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source: code/branches/ogre/src/orxonox/tools/Timer.cc @ 1244

Last change on this file since 1244 was 1243, checked in by rgrieder, 17 years ago
  • rearranged function calls in Orxonox.cc has yet to be looked at clearly, commented and COUTed
  • works so far, but using 3 little hacks… in hacky classes
File size: 3.7 KB
RevLine 
[890]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[890]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
[1062]30#include "Timer.h"
31
[1052]32#include "core/Executor.h"
33#include "core/CoreIncludes.h"
34#include "core/ConsoleCommand.h"
35#include "core/CommandExecutor.h"
[890]36
[852]37namespace orxonox
38{
[1052]39    ConsoleCommandShortcutExtern(delay, AccessLevel::None);
40
[852]41    /**
[1052]42        @brief Calls a console command after 'delay' seconds.
43        @param delay The delay in seconds
44        @param command The console command
45    */
46    void delay(float delay, const std::string& command)
47    {
48        StaticTimer *delaytimer = new StaticTimer();
49        ExecutorStatic* delayexecutor = createExecutor(createFunctor(&executeDelayedCommand));
50        delayexecutor->setDefaultValues(delaytimer, command);
51        delaytimer->setTimer(delay, false, delayexecutor);
52    }
53
54    /**
55        @brief Executes the command.
56        @param timer The timer to destroy after the command-execution
57        @param command The command to execute
58    */
59    void executeDelayedCommand(StaticTimer* timer, const std::string& command)
60    {
61        CommandExecutor::execute(command);
62        delete timer;
63    }
64
65    /**
[852]66        @brief Constructor: Sets the default-values.
67    */
68    TimerBase::TimerBase()
69    {
[1052]70        this->executor_ = 0;
[852]71        this->interval_ = 0;
72        this->bLoop_ = false;
73        this->bActive_ = false;
74
75        this->time_ = 0;
[1243]76
77        RegisterRootObject(TimerBase);
[852]78    }
[1021]79
80    /**
[1052]81        @brief Deletes the executor.
82    */
83    TimerBase::~TimerBase()
84    {
[1243]85      if (this->executor_)
86          delete this->executor_;
[1052]87    }
88
89    /**
90        @brief Executes the executor.
91    */
92    void TimerBase::run() const
93    {
94        (*this->executor_)();
95    }
96
97    /**
[1021]98        @brief Updates the timer before the frames are rendered.
99    */
100    void TimerBase::tick(float dt)
101    {
102        if (this->bActive_)
103        {
104            // If active: Decrease the timer by the duration of the last frame
105            this->time_ -= dt;
106
107            if (this->time_ <= 0)
108            {
109                // It's time to call the function
110                if (this->bLoop_)
[1063]111                {
112                    this->time_ += this->interval_; // Q: Why '+=' and not '='? A: Think about it. It's more accurate like that. Seriously.
113                    while (this->time_ <= 0)
114                    {
115                        // The interval was shorter than one tick, so execute the function more than once
116                        this->run();
117                        this->time_ += this->interval_;
118                    }
119                }
[1021]120                else
121                    this->stopTimer(); // Stop the timer if we don't want to loop
122
123                this->run();
124            }
125        }
126    }
[852]127}
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