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source: code/branches/ogre/src/orxonox/objects/Explosion.cc @ 1252

Last change on this file since 1252 was 1243, checked in by rgrieder, 17 years ago
  • rearranged function calls in Orxonox.cc has yet to be looked at clearly, commented and COUTed
  • works so far, but using 3 little hacks… in hacky classes
File size: 2.6 KB
RevLine 
[670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[670]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[786]29#include "OrxonoxStableHeaders.h"
[1039]30#include "Explosion.h"
[784]31
[708]32#include <OgreParticleSystem.h>
33#include <OgreSceneManager.h>
34#include <OgreSceneNode.h>
35
[1032]36#include "core/CoreIncludes.h"
[1052]37#include "core/Executor.h"
38
[742]39#include "util/Math.h"
[1032]40#include "GraphicsEngine.h"
41#include "particle/ParticleInterface.h"
[646]42
43namespace orxonox
44{
45    CreateFactory(Explosion);
46
47    Explosion::Explosion(WorldEntity* owner)
48    {
49        this->particle_ = 0;
50        this->lifetime_ = 0.4;
51
[1243]52        RegisterObject(Explosion);
53
[646]54        if (owner)
55        {
[1052]56            this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Explosion::destroyObject)));
[646]57
58            Vector3 position = owner->getNode()->getWorldPosition();
59
[1032]60            this->particle_ = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(), "explosion" + this->getName(), "Orxonox/treibwerk");
[646]61            this->particle_->getParticleSystem()->setParameter("local_space", "true");
62            this->particle_->newEmitter();
[664]63            this->particle_->setPositionOfEmitter(0, Vector3::ZERO);
64            this->particle_->setPositionOfEmitter(1, Vector3::ZERO);
65            this->particle_->setColour(ColourValue(1.0, 0.8, 0.2));
[646]66
[664]67            this->setPosition(position);
68            this->scale(2);
69
[646]70            this->particle_->addToSceneNode(this->getNode());
71        }
72    }
73
74    Explosion::~Explosion()
75    {
76        if (this->particle_)
77        {
78            this->particle_->detachFromSceneNode();
79            delete this->particle_;
80        }
81    };
82
83    void Explosion::destroyObject()
84    {
85        delete this;
86    }
87}
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