[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[3196] | 29 | #include "Model.h" |
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[2072] | 30 | |
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[2662] | 31 | #include <OgreEntity.h> |
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[11129] | 32 | #if OGRE_VERSION >= 0x010900 |
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| 33 | # include <OgreProgressiveMeshGenerator.h> |
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| 34 | # include <OgreDistanceLodStrategy.h> |
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| 35 | #else |
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| 36 | # include <OgreProgressiveMesh.h> |
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| 37 | #endif |
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[3196] | 38 | |
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| 39 | #include "core/CoreIncludes.h" |
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[9667] | 40 | #include "core/config/ConfigValueIncludes.h" |
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[2896] | 41 | #include "core/GameMode.h" |
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[2072] | 42 | #include "core/XMLPort.h" |
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[5735] | 43 | #include "Scene.h" |
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[11080] | 44 | #include "RenderQueueListener.h" |
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[7163] | 45 | #include "graphics/MeshLodInformation.h" |
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| 46 | #include "Level.h" |
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[2072] | 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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[9667] | 50 | RegisterClass(Model); |
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[2072] | 51 | |
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[9667] | 52 | Model::Model(Context* context) : |
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[11080] | 53 | StaticEntity(context), bCastShadows_(true), renderQueueGroup_(RENDER_QUEUE_MAIN), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) |
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[2072] | 54 | { |
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| 55 | RegisterObject(Model); |
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| 56 | |
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[7166] | 57 | this->setConfigValues(); |
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[2072] | 58 | this->registerVariables(); |
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| 59 | } |
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| 60 | |
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| 61 | Model::~Model() |
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| 62 | { |
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| 63 | if (this->isInitialized() && this->mesh_.getEntity()) |
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[2662] | 64 | this->detachOgreObject(this->mesh_.getEntity()); |
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[2072] | 65 | } |
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| 66 | |
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[7166] | 67 | void Model::setConfigValues() |
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| 68 | { |
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[8079] | 69 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) |
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[7166] | 70 | .description("Enable level of detail for models"); |
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| 71 | } |
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| 72 | |
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[2072] | 73 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 74 | { |
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| 75 | SUPER(Model, XMLPort, xmlelement, mode); |
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| 76 | |
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[7163] | 77 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); |
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| 78 | |
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[2072] | 79 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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[11080] | 80 | XMLPortParam(Model, "renderQueueGroup", setRenderQueueGroup, getRenderQueueGroup, xmlelement, mode); |
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| 81 | XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode); |
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[2072] | 82 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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| 83 | } |
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[11080] | 84 | |
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| 85 | /** |
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| 86 | @brief |
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| 87 | This function turns a string from XML Port into a usable ID for the rendering system |
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| 88 | It defaults to the main queue if the group isn't recognized. |
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| 89 | |
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| 90 | @param renderQueueGroup |
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| 91 | This is a string representing the render queue group. Accepted values: |
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| 92 | 'main', 'stencil glow', 'stencil object' |
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| 93 | */ |
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| 94 | const unsigned int Model::getRenderQueueGroupID(const std::string& renderQueueGroup) const |
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| 95 | { |
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| 96 | if(renderQueueGroup.compare("stencil glow")==0) |
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| 97 | { |
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| 98 | return RENDER_QUEUE_STENCIL_GLOW; |
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| 99 | } |
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| 100 | if(renderQueueGroup.compare("stencil object")==0) |
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| 101 | { |
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| 102 | return RENDER_QUEUE_STENCIL_OBJECTS; |
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| 103 | } |
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| 104 | return RENDER_QUEUE_MAIN; |
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| 105 | } |
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[2072] | 106 | |
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| 107 | void Model::registerVariables() |
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| 108 | { |
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[3280] | 109 | registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
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[11080] | 110 | registerVariable(this->renderQueueGroup_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedRenderQueueGroup)); |
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| 111 | registerVariable(this->materialName_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMaterial)); |
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[3280] | 112 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
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[2072] | 113 | } |
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| 114 | |
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[7163] | 115 | float Model::getBiggestScale(Vector3 scale3d) |
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| 116 | { |
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| 117 | float scaleFactor = scale3d.x; |
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| 118 | if(scale3d.y>scaleFactor) |
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| 119 | scaleFactor = scale3d.y; |
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| 120 | if(scale3d.z>scaleFactor) |
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| 121 | scaleFactor = scale3d.z; |
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| 122 | return scaleFactor; |
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| 123 | } |
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| 124 | |
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[2072] | 125 | void Model::changedMesh() |
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| 126 | { |
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[2896] | 127 | if (GameMode::showsGraphics()) |
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[2662] | 128 | { |
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| 129 | if (this->mesh_.getEntity()) |
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| 130 | this->detachOgreObject(this->mesh_.getEntity()); |
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[2072] | 131 | |
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[2662] | 132 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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[2072] | 133 | |
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[2662] | 134 | if (this->mesh_.getEntity()) |
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| 135 | { |
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| 136 | this->attachOgreObject(this->mesh_.getEntity()); |
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| 137 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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[11080] | 138 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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[2662] | 139 | this->mesh_.setVisible(this->isVisible()); |
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[7163] | 140 | |
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[7166] | 141 | if (this->bGlobalEnableLod_) |
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| 142 | this->enableLod(); |
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| 143 | } |
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| 144 | } |
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| 145 | } |
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[7163] | 146 | |
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[11080] | 147 | void Model::changedRenderQueueGroup() |
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| 148 | { |
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| 149 | if (GameMode::showsGraphics()) |
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| 150 | { |
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| 151 | if (this->mesh_.getEntity()) |
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| 152 | { |
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| 153 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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| 154 | } |
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| 155 | } |
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| 156 | } |
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| 157 | |
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| 158 | void Model::changedMaterial() |
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| 159 | { |
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| 160 | this->mesh_.setMaterial(this->materialName_); |
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| 161 | } |
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| 162 | |
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[7166] | 163 | void Model::changedShadows() |
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| 164 | { |
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| 165 | this->mesh_.setCastShadows(this->bCastShadows_); |
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| 166 | } |
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[7163] | 167 | |
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[7166] | 168 | void Model::changedVisibility() |
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| 169 | { |
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| 170 | SUPER(Model, changedVisibility); |
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[7163] | 171 | |
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[7166] | 172 | this->mesh_.setVisible(this->isVisible()); |
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| 173 | } |
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[7163] | 174 | |
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[7166] | 175 | void Model::enableLod() |
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| 176 | { |
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[10728] | 177 | #if defined(ORXONOX_COMPILER_MSVC) && OGRE_VERSION >= 0x010800 && OGRE_VERSION < 0x010900 |
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| 178 | // disable LOD for MSVC and ogre version 1.8 because it leads to crashes |
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| 179 | #else |
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[7166] | 180 | //LOD |
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| 181 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) |
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| 182 | { |
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| 183 | Level* level = this->getLevel(); |
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[7163] | 184 | |
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[11071] | 185 | assert( level != nullptr ); |
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[7163] | 186 | |
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[7166] | 187 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); |
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| 188 | if( lodInfo ) |
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| 189 | { |
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| 190 | setLodLevel(lodInfo->getLodLevel()); |
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| 191 | this->bLodEnabled_ = lodInfo->getEnabled(); |
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| 192 | this->numLodLevels_ = lodInfo->getNumLevels(); |
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| 193 | this->lodReductionRate_ = lodInfo->getReductionRate(); |
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| 194 | } |
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| 195 | if( this->numLodLevels_>10 ) |
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| 196 | { |
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[8858] | 197 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; |
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[7166] | 198 | this->numLodLevels_ = 10; |
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| 199 | } |
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| 200 | if( this->bLodEnabled_ ) |
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| 201 | { |
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| 202 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); |
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[8858] | 203 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; |
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[7166] | 204 | |
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[11129] | 205 | #if OGRE_VERSION >= 0x010900 |
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| 206 | Ogre::LodConfig::LodLevelList distList; |
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| 207 | #elif OGRE_VERSION >= 0x010800 |
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[9675] | 208 | Ogre::ProgressiveMesh::LodValueList distList; |
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| 209 | #elif OGRE_VERSION >= 0x010700 |
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[7166] | 210 | Ogre::Mesh::LodValueList distList; |
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[7163] | 211 | #else |
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[7166] | 212 | Ogre::Mesh::LodDistanceList distList; |
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[7163] | 213 | #endif |
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| 214 | |
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[7166] | 215 | if( lodLevel_>0 ) |
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| 216 | { |
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| 217 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; |
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[7163] | 218 | |
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[8858] | 219 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; |
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[7163] | 220 | |
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[11129] | 221 | addLodDistanceToList(distList, 70.0f*factor); |
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| 222 | addLodDistanceToList(distList, 140.0f*factor); |
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| 223 | addLodDistanceToList(distList, 170.0f*factor); |
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| 224 | addLodDistanceToList(distList, 200.0f*factor); |
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| 225 | addLodDistanceToList(distList, 230.0f*factor); |
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| 226 | addLodDistanceToList(distList, 250.0f*factor); |
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| 227 | addLodDistanceToList(distList, 270.0f*factor); |
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| 228 | addLodDistanceToList(distList, 290.0f*factor); |
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| 229 | addLodDistanceToList(distList, 310.0f*factor); |
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| 230 | addLodDistanceToList(distList, 330.0f*factor); |
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[7166] | 231 | while(distList.size()>this->numLodLevels_) |
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| 232 | distList.pop_back(); |
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[7163] | 233 | |
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| 234 | |
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[7166] | 235 | //Generiert LOD-Levels |
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[11129] | 236 | #if OGRE_VERSION >= 0x010900 |
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| 237 | Ogre::LodConfig config; |
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| 238 | config.mesh = this->mesh_.getEntity()->getMesh(); |
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| 239 | config.levels = distList; |
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| 240 | config.strategy = Ogre::DistanceLodSphereStrategy::getSingletonPtr(); |
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| 241 | |
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| 242 | Ogre::ProgressiveMeshGenerator generator; |
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| 243 | generator.generateLodLevels(config); |
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| 244 | #elif OGRE_VERSION >= 0x010800 |
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[9675] | 245 | Ogre::ProgressiveMesh::generateLodLevels(this->mesh_.getEntity()->getMesh().get(), distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, |
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| 246 | this->lodReductionRate_); |
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| 247 | #else |
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[7166] | 248 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); |
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[9675] | 249 | #endif |
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[7166] | 250 | } |
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| 251 | else |
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| 252 | { |
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| 253 | std::string what; |
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| 254 | if(lodLevel_>5) |
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| 255 | what = ">5"; |
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| 256 | else |
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| 257 | what = "<0"; |
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[7163] | 258 | |
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[8858] | 259 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; |
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[7163] | 260 | } |
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[2662] | 261 | } |
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[7166] | 262 | else |
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[8858] | 263 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; |
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[2072] | 264 | } |
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[10728] | 265 | #endif |
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[2072] | 266 | } |
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[11129] | 267 | |
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| 268 | template <class T> |
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| 269 | void Model::addLodDistanceToList(T& list, float distance) |
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| 270 | { |
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| 271 | #if OGRE_VERSION >= 0x010900 |
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| 272 | list.push_back({distance, Ogre::LodLevel::VRM_COLLAPSE_COST, this->lodReductionRate_, 0, false}); |
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| 273 | #else |
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| 274 | list.push_back(distance); |
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| 275 | #endif |
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| 276 | } |
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[2072] | 277 | } |
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