[1038] | 1 | /* |
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[1056] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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[1038] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Orxonox Main Class |
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| 32 | */ |
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| 33 | |
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| 34 | // Precompiled Headers |
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| 35 | #include "OrxonoxStableHeaders.h" |
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[1039] | 36 | #include "Orxonox.h" |
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[1038] | 37 | |
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| 38 | //****** STD ******* |
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| 39 | #include <deque> |
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| 40 | |
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| 41 | //****** OGRE ****** |
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| 42 | #include <OgreFrameListener.h> |
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| 43 | #include <OgreOverlay.h> |
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| 44 | #include <OgreOverlayManager.h> |
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| 45 | #include <OgreRoot.h> |
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| 46 | #include <OgreTimer.h> |
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| 47 | #include <OgreWindowEventUtilities.h> |
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| 48 | |
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| 49 | //***** ORXONOX **** |
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| 50 | // util |
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| 51 | //#include "util/Sleep.h" |
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| 52 | #include "util/ArgReader.h" |
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[1120] | 53 | #include "util/ExprParser.h" |
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[1038] | 54 | |
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[1054] | 55 | // core |
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| 56 | #include "core/ConfigFileManager.h" |
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[1052] | 57 | #include "core/ConsoleCommand.h" |
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[1038] | 58 | #include "core/Debug.h" |
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| 59 | #include "core/Factory.h" |
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| 60 | #include "core/Loader.h" |
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| 61 | #include "core/Tickable.h" |
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[1052] | 62 | #include "core/InputBuffer.h" |
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| 63 | #include "core/InputManager.h" |
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[1243] | 64 | #include "core/TclBind.h" |
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[1038] | 65 | |
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| 66 | // audio |
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| 67 | #include "audio/AudioManager.h" |
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| 68 | |
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| 69 | // network |
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| 70 | #include "network/Server.h" |
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| 71 | #include "network/Client.h" |
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| 72 | |
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| 73 | // objects and tools |
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| 74 | #include "tools/Timer.h" |
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| 75 | #include "hud/HUD.h" |
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[1214] | 76 | #include "console/InGameConsole.h" |
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[1038] | 77 | |
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| 78 | // FIXME: is this really file scope? |
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| 79 | // globals for the server or client |
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| 80 | network::Client *client_g; |
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| 81 | network::Server *server_g; |
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| 82 | |
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| 83 | namespace orxonox |
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[1052] | 84 | { |
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[1219] | 85 | ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None); |
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| 86 | ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 87 | ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0); |
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| 88 | ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None); |
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[1052] | 89 | class Testconsole : public InputBufferListener |
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| 90 | { |
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| 91 | public: |
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| 92 | Testconsole(InputBuffer* ib) : ib_(ib) {} |
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| 93 | void listen() const |
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| 94 | { |
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| 95 | std::cout << "> " << this->ib_->get() << std::endl; |
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| 96 | } |
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| 97 | void execute() const |
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| 98 | { |
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| 99 | std::cout << ">> " << this->ib_->get() << std::endl; |
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| 100 | if (!CommandExecutor::execute(this->ib_->get())) |
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| 101 | std::cout << "Error" << std::endl; |
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| 102 | this->ib_->clear(); |
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| 103 | } |
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| 104 | void hintandcomplete() const |
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| 105 | { |
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| 106 | std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl; |
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| 107 | this->ib_->set(CommandExecutor::complete(this->ib_->get())); |
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| 108 | } |
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| 109 | void clear() const |
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| 110 | { |
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| 111 | this->ib_->clear(); |
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| 112 | } |
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| 113 | void removeLast() const |
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| 114 | { |
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| 115 | this->ib_->removeLast(); |
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| 116 | } |
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[1084] | 117 | void exit() const |
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| 118 | { |
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[1219] | 119 | InputManager::setInputState(InputManager::IS_NORMAL); |
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[1084] | 120 | } |
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[1052] | 121 | |
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| 122 | private: |
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| 123 | InputBuffer* ib_; |
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| 124 | }; |
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[1120] | 125 | |
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| 126 | class Calculator |
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| 127 | { |
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| 128 | public: |
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[1214] | 129 | static float calculate(const std::string& calculation) |
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[1120] | 130 | { |
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| 131 | ExprParser expr(calculation); |
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| 132 | if (expr.getSuccess()) |
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| 133 | { |
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| 134 | if (expr.getResult() == 42.0) |
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| 135 | std::cout << "Greetings from the restaurant at the end of the universe." << std::endl; |
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| 136 | // FIXME: insert modifier to display in full precision |
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| 137 | std::cout << "Result is: " << expr.getResult() << std::endl; |
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| 138 | if (expr.getRemains() != "") |
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| 139 | std::cout << "Warning: Expression could not be parsed to the end! Remains: '" |
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| 140 | << expr.getRemains() << "'" << std::endl; |
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[1214] | 141 | return expr.getResult(); |
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[1120] | 142 | } |
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| 143 | else |
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[1214] | 144 | { |
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[1120] | 145 | std::cout << "Cannot calculate expression: Parse error" << std::endl; |
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[1214] | 146 | return 0; |
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| 147 | } |
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[1120] | 148 | } |
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| 149 | }; |
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| 150 | ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None); |
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[1052] | 151 | |
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[1038] | 152 | /** |
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| 153 | @brief Reference to the only instance of the class. |
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| 154 | */ |
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| 155 | Orxonox *Orxonox::singletonRef_s = 0; |
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| 156 | |
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| 157 | /** |
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[1244] | 158 | * Create a new instance of Orxonox. Avoid doing any actual work here. |
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[1038] | 159 | */ |
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[1249] | 160 | Orxonox::Orxonox() : |
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| 161 | ogre_(&GraphicsEngine::getSingleton()), |
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| 162 | //auMan_(0), |
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| 163 | timer_(0), |
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| 164 | // turn on frame smoothing by setting a value different from 0 |
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| 165 | frameSmoothingTime_(0.0f), |
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| 166 | orxonoxConsole_(0), |
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| 167 | orxonoxHUD_(0), |
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| 168 | bAbort_(false), |
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| 169 | timefactor_(1.0f), |
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| 170 | mode_(STANDALONE), |
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| 171 | serverIp_("") |
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[1038] | 172 | { |
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| 173 | } |
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| 174 | |
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| 175 | /** |
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[1244] | 176 | * Destruct Orxonox. |
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[1038] | 177 | */ |
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| 178 | Orxonox::~Orxonox() |
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| 179 | { |
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| 180 | // keep in mind: the order of deletion is very important! |
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| 181 | if (this->orxonoxHUD_) |
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| 182 | delete this->orxonoxHUD_; |
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| 183 | Loader::close(); |
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[1219] | 184 | InputManager::destroy(); |
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[1243] | 185 | //if (this->auMan_) |
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| 186 | // delete this->auMan_; |
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[1038] | 187 | if (this->timer_) |
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| 188 | delete this->timer_; |
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| 189 | GraphicsEngine::getSingleton().destroy(); |
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| 190 | |
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| 191 | if (client_g) |
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| 192 | delete client_g; |
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| 193 | if (server_g) |
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| 194 | delete server_g; |
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| 195 | } |
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| 196 | |
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| 197 | /** |
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| 198 | Asks the mainloop nicely to abort. |
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| 199 | */ |
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| 200 | void Orxonox::abortRequest() |
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| 201 | { |
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[1089] | 202 | COUT(3) << "*** Orxonox: Abort requested." << std::endl; |
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[1038] | 203 | bAbort_ = true; |
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| 204 | } |
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| 205 | |
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| 206 | /** |
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[1244] | 207 | * @return singleton reference |
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[1038] | 208 | */ |
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| 209 | Orxonox* Orxonox::getSingleton() |
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| 210 | { |
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| 211 | if (!singletonRef_s) |
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| 212 | singletonRef_s = new Orxonox(); |
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| 213 | return singletonRef_s; |
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| 214 | } |
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| 215 | |
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| 216 | /** |
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| 217 | @brief Destroys the Orxonox singleton. |
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| 218 | */ |
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| 219 | void Orxonox::destroySingleton() |
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| 220 | { |
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| 221 | if (singletonRef_s) |
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| 222 | delete singletonRef_s; |
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| 223 | singletonRef_s = 0; |
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| 224 | } |
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| 225 | |
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| 226 | /** |
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| 227 | * initialization of Orxonox object |
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| 228 | * @param argc argument counter |
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| 229 | * @param argv list of argumenst |
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| 230 | * @param path path to config (in home dir or something) |
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| 231 | */ |
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[1243] | 232 | bool Orxonox::init(int argc, char **argv, std::string path) |
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[1038] | 233 | { |
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| 234 | //TODO: find config file (assuming executable directory) |
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| 235 | //TODO: read config file |
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| 236 | //TODO: give config file to Ogre |
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| 237 | std::string mode; |
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[1243] | 238 | std::string dataPath; |
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[1038] | 239 | |
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| 240 | ArgReader ar(argc, argv); |
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| 241 | ar.checkArgument("mode", mode, false); |
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[1243] | 242 | ar.checkArgument("data", dataPath, false); |
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[1038] | 243 | ar.checkArgument("ip", serverIp_, false); |
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[1243] | 244 | if(ar.errorHandling()) |
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| 245 | return false; |
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| 246 | |
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[1244] | 247 | COUT(3) << "*** Orxonox: Mode is " << mode << "." << std::endl; |
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[1243] | 248 | if (mode == "client") |
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[1038] | 249 | mode_ = CLIENT; |
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[1243] | 250 | else if (mode == "server") |
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[1038] | 251 | mode_ = SERVER; |
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[1243] | 252 | else |
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[1038] | 253 | mode_ = STANDALONE; |
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| 254 | |
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[1243] | 255 | //if (mode_ == DEDICATED) |
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| 256 | // TODO: decide what to do here |
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| 257 | //else |
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[1052] | 258 | |
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[1243] | 259 | // for playable server, client and standalone, the startup |
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[1244] | 260 | // procedure until the GUI is identical |
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[1052] | 261 | |
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[1243] | 262 | TclBind::getInstance().setDataPath(dataPath); |
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| 263 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); |
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| 264 | Factory::createClassHierarchy(); |
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[1038] | 265 | |
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[1243] | 266 | if (!ogre_->setup(path)) // creates ogre root and other essentials |
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| 267 | return false; |
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[1052] | 268 | |
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[1243] | 269 | return true; |
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[1038] | 270 | } |
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[1052] | 271 | |
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[1038] | 272 | /** |
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| 273 | * start modules |
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| 274 | */ |
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[1243] | 275 | bool Orxonox::start() |
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[1038] | 276 | { |
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[1243] | 277 | //if (mode == DEDICATED) |
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| 278 | // do something else |
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| 279 | //else |
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| 280 | |
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| 281 | if (!ogre_->loadRenderer()) // creates the render window |
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| 282 | return false; |
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| 283 | |
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[1244] | 284 | // Calls the InputManager which sets up the input devices. |
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[1243] | 285 | // The render window width and height are used to set up the mouse movement. |
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| 286 | if (!InputManager::initialise(ogre_->getWindowHandle(), |
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| 287 | ogre_->getWindowWidth(), ogre_->getWindowHeight())) |
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| 288 | return false; |
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| 289 | |
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[1244] | 290 | // TODO: Spread this so that this call only initialises things needed for the GUI |
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| 291 | if (!ogre_->initialiseResources()) |
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| 292 | return false; |
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[1243] | 293 | |
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| 294 | // TOOD: load the GUI here |
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| 295 | // set InputManager to GUI mode |
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| 296 | InputManager::setInputState(InputManager::IS_GUI); |
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| 297 | // TODO: run GUI here |
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| 298 | |
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[1244] | 299 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. |
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[1243] | 300 | |
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| 301 | InputManager::setInputState(InputManager::IS_NONE); |
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| 302 | |
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| 303 | if (!loadPlayground()) |
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| 304 | return false; |
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| 305 | |
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| 306 | switch (mode_) |
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| 307 | { |
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| 308 | case SERVER: |
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| 309 | if (!serverLoad()) |
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| 310 | return false; |
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| 311 | break; |
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[1038] | 312 | case CLIENT: |
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[1243] | 313 | if (!clientLoad()) |
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| 314 | return false; |
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[1038] | 315 | break; |
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| 316 | default: |
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[1243] | 317 | if (!standaloneLoad()) |
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| 318 | return false; |
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[1038] | 319 | } |
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[1243] | 320 | |
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| 321 | InputManager::setInputState(InputManager::IS_NORMAL); |
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| 322 | |
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| 323 | return startRenderLoop(); |
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[1038] | 324 | } |
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[1052] | 325 | |
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[1244] | 326 | /** |
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| 327 | * Loads everything in the scene except for the actual objects. |
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| 328 | * This includes HUD, Console.. |
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| 329 | */ |
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[1243] | 330 | bool Orxonox::loadPlayground() |
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| 331 | { |
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| 332 | ogre_->createNewScene(); |
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[1052] | 333 | |
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[1243] | 334 | // Init audio |
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| 335 | //auMan_ = new audio::AudioManager(); |
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| 336 | //auMan_->ambientAdd("a1"); |
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| 337 | //auMan_->ambientAdd("a2"); |
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| 338 | //auMan_->ambientAdd("a3"); |
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| 339 | //auMan->ambientAdd("ambient1"); |
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| 340 | //auMan_->ambientStart(); |
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[1052] | 341 | |
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[1243] | 342 | // Load the HUD |
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[1244] | 343 | COUT(3) << "*** Orxonox: Loading HUD..." << std::endl; |
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[1038] | 344 | Ogre::Overlay* hudOverlay = Ogre::OverlayManager::getSingleton().getByName("Orxonox/HUD1.2"); |
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[1156] | 345 | orxonoxHUD_ = new HUD(); |
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| 346 | orxonoxHUD_->setEnergyValue(20); |
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| 347 | orxonoxHUD_->setEnergyDistr(20,20,60); |
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[1038] | 348 | hudOverlay->show(); |
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[1052] | 349 | |
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[1244] | 350 | COUT(3) << "*** Orxonox: Loading Console..." << std::endl; |
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[1243] | 351 | InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer")); |
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| 352 | /* |
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| 353 | Testconsole* console = new Testconsole(ib); |
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| 354 | ib->registerListener(console, &Testconsole::listen, true); |
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| 355 | ib->registerListener(console, &Testconsole::execute, '\r', false); |
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| 356 | ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true); |
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| 357 | ib->registerListener(console, &Testconsole::clear, '§', true); |
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| 358 | ib->registerListener(console, &Testconsole::removeLast, '\b', true); |
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| 359 | ib->registerListener(console, &Testconsole::exit, (char)0x1B, true); |
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| 360 | */ |
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| 361 | orxonoxConsole_ = new InGameConsole(ib); |
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| 362 | ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true); |
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| 363 | ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false); |
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| 364 | ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true); |
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| 365 | ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true); |
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| 366 | ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true); |
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| 367 | ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true); |
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[1052] | 368 | |
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[1243] | 369 | return true; |
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| 370 | } |
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[1052] | 371 | |
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[1244] | 372 | /** |
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| 373 | * Level loading method for server mode. |
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| 374 | */ |
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[1243] | 375 | bool Orxonox::serverLoad() |
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| 376 | { |
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[1244] | 377 | COUT(2) << "Loading level in server mode" << std::endl; |
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[1052] | 378 | |
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[1243] | 379 | server_g = new network::Server(); |
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[1052] | 380 | |
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[1243] | 381 | if (!loadScene()) |
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| 382 | return false; |
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[1052] | 383 | |
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[1038] | 384 | server_g->open(); |
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[1052] | 385 | |
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[1243] | 386 | return true; |
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[1038] | 387 | } |
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[1052] | 388 | |
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[1244] | 389 | /** |
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| 390 | * Level loading method for client mode. |
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| 391 | */ |
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[1243] | 392 | bool Orxonox::clientLoad() |
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| 393 | { |
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[1244] | 394 | COUT(2) << "Loading level in client mode" << std::endl;\ |
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[1052] | 395 | |
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[1243] | 396 | if (serverIp_.compare("") == 0) |
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| 397 | client_g = new network::Client(); |
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| 398 | else |
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| 399 | client_g = new network::Client(serverIp_, NETWORK_PORT); |
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| 400 | |
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| 401 | client_g->establishConnection(); |
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| 402 | client_g->tick(0); |
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| 403 | |
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| 404 | return true; |
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[1038] | 405 | } |
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| 406 | |
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[1244] | 407 | /** |
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| 408 | * Level loading method for standalone mode. |
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| 409 | */ |
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[1243] | 410 | bool Orxonox::standaloneLoad() |
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[1038] | 411 | { |
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[1244] | 412 | COUT(2) << "Loading level in standalone mode" << std::endl; |
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[1038] | 413 | |
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[1243] | 414 | if (!loadScene()) |
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| 415 | return false; |
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[1038] | 416 | |
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[1243] | 417 | return true; |
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[1038] | 418 | } |
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| 419 | |
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[1244] | 420 | /** |
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| 421 | * Helper method to load a level. |
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| 422 | */ |
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[1243] | 423 | bool Orxonox::loadScene() |
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[1038] | 424 | { |
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[1243] | 425 | Level* startlevel = new Level("levels/sample.oxw"); |
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| 426 | Loader::open(startlevel); |
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| 427 | |
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| 428 | return true; |
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[1038] | 429 | } |
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| 430 | |
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[1243] | 431 | |
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[1038] | 432 | /** |
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| 433 | Main loop of the orxonox game. |
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| 434 | About the loop: The design is almost exactly like the one in ogre, so that |
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| 435 | if any part of ogre registers a framelisteners, it will still behave |
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| 436 | correctly. Furthermore the time smoothing feature from ogre has been |
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| 437 | implemented too. If turned on (see orxonox constructor), it will calculate |
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| 438 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. |
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| 439 | */ |
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[1243] | 440 | bool Orxonox::startRenderLoop() |
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[1038] | 441 | { |
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| 442 | // first check whether ogre root object has been created |
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| 443 | if (Ogre::Root::getSingletonPtr() == 0) |
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| 444 | { |
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[1089] | 445 | COUT(2) << "*** Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; |
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[1243] | 446 | return false; |
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[1038] | 447 | } |
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[1120] | 448 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); |
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[1038] | 449 | |
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[1120] | 450 | |
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[1038] | 451 | // Contains the times of recently fired events |
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| 452 | // eventTimes[4] is the list for the times required for the fps counter |
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| 453 | std::deque<unsigned long> eventTimes[4]; |
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| 454 | // Clear event times |
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| 455 | for (int i = 0; i < 4; ++i) |
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| 456 | eventTimes[i].clear(); |
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| 457 | // fill the fps time list with zeros |
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[1219] | 458 | for (int i = 0; i < 50; i++) |
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[1038] | 459 | eventTimes[3].push_back(0); |
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| 460 | |
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| 461 | // use the ogre timer class to measure time. |
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| 462 | if (!timer_) |
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| 463 | timer_ = new Ogre::Timer(); |
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| 464 | timer_->reset(); |
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| 465 | |
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[1244] | 466 | COUT(3) << "*** Orxonox: Starting the main loop." << std::endl; |
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[1038] | 467 | while (!bAbort_) |
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| 468 | { |
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| 469 | // Pump messages in all registered RenderWindows |
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[1120] | 470 | // This calls the WindowEventListener objects. |
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[1038] | 471 | Ogre::WindowEventUtilities::messagePump(); |
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| 472 | |
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| 473 | // get current time |
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| 474 | unsigned long now = timer_->getMilliseconds(); |
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| 475 | eventTimes[3].push_back(now); |
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| 476 | eventTimes[3].erase(eventTimes[3].begin()); |
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| 477 | |
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| 478 | // create an event to pass to the frameStarted method in ogre |
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| 479 | Ogre::FrameEvent evt; |
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| 480 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 481 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); |
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| 482 | |
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| 483 | // show the current time in the HUD |
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| 484 | orxonoxHUD_->setTime((int)now, 0); |
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[1219] | 485 | orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber()); |
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[1038] | 486 | if (eventTimes[3].back() - eventTimes[3].front() != 0) |
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[1219] | 487 | orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front()))); |
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[1038] | 488 | |
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| 489 | // Iterate through all Tickables and call their tick(dt) function |
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[1092] | 490 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) |
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| 491 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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[1214] | 492 | orxonoxConsole_->tick((float)evt.timeSinceLastFrame * this->timefactor_); |
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[1038] | 493 | |
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| 494 | // don't forget to call _fireFrameStarted in ogre to make sure |
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| 495 | // everything goes smoothly |
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[1120] | 496 | ogreRoot._fireFrameStarted(evt); |
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[1038] | 497 | |
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| 498 | // server still renders at the moment |
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| 499 | //if (mode_ != SERVER) |
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[1120] | 500 | ogreRoot._updateAllRenderTargets(); // only render in non-server mode |
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[1038] | 501 | |
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| 502 | // get current time |
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| 503 | now = timer_->getMilliseconds(); |
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| 504 | |
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| 505 | // create an event to pass to the frameEnded method in ogre |
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| 506 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); |
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| 507 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]); |
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| 508 | |
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| 509 | // again, just to be sure ogre works fine |
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[1120] | 510 | ogreRoot._fireFrameEnded(evt); |
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[1038] | 511 | } |
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[1243] | 512 | |
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| 513 | return true; |
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[1038] | 514 | } |
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| 515 | |
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| 516 | /** |
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| 517 | Method for calculating the average time between recently fired events. |
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| 518 | Code directly taken from OgreRoot.cc |
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| 519 | @param now The current time in ms. |
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| 520 | @param type The type of event to be considered. |
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| 521 | */ |
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| 522 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) |
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| 523 | { |
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| 524 | // Calculate the average time passed between events of the given type |
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| 525 | // during the last frameSmoothingTime_ seconds. |
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| 526 | |
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| 527 | times.push_back(now); |
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| 528 | |
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| 529 | if(times.size() == 1) |
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| 530 | return 0; |
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| 531 | |
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| 532 | // Times up to frameSmoothingTime_ seconds old should be kept |
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| 533 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); |
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| 534 | |
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| 535 | // Find the oldest time to keep |
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| 536 | std::deque<unsigned long>::iterator it = times.begin(); |
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| 537 | // We need at least two times |
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| 538 | std::deque<unsigned long>::iterator end = times.end() - 2; |
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| 539 | |
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| 540 | while(it != end) |
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| 541 | { |
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| 542 | if (now - *it > discardThreshold) |
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| 543 | ++it; |
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| 544 | else |
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| 545 | break; |
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| 546 | } |
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| 547 | |
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| 548 | // Remove old times |
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| 549 | times.erase(times.begin(), it); |
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| 550 | |
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| 551 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); |
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| 552 | } |
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| 553 | |
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[1244] | 554 | /** |
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| 555 | * Static function that shows the console in game mode. |
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| 556 | */ |
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[1219] | 557 | void Orxonox::activateConsole() |
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[1038] | 558 | { |
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[1244] | 559 | // currently, the console shows itself when feeded with input. |
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[1219] | 560 | InputManager::setInputState(InputManager::IS_CONSOLE); |
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[1038] | 561 | } |
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| 562 | } |
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