complete simulation. |
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89 | * @ingroup drawstuff |
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90 | * This function starts running the simulation, and only exits when the simulation is done. |
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91 | * Function pointers should be provided for the callbacks. |
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92 | * @param argv supports flags like '-notex' '-noshadow' '-pause' |
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93 | * @param fn Callback functions. |
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94 | */ |
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95 | DS_API void dsSimulationLoop (int argc, char **argv, |
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96 | int window_width, int window_height, |
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97 | struct dsFunctions *fn); |
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98 | |
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99 | /** |
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100 | * @brief exit with error message. |
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101 | * @ingroup drawstuff |
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102 | * This function displays an error message then exit. |
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103 | * @param msg format strin, like printf, without the newline character. |
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104 | */ |
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105 | DS_API void dsError (char *msg, ...); |
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106 | |
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107 | /** |
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108 | * @brief exit with error message and core dump. |
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109 | * @ingroup drawstuff |
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110 | * this functions tries to dump core or start the debugger. |
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111 | * @param msg format strin, like printf, without the newline character. |
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112 | */ |
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113 | DS_API void dsDebug (char *msg, ...); |
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114 | |
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115 | /** |
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116 | * @brief print log message |
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117 | * @ingroup drawstuff |
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118 | * @param msg format string, like printf, without the \n. |
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119 | */ |
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120 | DS_API void dsPrint (char *msg, ...); |
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121 | |
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122 | /** |
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123 | * @brief Sets the viewpoint |
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124 | * @ingroup drawstuff |
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125 | * @param xyz camera position. |
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126 | * @param hpr contains heading, pitch and roll numbers in degrees. heading=0 |
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127 | * points along the x axis, pitch=0 is looking towards the horizon, and |
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128 | * roll 0 is "unrotated". |
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129 | */ |
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130 | DS_API void dsSetViewpoint (float xyz[3], float hpr[3]); |
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131 | |
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132 | |
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133 | /** |
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134 | * @brief Gets the viewpoint |
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135 | * @ingroup drawstuff |
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136 | * @param xyz position |
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137 | * @param hpr heading,pitch,roll. |
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138 | */ |
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139 | DS_API void dsGetViewpoint (float xyz[3], float hpr[3]); |
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140 | |
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141 | /** |
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142 | * @brief Stop the simulation loop. |
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143 | * @ingroup drawstuff |
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144 | * Calling this from within dsSimulationLoop() |
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145 | * will cause it to exit and return to the caller. it is the same as if the |
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146 | * user used the exit command. using this outside the loop will have no |
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147 | * effect. |
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148 | */ |
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149 | DS_API void dsStop(); |
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150 | |
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151 | /** |
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152 | * @brief Get the elapsed time (on wall-clock) |
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153 | * @ingroup drawstuff |
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154 | * It returns the nr of seconds since the last call to this function. |
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155 | */ |
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156 | DS_API double dsElapsedTime(); |
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157 | |
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158 | /** |
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159 | * @brief Toggle the rendering of textures. |
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160 | * @ingroup drawstuff |
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161 | * It changes the way objects are drawn. these changes will apply to all further |
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162 | * dsDrawXXX() functions. |
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163 | * @param the texture number must be a DS_xxx texture constant. |
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164 | * The current texture is colored according to the current color. |
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165 | * At the start of each frame, the texture is reset to none and the color is |
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166 | * reset to white. |
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167 | */ |
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168 | DS_API void dsSetTexture (int texture_number); |
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169 | |
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170 | /** |
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171 | * @brief Set the color with which geometry is drawn. |
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172 | * @ingroup drawstuff |
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173 | * @param red Red component from 0 to 1 |
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174 | * @param green Green component from 0 to 1 |
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175 | * @param blue Blue component from 0 to 1 |
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176 | */ |
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177 | DS_API void dsSetColor (float red, float green, float blue); |
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178 | |
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179 | /** |
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180 | * @brief Set the color and transparency with which geometry is drawn. |
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181 | * @ingroup drawstuff |
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182 | * @param alpha Note that alpha transparency is a misnomer: it is alpha opacity. |
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183 | * 1.0 means fully opaque, and 0.0 means fully transparent. |
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184 | */ |
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185 | DS_API void dsSetColorAlpha (float red, float green, float blue, float alpha); |
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186 | |
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187 | /** |
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188 | * @brief Draw a box. |
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189 | * @ingroup drawstuff |
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190 | * @param pos is the x,y,z of the center of the object. |
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191 | * @param R is a 3x3 rotation matrix for the object, stored by row like this: |
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192 | * [ R11 R12 R13 0 ] |
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193 | * [ R21 R22 R23 0 ] |
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194 | * [ R31 R32 R33 0 ] |
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195 | * @param sides[] is an array of x,y,z side lengths. |
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196 | */ |
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197 | DS_API void dsDrawBox (const float pos[3], const float R[12], const float sides[3]); |
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198 | |
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199 | /** |
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200 | * @brief Draw a sphere. |
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201 | * @ingroup drawstuff |
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202 | * @param pos Position of center. |
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203 | * @param R orientation. |
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204 | * @param radius |
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205 | */ |
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206 | DS_API void dsDrawSphere (const float pos[3], const float R[12], float radius); |
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207 | |
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208 | /** |
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209 | * @brief Draw a triangle. |
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210 | * @ingroup drawstuff |
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211 | * @param pos Position of center |
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212 | * @param R orientation |
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213 | * @param v0 first vertex |
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214 | * @param v1 second |
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215 | * @param v2 third vertex |
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216 | * @param solid set to 0 for wireframe |
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217 | */ |
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218 | DS_API void dsDrawTriangle (const float pos[3], const float R[12], |
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219 | const float *v0, const float *v1, const float *v2, int solid); |
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220 | |
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221 | /** |
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222 | * @brief Draw a z-aligned cylinder |
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223 | * @ingroup drawstuff |
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224 | */ |
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225 | DS_API void dsDrawCylinder (const float pos[3], const float R[12], |
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226 | float length, float radius); |
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227 | |
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228 | /** |
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229 | * @brief Draw a z-aligned capsule |
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230 | * @ingroup drawstuff |
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231 | */ |
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232 | DS_API void dsDrawCapsule (const float pos[3], const float R[12], |
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233 | float length, float radius); |
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234 | |
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235 | /** |
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236 | * @brief Draw a line. |
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237 | * @ingroup drawstuff |
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238 | */ |
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239 | DS_API void dsDrawLine (const float pos1[3], const float pos2[3]); |
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240 | |
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241 | /** |
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242 | * @brief Draw a convex shape. |
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243 | * @ingroup drawstuff |
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244 | */ |
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245 | DS_API void dsDrawConvex(const float pos[3], const float R[12], |
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246 | float *_planes, |
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247 | unsigned int _planecount, |
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248 | float *_points, |
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249 | unsigned int _pointcount, |
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250 | unsigned int *_polygons); |
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251 | |
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252 | /* these drawing functions are identical to the ones above, except they take |
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253 | * double arrays for `pos' and `R'. |
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254 | */ |
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255 | DS_API void dsDrawBoxD (const double pos[3], const double R[12], |
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256 | const double sides[3]); |
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257 | DS_API void dsDrawSphereD (const double pos[3], const double R[12], |
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258 | const float radius); |
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259 | DS_API void dsDrawTriangleD (const double pos[3], const double R[12], |
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260 | const double *v0, const double *v1, const double *v2, int solid); |
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261 | DS_API void dsDrawCylinderD (const double pos[3], const double R[12], |
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262 | float length, float radius); |
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263 | DS_API void dsDrawCapsuleD (const double pos[3], const double R[12], |
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264 | float length, float radius); |
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265 | DS_API void dsDrawLineD (const double pos1[3], const double pos2[3]); |
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266 | DS_API void dsDrawConvexD(const double pos[3], const double R[12], |
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267 | double *_planes, |
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268 | unsigned int _planecount, |
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269 | double *_points, |
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270 | unsigned int _pointcount, |
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271 | unsigned int *_polygons); |
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272 | |
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273 | /** |
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274 | * @brief Set the quality with which curved objects are rendered. |
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275 | * @ingroup drawstuff |
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276 | * Higher numbers are higher quality, but slower to draw. |
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277 | * This must be set before the first objects are drawn to be effective. |
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278 | * Default sphere quality is 1, default capsule quality is 3. |
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279 | */ |
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280 | DS_API void dsSetSphereQuality (int n); /* default = 1 */ |
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281 | DS_API void dsSetCapsuleQuality (int n); /* default = 3 */ |
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282 | |
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283 | // Backwards compatible API |
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284 | #define dsDrawCappedCylinder dsDrawCapsule |
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285 | #define dsDrawCappedCylinderD dsDrawCapsuleD |
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286 | #define dsSetCappedCylinderQuality dsSetCapsuleQuality |
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287 | |
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288 | /* closing bracket for extern "C" */ |
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289 | #ifdef __cplusplus |
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290 | } |
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291 | #endif |
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292 | |
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293 | #endif |
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294 | |
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