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source: code/branches/ogre/src/orxonox/objects/WorldEntity.cc @ 1252

Last change on this file since 1252 was 1243, checked in by rgrieder, 17 years ago
  • rearranged function calls in Orxonox.cc has yet to be looked at clearly, commented and COUTed
  • works so far, but using 3 little hacks… in hacky classes
File size: 8.3 KB
RevLine 
[513]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[513]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[670]23 *      Fabian 'x3n' Landau
[513]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[786]29#include "OrxonoxStableHeaders.h"
[1039]30#include "WorldEntity.h"
[784]31
[715]32#include <string>
[497]33#include <sstream>
34
[1209]35#include "tinyxml/tinyxml.h"
[1064]36#include "util/SubString.h"
[1032]37#include "core/CoreIncludes.h"
38#include "GraphicsEngine.h"
[871]39#include "core/XMLPort.h"
[497]40
41namespace orxonox
42{
43    CreateFactory(WorldEntity);
44
45    unsigned int WorldEntity::worldEntityCounter_s = 0;
46
47    WorldEntity::WorldEntity()
48    {
49        this->bStatic_ = true;
50        this->velocity_ = Vector3(0, 0, 0);
51        this->acceleration_ = Vector3(0, 0, 0);
52        this->rotationAxis_ = Vector3(0, 1, 0);
53        this->rotationRate_ = 0;
54        this->momentum_ = 0;
[1056]55
[1243]56        RegisterObject(WorldEntity);
57
[1032]58        if (GraphicsEngine::getSingleton().getSceneManager())
[1021]59        {
60          std::ostringstream name;
61          name << (WorldEntity::worldEntityCounter_s++);
62          this->setName("WorldEntity" + name.str());
[1032]63          this->node_ = GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->createChildSceneNode(this->getName());
[1056]64
[1021]65          registerAllVariables();
66        }
67        else
68        {
69          this->node_ = 0;
70        }
[497]71    }
72
73    WorldEntity::~WorldEntity()
74    {
75    }
76
77    void WorldEntity::tick(float dt)
78    {
79        if (!this->bStatic_)
80        {
81            this->velocity_ += (dt * this->acceleration_);
[643]82            this->translate(dt * this->velocity_, Ogre::Node::TS_LOCAL);
[497]83
84            this->rotationRate_ += (dt * this->momentum_);
85            this->rotate(this->rotationAxis_, dt * this->rotationRate_);
86        }
87    }
[583]88
89    void WorldEntity::loadParams(TiXmlElement* xmlElem)
90    {
[871]91
[583]92        BaseObject::loadParams(xmlElem);
[1021]93        create();
[871]94/*
[622]95        if (xmlElem->Attribute("position"))
96        {
[715]97            std::vector<std::string> pos = tokenize(xmlElem->Attribute("position"),",");
[622]98            float x, y, z;
99            String2Number<float>(x, pos[0]);
100            String2Number<float>(y, pos[1]);
101            String2Number<float>(z, pos[2]);
102            this->setPosition(x, y, z);
103        }
[589]104
[622]105        if (xmlElem->Attribute("direction"))
106        {
[715]107            std::vector<std::string> pos = tokenize(xmlElem->Attribute("direction"),",");
[622]108            float x, y, z;
109            String2Number<float>(x, pos[0]);
110            String2Number<float>(y, pos[1]);
111            String2Number<float>(z, pos[2]);
112            this->setDirection(x, y, z);
113        }
[589]114
[595]115        if (xmlElem->Attribute("yaw") || xmlElem->Attribute("pitch") || xmlElem->Attribute("roll"))
116        {
117            float yaw = 0.0, pitch = 0.0, roll = 0.0;
118            if (xmlElem->Attribute("yaw"))
119                String2Number<float>(yaw,xmlElem->Attribute("yaw"));
120
121            if (xmlElem->Attribute("pitch"))
122                String2Number<float>(pitch,xmlElem->Attribute("pitch"));
123
124            if (xmlElem->Attribute("roll"))
125                String2Number<float>(roll,xmlElem->Attribute("roll"));
126
127            this->yaw(Degree(yaw));
128            this->pitch(Degree(pitch));
129            this->roll(Degree(roll));
130        }
131
[622]132        if (xmlElem->Attribute("scale"))
133        {
[715]134            std::string scaleStr = xmlElem->Attribute("scale");
[622]135            float scale;
136            String2Number<float>(scale, scaleStr);
137            this->setScale(scale);
138        }
139
140        if (xmlElem->Attribute("rotationAxis"))
141        {
[715]142            std::vector<std::string> pos = tokenize(xmlElem->Attribute("rotationAxis"),",");
[622]143            float x, y, z;
144            String2Number<float>(x, pos[0]);
145            String2Number<float>(y, pos[1]);
146            String2Number<float>(z, pos[2]);
147            this->setRotationAxis(x, y, z);
148        }
149
150        if (xmlElem->Attribute("rotationRate"))
151        {
152            float rotationRate;
153            String2Number<float>(rotationRate, xmlElem->Attribute("rotationRate"));
154            this->setRotationRate(Degree(rotationRate));
155            if (rotationRate != 0)
156                this->setStatic(false);
157        }
158
[630]159        create();
[871]160*/
161    }
[643]162
[871]163    void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll)
164    {
165        this->yaw(yaw);
166        this->pitch(pitch);
167        this->roll(roll);
[583]168    }
169
[871]170    /**
171        @brief XML loading and saving.
172        @param xmlelement The XML-element
173        @param loading Loading (true) or saving (false)
174        @return The XML-element
175    */
[1052]176    void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[871]177    {
[1052]178        BaseObject::XMLPort(xmlelement, mode);
[871]179
[1052]180        XMLPortParam(WorldEntity, "position", setPositionLoader2, getPosition, xmlelement, mode);
181        XMLPortParamLoadOnly(WorldEntity, "direction", setDirectionLoader, xmlelement, mode);
182        XMLPortParamLoadOnly(WorldEntity, "yawpitchroll", setYawPitchRoll, xmlelement, mode);
183        XMLPortParam(WorldEntity, "scale", setTotalScale, getScale, xmlelement, mode);
184        XMLPortParam(WorldEntity, "rotationAxis", setRotationAxisLoader, getRotationAxis, xmlelement, mode);
185        XMLPortParam(WorldEntity, "rotationRate", setRotationRate, getRotationRate, xmlelement, mode);
[871]186
[1052]187        XMLPortObject(WorldEntity, WorldEntity, "attached", attachWorldEntity, getAttachedWorldEntity, xmlelement, mode, false, true);
[871]188    }
189
[643]190
[583]191    void WorldEntity::registerAllVariables()
192    {
[1021]193      // register coordinates
[630]194      registerVar( (void*) &(this->getPosition().x), sizeof(this->getPosition().x), network::DATA);
195      registerVar( (void*) &(this->getPosition().y), sizeof(this->getPosition().y), network::DATA);
196      registerVar( (void*) &(this->getPosition().z), sizeof(this->getPosition().z), network::DATA);
197      // register orientation
198      registerVar( (void*) &(this->getOrientation().w), sizeof(this->getOrientation().w), network::DATA);
199      registerVar( (void*) &(this->getOrientation().x), sizeof(this->getOrientation().x), network::DATA);
200      registerVar( (void*) &(this->getOrientation().y), sizeof(this->getOrientation().y), network::DATA);
[1021]201      registerVar( (void*) &(this->getOrientation().z), sizeof(this->getOrientation().z), network::DATA);
[630]202      // not needed at the moment, because we don't have prediction yet
[1021]203      // register velocity_
[630]204      registerVar( (void*) &(this->getVelocity().x), sizeof(this->getVelocity().x), network::DATA);
205      registerVar( (void*) &(this->getVelocity().y), sizeof(this->getVelocity().y), network::DATA);
206      registerVar( (void*) &(this->getVelocity().z), sizeof(this->getVelocity().z), network::DATA);
207      // register rotationAxis/rate
208      registerVar( (void*) &(this->getRotationRate()), sizeof(this->getRotationRate()), network::DATA);
209      registerVar( (void*) &(this->getRotationAxis().x), sizeof(this->getRotationAxis().x), network::DATA);
210      registerVar( (void*) &(this->getRotationAxis().y), sizeof(this->getRotationAxis().y), network::DATA);
[1021]211      registerVar( (void*) &(this->getRotationAxis().z), sizeof(this->getRotationAxis().z), network::DATA);
[565]212    }
[871]213
214    void WorldEntity::attachWorldEntity(WorldEntity* entity)
215    {
216        this->attachedWorldEntities_.push_back(entity);
217    }
218
[1052]219    const WorldEntity* WorldEntity::getAttachedWorldEntity(unsigned int index) const
[871]220    {
221        if (index < this->attachedWorldEntities_.size())
222            return this->attachedWorldEntities_[index];
223        else
224            return 0;
225    }
[497]226}
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