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source: code/branches/ogre1.9/data/levels/Spacerace2.oxw @ 11752

Last change on this file since 11752 was 11128, checked in by landauf, 9 years ago

let Planet inherit from Model to avoid code duplication (especially lod levels).
since model is a static entity, all planets with rotation and/or dynamic physics need to be attached to a movableentity now.

  • Property svn:eol-style set to native
File size: 9.3 KB
RevLine 
[8944]1<LevelInfo
[9003]2 name = "Spacerace 2"
3 description = "New Spacerace with Multiple Paths."
4 tags = "gametype"
5 screenshot = "spacerace2.png"
[8944]6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12
13  include("templates/spaceshipAssff.oxt")
[9348]14
[8944]15?>
16
[9939]17
[8944]18<?lua
19  include("templates/spaceshipAssff2.oxt")
20  include("templates/spaceshipPirate.oxt")
21?>
22
23<Level
24 name         = "Spacerace2"
25 description  = "Just a few tests"
[10624]26 plugins = gametypes
27 gametype = SpaceRace
[8944]28>
29  <templates>
30    <Template link=lodtemplate_default />
31  </templates>
32  <?lua include("includes/notifications.oxi") ?>
33
34  <Scene
35    ambientlight = "0.8, 0.8, 0.8"
36    skybox       = "Orxonox/Starbox"
37  >
38
39    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
40
[8959]41
[9348]42    <SpaceRaceManager>
43        <checkpoints>
44            <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="1,2,-1">
45                <attached>
46                    <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
47                </attached>
48                <collisionShapes>
49                    <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
50                    <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
51                    <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
52                    <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
53                </collisionShapes>
54            </RaceCheckPoint>
[8959]55
[9348]56            <RaceCheckPoint name="checkpoint2" position="0,2100,2300" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="3,-1,-1">
57                <attached>
58                    <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
59                </attached>
60                <collisionShapes>
61                    <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
62                    <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
63                    <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
64                    <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
65                </collisionShapes>
66            </RaceCheckPoint>
[8959]67
[9348]68            <RaceCheckPoint name="checkpoint3" position="0,700,2700" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
69                <attached>
70                    <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
71                </attached>
72                <collisionShapes>
73                    <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
74                    <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
75                    <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
76                    <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
77                </collisionShapes>
78            </RaceCheckPoint>
[8944]79
[9348]80            <RaceCheckPoint name="checkpoint4" position="0,-400,300" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="true">
81                <attached>
82                    <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
83                </attached>
84                <collisionShapes>
85                    <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
86                    <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
87                    <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
88                    <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
89                </collisionShapes>
90            </RaceCheckPoint>
91        </checkpoints>
92    </SpaceRaceManager>
93
94
95    <SpaceShip position="0,0,200" lookat="0,0,0">
[8968]96      <templates>
97        <Template link=spaceshipassff />
98      </templates>
99      <controller>
[8983]100        <WaypointPatrolController alertnessradius=0 team=10>
[8968]101          <waypoints>
[8979]102            <Model mesh="cube.mesh" scale=0 position="0,-2000,1000" />
103            <Model mesh="cube.mesh" scale=0 position="0,2100,2300" />
104            <Model mesh="cube.mesh" scale=0 position="0,-400,300" />
[8968]105          </waypoints>
106        </WaypointPatrolController>
107      </controller>
108    </SpaceShip>
[8944]109
[8971]110    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
[9939]111       
112        <!-- SOUNDS & MUSIC -->
113    <WorldSound name="scoreSound" position="-200,0,0" source="sounds/ReadyGo.ogg" >
114      <events>
115        <play>
116          <EventListener event="start" />
117        </play>
118      </events>
119    </WorldSound>
120    <DistanceTrigger name="start" position="-200,0,0"  target="Pawn" distance=100 stayActive="true" delay=0.5 />
121   
122    <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true" />
[8944]123
[8979]124    <!-- ------------------Planet----------------- -->
[11128]125    <MovableEntity position="0,0,0" scale=300 pitch=-90 rotationaxis="8,1,0" rotationrate="1">
126      <attached>
127        <Planet mesh="iceplanet.mesh" atmosphere="atmosphere1" atmospheresize=224.0f imagesize=1024.0f />
128      </attached>
129    </MovableEntity>
[8979]130    <StaticEntity position="0,0,0" collisionType=static>
131        <collisionShapes>
132            <SphereCollisionShape radius="399" />
133        </collisionShapes>
134    </StaticEntity>
[8944]135
[8979]136    <!-- ---------------asteroid ellipse----------------- -->
137    <?lua
138    max = 20
139    for i = 0, max, 1
140    do
141    y = math.sin(i/max*6)*2000
142    z = math.cos(i/max*6)*2500
143    x = 0
144    ?>
145    <?lua
146    for k = 1, 15, 1
147    do
148    j = math.random()
149    ?>
150
151    <MovableEntity
152      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
153      collisionType = "dynamic"
154      linearDamping = "0.5"
155      angularDamping = "0.01"
156      collisiondamage = "0.01"
157      enablecollisiondamage = "true"
158      scale="<?lua print(j * 5) ?>" >
159      <attached>
160        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
161      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
162            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
163          </attached> <?lua end ?>
164        </Model>
165      </attached>
166      <collisionShapes>
167        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
168      </collisionShapes>
169    </MovableEntity>
170    <?lua
171    end
172    ?>
173    <?lua end ?>
174
175    <!-- ---------------ForceFields----------------- -->
176    <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
177        <MovableEntity position="0,-400,2700">
178            <attached>
179                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
180                <?lua for i=0,15,1 do ?>
181                    <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
182                    <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
183                <?lua end ?>
184                </attached>
185        </MovableEntity>
186
187     <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
188        <MovableEntity position="0,2500,2000">
189            <attached>
190                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
191                <?lua for i=0,15,1 do ?>
192                    <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
193                    <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
194                <?lua end ?>
195                </attached>
196        </MovableEntity>
197
198    <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
199        <MovableEntity position="0,1300,-800">
200            <attached>
201                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
202                <?lua for i=0,20,1 do ?>
203                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
204                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
205                <?lua end ?>
206                </attached>
207        </MovableEntity>
208
209    <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
210        <MovableEntity position="0,-1400,-700">
211            <attached>
212                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
213                <?lua for i=0,15,1 do ?>
214                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
215                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
216                <?lua end ?>
217                </attached>
218        </MovableEntity>
219
220
[9348]221
[8944]222  </Scene>
223</Level>
224
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