1 | <!-- NEW FEATURES: |
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2 | - Three new Spaceships: collateralDamage; planetDestroyer; lightEscortship; |
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3 | - Shaders (not included here, since the ogre plugin is missing on Ubuntu) |
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4 | - Sound Effects (not included) |
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5 | - Animation (not included) |
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6 | - HUD aiming assistant |
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7 | - Turret |
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8 | - Racing Bots |
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9 | --> |
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10 | <LevelInfo |
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11 | name = "Presentation HS 2012" |
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12 | description = "New Features: new Spaceships, Racing AI, HUD Aiming Assistant, Turret, Shaders, Sound Effects" |
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13 | tags = "presentation" |
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14 | screenshot = "emptylevel.png" |
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15 | /> |
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16 | |
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17 | <?lua |
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18 | include("stats.oxo") |
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19 | include("HUDTemplates3.oxo") |
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20 | include("templates/lodInformation.oxt") |
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21 | include("templates/pickupRepresentationTemplates.oxt") |
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22 | ?> |
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23 | |
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24 | <?lua |
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25 | include("templates/spaceshipAssff.oxt") |
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26 | include("templates/spaceshipPirate.oxt") |
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27 | include("templates/spaceshipEscort.oxt") |
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28 | include("templates/bigship.oxt") |
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29 | include("templates/spaceshipTurret.oxt") |
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30 | include("templates/spaceshipCollateralDamage.oxt") |
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31 | ?> |
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32 | |
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33 | <Level |
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34 | plugins = gametypes |
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35 | gametype = SpaceRace |
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36 | > |
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37 | <templates> |
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38 | <Template link=lodtemplate_default /> |
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39 | </templates> |
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40 | <?lua include("includes/notifications.oxi") ?> |
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41 | |
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42 | <NotificationQueueCEGUI |
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43 | name="narrative" |
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44 | targets="simpleNotification" |
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45 | size=1 |
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46 | displayTime=30 |
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47 | position="0.2, 0, 0.1, 0" |
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48 | fontSize="24" |
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49 | fontColor="0.3, 1, 0.2, 0.8" |
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50 | alignment="HorzCentred" |
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51 | displaySize="0.6, 0, 0, 0" |
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52 | /> |
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53 | |
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54 | <Scene |
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55 | ambientlight = "0.8, 0.8, 0.8" |
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56 | skybox = "Orxonox/skyBoxMoreNebula" |
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57 | > <!-- Orxonox/Starbox --> |
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58 | <?lua |
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59 | include("includes/pickups.oxi") |
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60 | ?> |
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61 | |
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62 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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63 | <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> |
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64 | <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /--> |
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65 | <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> |
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66 | <!--SpawnPoint team=0 position="6000,0,2000" lookat="1,1,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> |
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67 | |
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68 | <SpaceRaceManager> |
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69 | <checkpoints> |
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70 | <RaceCheckPoint name="checkpoint1" position="000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="0" islast="false" nextcheckpoints="1,2,3"> |
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71 | <attached> |
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72 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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73 | </attached> |
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74 | </RaceCheckPoint> |
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75 | <!--- first three alternative paths ---> |
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76 | <RaceCheckPoint name="checkpoint2" position="1300,0,-800" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="1" islast="false" nextcheckpoints="7,-1,-1"> |
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77 | <attached> |
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78 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90/> |
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79 | </attached> |
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80 | </RaceCheckPoint> |
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81 | |
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82 | <RaceCheckPoint name="checkpoint3" position="1200,-400,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="2" islast="false" nextcheckpoints="4,-1,-1"> |
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83 | <attached> |
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84 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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85 | </attached> |
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86 | </RaceCheckPoint> |
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87 | |
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88 | <RaceCheckPoint name="checkpoint4" position="1200,100,700" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="3" islast="false" nextcheckpoints="5,-1,-1"> |
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89 | <attached> |
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90 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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91 | </attached> |
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92 | </RaceCheckPoint> |
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93 | |
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94 | <!--- second three alternative paths ---> |
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95 | <RaceCheckPoint name="checkpoint5" position="2000,0,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="4" islast="false" nextcheckpoints="7,8,-1"> |
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96 | <attached> |
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97 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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98 | </attached> |
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99 | </RaceCheckPoint> |
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100 | |
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101 | <RaceCheckPoint name="checkpoint6" position="2000,-500,400" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="5" islast="false" nextcheckpoints="9,-1,-1"> |
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102 | <attached> |
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103 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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104 | </attached> |
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105 | </RaceCheckPoint> |
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106 | |
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107 | |
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108 | <!--- third generation ---> |
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109 | |
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110 | <RaceCheckPoint name="checkpoint7" position="5000,0,-3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="6" islast="false" nextcheckpoints="11,-1,-1"> |
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111 | <attached> |
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112 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=135 /> |
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113 | </attached> |
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114 | </RaceCheckPoint> |
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115 | |
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116 | <RaceCheckPoint name="checkpoint8" position="3500,800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="7" islast="false" nextcheckpoints="10,-1,-1"> |
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117 | <attached> |
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118 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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119 | </attached> |
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120 | </RaceCheckPoint> |
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121 | |
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122 | <RaceCheckPoint name="checkpoint9" position="3500,-800,0" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="8" islast="false" nextcheckpoints="10,-1,-1"> |
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123 | <attached> |
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124 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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125 | </attached> |
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126 | </RaceCheckPoint> |
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127 | |
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128 | <RaceCheckPoint name="checkpoint10" position="3500,0,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1"> |
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129 | <attached> |
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130 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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131 | </attached> |
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132 | </RaceCheckPoint> |
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133 | |
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134 | <!-- Intermediate Solo Gate --> |
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135 | <RaceCheckPoint name="checkpoint11" position="4500,0,-100" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> |
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136 | <attached> |
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137 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=90 /> |
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138 | </attached> |
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139 | </RaceCheckPoint> |
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140 | |
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141 | <!---- First Common Point ----> |
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142 | <RaceCheckPoint name="checkpoint12" position="6000,0,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="11" islast="false" nextcheckpoints="12,14,-1"> |
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143 | <attached> |
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144 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=45 /> |
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145 | </attached> |
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146 | </RaceCheckPoint> |
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147 | |
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148 | <!-- Two Paths (1) --> |
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149 | <RaceCheckPoint name="checkpoint13" position="7500,-1500,2500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="12" islast="false" nextcheckpoints="14,-1,-1"> |
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150 | <attached> |
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151 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> |
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152 | </attached> |
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153 | </RaceCheckPoint> |
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154 | |
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155 | <RaceCheckPoint name="checkpoint14" position="7500,-1500,1500" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="13" islast="false" nextcheckpoints="15,-1,-1"> |
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156 | <attached> |
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157 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=90 /> |
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158 | </attached> |
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159 | </RaceCheckPoint> |
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160 | |
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161 | <!-- Two Paths (2) --> |
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162 | <RaceCheckPoint name="checkpoint15" position="9000,-3000, 3000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="14" islast="false" nextcheckpoints="16,-1,-1"> |
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163 | <attached> |
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164 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=130 roll=1 /> |
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165 | </attached> |
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166 | </RaceCheckPoint> |
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167 | |
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168 | <RaceCheckPoint name="checkpoint16" position="9000,-3000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="15" islast="false" nextcheckpoints="16,-1,-1"> |
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169 | <attached> |
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170 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=110 /> |
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171 | </attached> |
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172 | </RaceCheckPoint> |
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173 | |
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174 | <!-- GOAL --> |
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175 | <RaceCheckPoint name="checkpoint17" position="12000,-4000,2000" direction="0,-1,1" collisionType="static" scale="1" distance="100" checkpointindex="16" islast="true"> |
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176 | <attached> |
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177 | <Model mass="50" scale="6" mesh="BigSpacegate.mesh" yaw=100 pitch=135 /> |
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178 | </attached> |
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179 | </RaceCheckPoint> |
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180 | </checkpoints> |
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181 | </SpaceRaceManager> |
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182 | |
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183 | |
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184 | <!-- Simplify paths --> |
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185 | <!-- PORTALS --> |
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186 | |
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187 | <Template name=PortalDefault> |
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188 | <PortalEndPoint> |
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189 | <attached> |
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190 | <Billboard material="Portals/Default" scale="3"/> |
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191 | </attached> |
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192 | </PortalEndPoint> |
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193 | </Template> |
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194 | |
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195 | <PortalEndPoint position="2000,0,-1000" id="3" distance="60" target="MobileEntity" design="PortalDefault" /> |
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196 | <PortalEndPoint position="4500,0,-3400" id="4" distance="60" target="MobileEntity" design="PortalDefault" /> |
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197 | <PortalLink fromID="3" toID="4" /> |
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198 | <PortalLink fromID="4" toID="3" /> |
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199 | |
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200 | |
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201 | <!-- ForceField --> |
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202 | 800,400,0 |
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203 | <ForceField position="1200,-400,0" direction="8,4,0" diameter=500 velocity=2000 length=500 /> |
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204 | <MovableEntity position="1200,-400,0"> |
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205 | <attached> |
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206 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.1,0.1,0.1" scale=1/> |
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207 | <?lua for i=0,4,1 do ?> |
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208 | <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,-100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/> |
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209 | <Billboard position="<?lua print(i*200) ?>,<?lua print(i*100) ?>,100" material="Examples/Flare" colour="0.1,0.1,0.1" scale=1/> |
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210 | <?lua end ?> |
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211 | </attached> |
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212 | </MovableEntity> |
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213 | |
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214 | |
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215 | <!-- Pickup --> |
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216 | <PickupSpawner pickup=smallspeedpickup position="5300,0,-2300" triggerDistance="60" respawnTime="10" maxSpawnedItems="99" scale="12" /> |
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217 | |
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218 | |
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219 | <!--- SCENERY ---> |
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220 | <!-- @Objects: HYDROGEN FARMER--> |
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221 | <StaticEntity position="5700,0,-3700" mass=10000 > |
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222 | <attached> |
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223 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> |
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224 | <ParticleEmitter position="0,0,0" source="Orxonox/ThrusterFire" scale=1.2 /> |
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225 | <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245" /> |
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226 | <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 /> |
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227 | <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 /> |
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228 | <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" /> |
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229 | <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50" yaw=-120/> |
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230 | <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/> |
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231 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" /> |
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232 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/> |
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233 | <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/> |
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234 | <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 /> |
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235 | <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" /> |
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236 | <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/> |
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237 | <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/> |
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238 | <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/> |
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239 | <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/> |
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240 | <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/> --> |
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241 | </attached> |
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242 | <collisionShapes> |
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243 | <BoxCollisionShape position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> |
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244 | <BoxCollisionShape position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> |
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245 | <BoxCollisionShape position="290,0,480" halfExtents="115,100,245" yaw=-240 /> |
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246 | <BoxCollisionShape position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> |
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247 | <BoxCollisionShape position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> |
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248 | <BoxCollisionShape position="140,0,240" halfExtents="163,50,50" yaw=-240 /> |
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249 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> |
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250 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-120 /> |
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251 | <BoxCollisionShape position="0,530,0" halfExtents="172,52,298" yaw=-240 /> |
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252 | <BoxCollisionShape position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> |
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253 | <BoxCollisionShape position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> |
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254 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> |
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255 | <BoxCollisionShape position="100,100,-173" halfExtents="43,50,26" yaw=30 /> |
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256 | <BoxCollisionShape position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> |
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257 | <BoxCollisionShape position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> |
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258 | <BoxCollisionShape position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> |
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259 | </collisionShapes> |
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260 | </StaticEntity> |
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261 | |
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262 | <StaticEntity position="2800,0,0" mass=10000 pitch=0 roll=45 yaw=240 > |
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263 | <attached> |
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264 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsBody.mesh" /> |
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265 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseL.mesh" /> |
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266 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsDuseR.mesh" /> |
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267 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelV.mesh" /> |
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268 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsKuppelK.mesh" /> |
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269 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntL.mesh" /> |
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270 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsAntR.mesh" /> |
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271 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsGarage.mesh" /> |
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272 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=40 mesh="bsStation.mesh" /> |
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273 | |
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274 | <BlinkingBillboard position="20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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275 | <BlinkingBillboard position="-20,-24,160" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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276 | <BlinkingBillboard position="20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 /> |
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277 | <BlinkingBillboard position="-20,-25,190" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=40 quadratic=1 /> |
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278 | <BlinkingBillboard position="20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 /> |
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279 | <BlinkingBillboard position="-20,-25,220" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=80 quadratic=0 /> |
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280 | <BlinkingBillboard position="20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 /> |
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281 | <BlinkingBillboard position="-20,-26,250" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=120 quadratic=0 /> |
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282 | <BlinkingBillboard position="20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 /> |
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283 | <BlinkingBillboard position="-20,-26,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=160 quadratic=0 /> |
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284 | <BlinkingBillboard position="29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 /> |
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285 | <BlinkingBillboard position="-29,-35,142" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.2 frequency=30 phase=0 quadratic=0 /> |
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286 | </attached> |
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287 | </StaticEntity> |
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288 | |
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289 | <!-- Docking --> |
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290 | <Dock position="2830,20,50" roll=0 yaw=0 > |
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291 | <animations> |
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292 | <MoveToDockingTarget target="destroyer" /> |
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293 | </animations> |
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294 | <effects> |
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295 | <DockToShip target="spaceShip" /> |
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296 | </effects> |
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297 | <events> |
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298 | <execute> |
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299 | <EventListener event="dockMe" /> |
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300 | </execute> |
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301 | <activity> |
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302 | <EventListener event=notGameEnd /> |
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303 | </activity> |
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304 | </events> |
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305 | <attached> |
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306 | <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> |
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307 | <BlinkingBillboard position="10,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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308 | <BlinkingBillboard position="20,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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309 | <BlinkingBillboard position="30,0,0" material="Examples/Flare" colour="1, 0.3, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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310 | <BlinkingBillboard position="0,10,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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311 | <BlinkingBillboard position="0,20,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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312 | <BlinkingBillboard position="0,30,0" material="Examples/Flare" colour="0.3, 1, 1, 0.1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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313 | <BlinkingBillboard position="0,0,10" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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314 | <BlinkingBillboard position="0,0,20" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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315 | <BlinkingBillboard position="0,0,30" material="Examples/Flare" colour="0.3, 0.3, 1, 1" amplitude=0.2 frequency=0.4 phase=0 quadratic=1 /> |
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316 | <DistanceTrigger position="0,0,0" distance="200" target="Pawn" |
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317 | beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" |
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318 | /> |
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319 | </attached> |
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320 | |
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321 | </Dock> |
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322 | <SpaceShip |
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323 | template = "spaceshipcollateraldamage" |
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324 | team = "0" |
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325 | position = "2890,-40,6" |
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326 | orientation = "-0.14, 0.68, 0.68, 0.223" |
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327 | lookat = "0,0,0" |
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328 | roll = "180" |
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329 | name = "collateralDamage" |
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330 | radarname = "Collateral Damage" > |
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331 | <!-- |
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332 | pitch = "90" |
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333 | yaw = "0"--> |
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334 | <attached> |
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335 | <DockingTarget name="spaceShip" /> |
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336 | <DistanceTriggerBeacon name="bcnDestroyer" /> |
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337 | <DockingTarget name="destroyer" /> |
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338 | </attached> |
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339 | </SpaceShip> |
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340 | |
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341 | <!-- triple large belt around the planet --> |
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342 | <?lua |
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343 | dofile("includes/asteroidField.lua") |
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344 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) |
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345 | ?> |
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346 | <?lua |
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347 | dofile("includes/asteroidField.lua") |
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348 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) |
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349 | ?> |
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350 | <?lua |
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351 | dofile("includes/asteroidField.lua") |
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352 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) |
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353 | ?> |
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354 | |
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355 | <MovableEntity |
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356 | position="15000,0,-1000" |
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357 | scale="5000" |
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358 | collisionType="dynamic" |
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359 | linearDamping="0.8" |
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360 | angularDamping="0" |
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361 | mass="10000000" |
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362 | pitch="0" |
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363 | rotationaxis="1,0,0" |
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364 | rotationrate="1.0" |
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365 | collisiondamage = 2 |
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366 | enablecollisiondamage = true |
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367 | > |
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368 | <attached> |
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369 | <Planet |
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370 | mesh="planets/ganymede.mesh" |
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371 | atmosphere="atmosphere1" |
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372 | atmospheresize="80.0f" |
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373 | imagesize="1024.0f" |
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374 | > |
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375 | <attached> |
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376 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
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377 | </attached> |
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378 | </Planet> |
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379 | </attached> |
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380 | <collisionShapes> |
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381 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
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382 | </collisionShapes> |
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383 | </MovableEntity> |
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384 | |
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385 | <StaticEntity position="6750,-750,2000" yaw=0 pitch=0> |
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386 | <attached> |
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387 | <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" /> |
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388 | <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" /> |
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389 | <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" /> |
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390 | <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" /> |
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391 | <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" /> |
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392 | </attached> |
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393 | </StaticEntity> |
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394 | <SpaceShip position="6750,-740,2000" pitch="90" yaw="0" roll="0" radarname="Automatic Turret"> |
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395 | <templates> |
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396 | <Template link=spaceshipturret /> |
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397 | </templates> |
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398 | <controller> |
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399 | <WaypointPatrolController alertnessradius=1000 team=10> |
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400 | </WaypointPatrolController> |
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401 | </controller> |
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402 | </SpaceShip> |
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403 | |
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404 | |
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405 | <!--- Some Randomn Asteroids ---> |
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406 | <?lua |
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407 | for i = 1, 250, 1 |
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408 | do |
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409 | j = math.random() |
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410 | ?> |
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411 | |
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412 | <MovableEntity |
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413 | position = "<?lua print(math.random()* 15000 - 1000) ?>,<?lua print(math.random() * 12000 - 4000) ?>,<?lua print(math.random() * 12000 - 4000) ?>" |
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414 | collisionType = dynamic |
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415 | linearDamping = 0.8 |
---|
416 | angularDamping = 0 |
---|
417 | scale = "<?lua print(j * 150)?>" |
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418 | collisiondamage = 1 |
---|
419 | enablecollisiondamage = true |
---|
420 | > |
---|
421 | <attached> |
---|
422 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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423 | </attached> |
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424 | <collisionShapes> |
---|
425 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> |
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426 | </collisionShapes> |
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427 | </MovableEntity> |
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428 | |
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429 | <?lua |
---|
430 | end |
---|
431 | ?> |
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432 | |
---|
433 | |
---|
434 | |
---|
435 | |
---|
436 | |
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437 | |
---|
438 | <!-- INTERACTIVE PART --> |
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439 | <DistanceTrigger name="start" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> |
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440 | <DistanceTrigger name="spawnBots" position="-900,0,0" target="Pawn" distance=100 stayActive="true" delay=4.5 /> |
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441 | <DistanceTrigger name="creditPetar" position="2000,0,0" target="Pawn" distance=100 stayActive="true" delay=0.5 /> |
---|
442 | <DistanceTrigger name="creditDario" position="4500,0,-100" target="Pawn" distance=200 stayActive="true" delay=5 /> |
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443 | |
---|
444 | <SimpleNotification message="Sound Effetcs by Mike." broadcast="true"> |
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445 | <events> |
---|
446 | <trigger> |
---|
447 | <EventListener event=start /> |
---|
448 | </trigger> |
---|
449 | </events> |
---|
450 | </SimpleNotification> |
---|
451 | |
---|
452 | <SimpleNotification message="Racing Bots by Michael." broadcast="true"> |
---|
453 | <events> |
---|
454 | <trigger> |
---|
455 | <EventListener event=spawnBots /> |
---|
456 | </trigger> |
---|
457 | </events> |
---|
458 | </SimpleNotification> |
---|
459 | |
---|
460 | <SimpleNotification message="Planetary Destroyer by Petar." broadcast="true"> |
---|
461 | <events> |
---|
462 | <trigger> |
---|
463 | <EventListener event=creditPetar /> |
---|
464 | </trigger> |
---|
465 | </events> |
---|
466 | </SimpleNotification> |
---|
467 | |
---|
468 | <SimpleNotification message="Collateral Damage by Raphael." broadcast="true"> |
---|
469 | <events> |
---|
470 | <trigger> |
---|
471 | <EventListener event=dockMe /> |
---|
472 | </trigger> |
---|
473 | </events> |
---|
474 | </SimpleNotification> |
---|
475 | |
---|
476 | <SimpleNotification message="Automatic Turret by Dario." broadcast="true"> |
---|
477 | <events> |
---|
478 | <trigger> |
---|
479 | <EventListener event=creditDario /> |
---|
480 | </trigger> |
---|
481 | </events> |
---|
482 | </SimpleNotification> |
---|
483 | |
---|
484 | <Script code="addBots 3" onLoad="false"> |
---|
485 | <events> |
---|
486 | <trigger> |
---|
487 | <EventListener event=spawnBots /> |
---|
488 | </trigger> |
---|
489 | </events> |
---|
490 | </Script> |
---|
491 | |
---|
492 | |
---|
493 | <!-- SOUNDS & MUSIC --> |
---|
494 | <WorldSound name="scoreSound" position="-920,0,0" source="sounds/ReadyGo.ogg" > |
---|
495 | <events> |
---|
496 | <play> |
---|
497 | <EventListener event="start" /> |
---|
498 | </play> |
---|
499 | </events> |
---|
500 | </WorldSound> |
---|
501 | |
---|
502 | |
---|
503 | |
---|
504 | |
---|
505 | </Scene> |
---|
506 | </Level> |
---|
507 | |
---|