Planet
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source: code/branches/ogre1.9/data/levels/shadertest.oxw @ 11327

Last change on this file since 11327 was 11128, checked in by landauf, 9 years ago

let Planet inherit from Model to avoid code duplication (especially lod levels).
since model is a static entity, all planets with rotation and/or dynamic physics need to be attached to a movableentity now.

  • Property svn:eol-style set to native
File size: 3.2 KB
RevLine 
[9403]1<LevelInfo
2 name = "Shader Test"
3 description = "Level to test shader functionality. Based on Asteroidfields."
[9426]4 tags = "test"
[9403]5 screenshot = "codingtutorial.png"
6 startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13?>
14
15<?lua
16  include("templates/spaceshipAssff.oxt")
17  include("templates/spaceshipPirate.oxt")
18?>
19
20<Level
21 name         = "Sample"
22 description  = "Just a few tests"
23>
24  <templates>
25    <Template link=lodtemplate_default />
26  </templates>
27  <?lua include("includes/notifications.oxi") ?>
28
29  <Scene
30    ambientlight = "0.8, 0.8, 0.8"
31    skybox       = "Orxonox/Starbox"
32    hasPhysics   = true
33  >
34
35    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
36    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
37
38
39
40
41    <!-- Belt that's far away  *** TURNED OFF FOR PERFORMANCE REASONS *** -->
42    <!-- Generate asteroid field and asteroid belt -->
43    <!--
44    <?lua
45        dofile("includes/asteroidField.lua")
46        asteroidBelt(0, 0, 0, -48, -34, 70, 100, 200, 219900, 210000, 900, 1)
47    ?>
48    -->
49
50
51    <!-- triple large belt around the planet  -->
52    <?lua
53        dofile("includes/asteroidField.lua")
54        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
55    ?>
56    <?lua
57        dofile("includes/asteroidField.lua")
58        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
59    ?>
60    <?lua
61        dofile("includes/asteroidField.lua")
62        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
63    ?>
64
[9433]65<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass="50" linearDamping="0.9" angularDamping="0.7">
[9403]66  <attached>
[9426]67    <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil glow" material="glow"/>
[9446]68    <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="main" />
[9403]69  </attached>
70  <collisionShapes>
[9433]71    <SphereCollisionShape position="10,10,10" radius="30" />
[9403]72  </collisionShapes>
73</Drone>
74
[9511]75<LensFlare position="10000,20,5000" fadeOnViewBorder="true" fadeResolution="11" fadeExponent="2.0" scale="1.0" colour="1.0,0.85,0.8">
[9446]76</LensFlare>
77
[9403]78    <!-- Planet close to spawn point -->
79
[11128]80    <MovableEntity
[9446]81      position="15000,0,-1000"
[9403]82      scale="5000"
83      collisionType="dynamic"
84      linearDamping="0.8"
85      angularDamping="0"
86      mass="10000000"
87      pitch="0"
88      rotationaxis="1,0,0"
89      rotationrate="1.0"
90      collisiondamage = 2
91      enablecollisiondamage = true
92    >
93      <attached>
[11128]94        <Planet
95          mesh="planets/muunilinst.mesh"
96          atmosphere="atmosphere1"
97          atmospheresize="80.0f"
98          imagesize="1024.0f"
99        >
100          <attached>
101            <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
102          </attached>
103        </Planet>
[9403]104      </attached>
105      <collisionShapes>
106        <SphereCollisionShape radius="5000" position="0,0,0" />
107      </collisionShapes>
[11128]108    </MovableEntity>
[9403]109
110
111
112
113
114
115
116  </Scene>
117</Level>
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