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source: code/branches/ogre/src/orxonox/Orxonox.cc @ 1251

Last change on this file since 1251 was 1249, checked in by rgrieder, 17 years ago
  • added initialiser lists
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30 @file
31 @brief Orxonox Main Class
32 */
33
34// Precompiled Headers
35#include "OrxonoxStableHeaders.h"
36#include "Orxonox.h"
37
38//****** STD *******
39#include <deque>
40
41//****** OGRE ******
42#include <OgreFrameListener.h>
43#include <OgreOverlay.h>
44#include <OgreOverlayManager.h>
45#include <OgreRoot.h>
46#include <OgreTimer.h>
47#include <OgreWindowEventUtilities.h>
48
49//***** ORXONOX ****
50// util
51//#include "util/Sleep.h"
52#include "util/ArgReader.h"
53#include "util/ExprParser.h"
54
55// core
56#include "core/ConfigFileManager.h"
57#include "core/ConsoleCommand.h"
58#include "core/Debug.h"
59#include "core/Factory.h"
60#include "core/Loader.h"
61#include "core/Tickable.h"
62#include "core/InputBuffer.h"
63#include "core/InputManager.h"
64#include "core/TclBind.h"
65
66// audio
67#include "audio/AudioManager.h"
68
69// network
70#include "network/Server.h"
71#include "network/Client.h"
72
73// objects and tools
74#include "tools/Timer.h"
75#include "hud/HUD.h"
76#include "console/InGameConsole.h"
77
78// FIXME: is this really file scope?
79// globals for the server or client
80network::Client *client_g;
81network::Server *server_g;
82
83namespace orxonox
84{
85  ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None);
86  ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0);
87  ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0);
88  ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None);
89  class Testconsole : public InputBufferListener
90  {
91    public:
92      Testconsole(InputBuffer* ib) : ib_(ib) {}
93      void listen() const
94      {
95        std::cout << "> " << this->ib_->get() << std::endl;
96      }
97      void execute() const
98      {
99        std::cout << ">> " << this->ib_->get() << std::endl;
100        if (!CommandExecutor::execute(this->ib_->get()))
101          std::cout << "Error" << std::endl;
102        this->ib_->clear();
103      }
104      void hintandcomplete() const
105      {
106        std::cout << CommandExecutor::hint(this->ib_->get()) << std::endl;
107        this->ib_->set(CommandExecutor::complete(this->ib_->get()));
108      }
109      void clear() const
110      {
111        this->ib_->clear();
112      }
113      void removeLast() const
114      {
115        this->ib_->removeLast();
116      }
117      void exit() const
118      {
119        InputManager::setInputState(InputManager::IS_NORMAL);
120      }
121
122    private:
123      InputBuffer* ib_;
124  };
125
126  class Calculator
127  {
128  public:
129    static float calculate(const std::string& calculation)
130    {
131      ExprParser expr(calculation);
132      if (expr.getSuccess())
133      {
134        if (expr.getResult() == 42.0)
135          std::cout << "Greetings from the restaurant at the end of the universe." << std::endl;
136        // FIXME: insert modifier to display in full precision
137        std::cout << "Result is: " << expr.getResult() << std::endl;
138        if (expr.getRemains() != "")
139          std::cout << "Warning: Expression could not be parsed to the end! Remains: '"
140              << expr.getRemains() << "'" << std::endl;
141        return expr.getResult();
142      }
143      else
144      {
145        std::cout << "Cannot calculate expression: Parse error" << std::endl;
146        return 0;
147      }
148    }
149  };
150  ConsoleCommandShortcut(Calculator, calculate, AccessLevel::None);
151
152  /**
153    @brief Reference to the only instance of the class.
154  */
155  Orxonox *Orxonox::singletonRef_s = 0;
156
157  /**
158   * Create a new instance of Orxonox. Avoid doing any actual work here.
159   */
160  Orxonox::Orxonox() :
161    ogre_(&GraphicsEngine::getSingleton()),
162    //auMan_(0),
163    timer_(0),
164    // turn on frame smoothing by setting a value different from 0
165    frameSmoothingTime_(0.0f),
166    orxonoxConsole_(0),
167    orxonoxHUD_(0),
168    bAbort_(false),
169    timefactor_(1.0f),
170    mode_(STANDALONE),
171    serverIp_("")
172  {
173  }
174
175  /**
176   * Destruct Orxonox.
177   */
178  Orxonox::~Orxonox()
179  {
180    // keep in mind: the order of deletion is very important!
181    if (this->orxonoxHUD_)
182      delete this->orxonoxHUD_;
183    Loader::close();
184    InputManager::destroy();
185    //if (this->auMan_)
186    //  delete this->auMan_;
187    if (this->timer_)
188      delete this->timer_;
189    GraphicsEngine::getSingleton().destroy();
190
191    if (client_g)
192      delete client_g;
193    if (server_g)
194      delete server_g;
195  }
196
197  /**
198    Asks the mainloop nicely to abort.
199  */
200  void Orxonox::abortRequest()
201  {
202    COUT(3) << "*** Orxonox: Abort requested." << std::endl;
203    bAbort_ = true;
204  }
205
206  /**
207   * @return singleton reference
208   */
209  Orxonox* Orxonox::getSingleton()
210  {
211    if (!singletonRef_s)
212      singletonRef_s = new Orxonox();
213    return singletonRef_s;
214  }
215
216  /**
217    @brief Destroys the Orxonox singleton.
218  */
219  void Orxonox::destroySingleton()
220  {
221    if (singletonRef_s)
222      delete singletonRef_s;
223    singletonRef_s = 0;
224  }
225
226  /**
227   * initialization of Orxonox object
228   * @param argc argument counter
229   * @param argv list of argumenst
230   * @param path path to config (in home dir or something)
231   */
232  bool Orxonox::init(int argc, char **argv, std::string path)
233  {
234    //TODO: find config file (assuming executable directory)
235    //TODO: read config file
236    //TODO: give config file to Ogre
237    std::string mode;
238    std::string dataPath;
239
240    ArgReader ar(argc, argv);
241    ar.checkArgument("mode", mode, false);
242    ar.checkArgument("data", dataPath, false);
243    ar.checkArgument("ip", serverIp_, false);
244    if(ar.errorHandling())
245      return false;
246
247    COUT(3) << "*** Orxonox: Mode is " << mode << "." << std::endl;
248    if (mode == "client")
249      mode_ = CLIENT;
250    else if (mode == "server")
251      mode_ = SERVER;
252    else
253      mode_ = STANDALONE;
254
255    //if (mode_ == DEDICATED)
256      // TODO: decide what to do here
257    //else
258
259    // for playable server, client and standalone, the startup
260    // procedure until the GUI is identical
261
262    TclBind::getInstance().setDataPath(dataPath);
263    ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini");
264    Factory::createClassHierarchy();
265
266    if (!ogre_->setup(path))       // creates ogre root and other essentials
267      return false;
268
269    return true;
270  }
271
272  /**
273   * start modules
274   */
275  bool Orxonox::start()
276  {
277    //if (mode == DEDICATED)
278    // do something else
279    //else
280
281    if (!ogre_->loadRenderer())    // creates the render window
282      return false;
283
284    // Calls the InputManager which sets up the input devices.
285    // The render window width and height are used to set up the mouse movement.
286    if (!InputManager::initialise(ogre_->getWindowHandle(),
287          ogre_->getWindowWidth(), ogre_->getWindowHeight()))
288      return false;
289
290    // TODO: Spread this so that this call only initialises things needed for the GUI
291    if (!ogre_->initialiseResources())
292      return false;
293
294    // TOOD: load the GUI here
295    // set InputManager to GUI mode
296    InputManager::setInputState(InputManager::IS_GUI);
297    // TODO: run GUI here
298
299    // The following lines depend very much on the GUI output, so they're probably misplaced here..
300
301    InputManager::setInputState(InputManager::IS_NONE);
302
303    if (!loadPlayground())
304      return false;
305
306    switch (mode_)
307    {
308    case SERVER:
309      if (!serverLoad())
310        return false;
311      break;
312    case CLIENT:
313      if (!clientLoad())
314        return false;
315      break;
316    default:
317      if (!standaloneLoad())
318        return false;
319    }
320
321    InputManager::setInputState(InputManager::IS_NORMAL);
322
323    return startRenderLoop();
324  }
325
326  /**
327   * Loads everything in the scene except for the actual objects.
328   * This includes HUD, Console..
329   */
330  bool Orxonox::loadPlayground()
331  {
332    ogre_->createNewScene();
333
334          // Init audio
335    //auMan_ = new audio::AudioManager();
336    //auMan_->ambientAdd("a1");
337    //auMan_->ambientAdd("a2");
338    //auMan_->ambientAdd("a3");
339    //auMan->ambientAdd("ambient1");
340    //auMan_->ambientStart();
341
342    // Load the HUD
343    COUT(3) << "*** Orxonox: Loading HUD..." << std::endl;
344    Ogre::Overlay* hudOverlay = Ogre::OverlayManager::getSingleton().getByName("Orxonox/HUD1.2");
345    orxonoxHUD_ = new HUD();
346    orxonoxHUD_->setEnergyValue(20);
347    orxonoxHUD_->setEnergyDistr(20,20,60);
348    hudOverlay->show();
349
350    COUT(3) << "*** Orxonox: Loading Console..." << std::endl;
351    InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer"));
352    /*
353    Testconsole* console = new Testconsole(ib);
354    ib->registerListener(console, &Testconsole::listen, true);
355    ib->registerListener(console, &Testconsole::execute, '\r', false);
356    ib->registerListener(console, &Testconsole::hintandcomplete, '\t', true);
357    ib->registerListener(console, &Testconsole::clear, '§', true);
358    ib->registerListener(console, &Testconsole::removeLast, '\b', true);
359    ib->registerListener(console, &Testconsole::exit, (char)0x1B, true);
360    */
361    orxonoxConsole_ = new InGameConsole(ib);
362    ib->registerListener(orxonoxConsole_, &InGameConsole::listen, true);
363    ib->registerListener(orxonoxConsole_, &InGameConsole::execute, '\r', false);
364    ib->registerListener(orxonoxConsole_, &InGameConsole::hintandcomplete, '\t', true);
365    ib->registerListener(orxonoxConsole_, &InGameConsole::clear, '§', true);
366    ib->registerListener(orxonoxConsole_, &InGameConsole::removeLast, '\b', true);
367    ib->registerListener(orxonoxConsole_, &InGameConsole::exit, (char)0x1B, true);
368
369    return true;
370  }
371
372  /**
373   * Level loading method for server mode.
374   */
375  bool Orxonox::serverLoad()
376  {
377    COUT(2) << "Loading level in server mode" << std::endl;
378
379    server_g = new network::Server();
380
381    if (!loadScene())
382      return false;
383
384    server_g->open();
385
386    return true;
387  }
388
389  /**
390   * Level loading method for client mode.
391   */
392  bool Orxonox::clientLoad()
393  {
394    COUT(2) << "Loading level in client mode" << std::endl;\
395
396    if (serverIp_.compare("") == 0)
397      client_g = new network::Client();
398    else
399      client_g = new network::Client(serverIp_, NETWORK_PORT);
400
401    client_g->establishConnection();
402    client_g->tick(0);
403
404    return true;
405  }
406
407  /**
408   * Level loading method for standalone mode.
409   */
410  bool Orxonox::standaloneLoad()
411  {
412    COUT(2) << "Loading level in standalone mode" << std::endl;
413
414    if (!loadScene())
415      return false;
416
417    return true;
418  }
419
420  /**
421   * Helper method to load a level.
422   */
423  bool Orxonox::loadScene()
424  {
425    Level* startlevel = new Level("levels/sample.oxw");
426    Loader::open(startlevel);
427
428    return true;
429  }
430
431
432  /**
433    Main loop of the orxonox game.
434    About the loop: The design is almost exactly like the one in ogre, so that
435    if any part of ogre registers a framelisteners, it will still behave
436    correctly. Furthermore the time smoothing feature from ogre has been
437    implemented too. If turned on (see orxonox constructor), it will calculate
438    the dt_n by means of the recent most dt_n-1, dt_n-2, etc.
439  */
440  bool Orxonox::startRenderLoop()
441  {
442    // first check whether ogre root object has been created
443    if (Ogre::Root::getSingletonPtr() == 0)
444    {
445      COUT(2) << "*** Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl;
446      return false;
447    }
448    Ogre::Root& ogreRoot = Ogre::Root::getSingleton();
449
450
451    // Contains the times of recently fired events
452    // eventTimes[4] is the list for the times required for the fps counter
453    std::deque<unsigned long> eventTimes[4];
454    // Clear event times
455    for (int i = 0; i < 4; ++i)
456      eventTimes[i].clear();
457    // fill the fps time list with zeros
458    for (int i = 0; i < 50; i++)
459      eventTimes[3].push_back(0);
460
461    // use the ogre timer class to measure time.
462    if (!timer_)
463      timer_ = new Ogre::Timer();
464    timer_->reset();
465
466    COUT(3) << "*** Orxonox: Starting the main loop." << std::endl;
467          while (!bAbort_)
468          {
469                  // Pump messages in all registered RenderWindows
470      // This calls the WindowEventListener objects.
471      Ogre::WindowEventUtilities::messagePump();
472
473      // get current time
474      unsigned long now = timer_->getMilliseconds();
475      eventTimes[3].push_back(now);
476      eventTimes[3].erase(eventTimes[3].begin());
477
478      // create an event to pass to the frameStarted method in ogre
479      Ogre::FrameEvent evt;
480      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
481      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]);
482
483      // show the current time in the HUD
484      orxonoxHUD_->setTime((int)now, 0);
485      orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber());
486      if (eventTimes[3].back() - eventTimes[3].front() != 0)
487        orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front())));
488
489      // Iterate through all Tickables and call their tick(dt) function
490      for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it)
491        it->tick((float)evt.timeSinceLastFrame * this->timefactor_);
492      orxonoxConsole_->tick((float)evt.timeSinceLastFrame * this->timefactor_);
493
494      // don't forget to call _fireFrameStarted in ogre to make sure
495      // everything goes smoothly
496      ogreRoot._fireFrameStarted(evt);
497
498      // server still renders at the moment
499      //if (mode_ != SERVER)
500      ogreRoot._updateAllRenderTargets(); // only render in non-server mode
501
502      // get current time
503      now = timer_->getMilliseconds();
504
505      // create an event to pass to the frameEnded method in ogre
506      evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);
507      evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[2]);
508
509      // again, just to be sure ogre works fine
510      ogreRoot._fireFrameEnded(evt);
511          }
512
513    return true;
514  }
515
516  /**
517    Method for calculating the average time between recently fired events.
518    Code directly taken from OgreRoot.cc
519    @param now The current time in ms.
520    @param type The type of event to be considered.
521  */
522  float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> &times)
523  {
524    // Calculate the average time passed between events of the given type
525    // during the last frameSmoothingTime_ seconds.
526
527    times.push_back(now);
528
529    if(times.size() == 1)
530      return 0;
531
532    // Times up to frameSmoothingTime_ seconds old should be kept
533    unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f);
534
535    // Find the oldest time to keep
536    std::deque<unsigned long>::iterator it  = times.begin();
537    // We need at least two times
538    std::deque<unsigned long>::iterator end = times.end() - 2;
539
540    while(it != end)
541    {
542      if (now - *it > discardThreshold)
543        ++it;
544      else
545        break;
546    }
547
548    // Remove old times
549    times.erase(times.begin(), it);
550
551    return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000);
552  }
553
554  /**
555   * Static function that shows the console in game mode.
556   */
557  void Orxonox::activateConsole()
558  {
559    // currently, the console shows itself when feeded with input.
560    InputManager::setInputState(InputManager::IS_CONSOLE);
561  }
562}
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