1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Model.h" |
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30 | |
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31 | #include <OgreEntity.h> |
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32 | #if OGRE_VERSION >= 0x010900 |
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33 | # include <OgreProgressiveMeshGenerator.h> |
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34 | # include <OgreDistanceLodStrategy.h> |
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35 | #else |
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36 | # include <OgreProgressiveMesh.h> |
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37 | #endif |
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38 | |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/config/ConfigValueIncludes.h" |
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41 | #include "core/GameMode.h" |
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42 | #include "core/XMLPort.h" |
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43 | #include "Scene.h" |
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44 | #include "RenderQueueListener.h" |
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45 | #include "graphics/MeshLodInformation.h" |
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46 | #include "Level.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | RegisterClass(Model); |
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51 | |
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52 | Model::Model(Context* context) : |
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53 | StaticEntity(context), bCastShadows_(true), renderQueueGroup_(RENDER_QUEUE_MAIN), lodLevel_(5), bLodEnabled_(true), numLodLevels_(10), lodReductionRate_(.15f) |
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54 | { |
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55 | RegisterObject(Model); |
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56 | |
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57 | this->setConfigValues(); |
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58 | this->registerVariables(); |
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59 | } |
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60 | |
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61 | Model::~Model() |
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62 | { |
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63 | if (this->isInitialized() && this->mesh_.getEntity()) |
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64 | this->detachOgreObject(this->mesh_.getEntity()); |
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65 | } |
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66 | |
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67 | void Model::setConfigValues() |
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68 | { |
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69 | SetConfigValueExternal(bGlobalEnableLod_, "GraphicsSettings", "enableMeshLoD", true) |
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70 | .description("Enable level of detail for models"); |
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71 | } |
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72 | |
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73 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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74 | { |
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75 | SUPER(Model, XMLPort, xmlelement, mode); |
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76 | |
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77 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode); |
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78 | |
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79 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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80 | XMLPortParam(Model, "renderQueueGroup", setRenderQueueGroup, getRenderQueueGroup, xmlelement, mode); |
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81 | XMLPortParam(Model, "material", setMaterial, getMaterial, xmlelement, mode); |
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82 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief |
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87 | This function turns a string from XML Port into a usable ID for the rendering system |
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88 | It defaults to the main queue if the group isn't recognized. |
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89 | |
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90 | @param renderQueueGroup |
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91 | This is a string representing the render queue group. Accepted values: |
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92 | 'main', 'stencil glow', 'stencil object' |
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93 | */ |
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94 | const unsigned int Model::getRenderQueueGroupID(const std::string& renderQueueGroup) const |
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95 | { |
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96 | if(renderQueueGroup.compare("stencil glow")==0) |
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97 | { |
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98 | return RENDER_QUEUE_STENCIL_GLOW; |
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99 | } |
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100 | if(renderQueueGroup.compare("stencil object")==0) |
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101 | { |
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102 | return RENDER_QUEUE_STENCIL_OBJECTS; |
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103 | } |
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104 | return RENDER_QUEUE_MAIN; |
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105 | } |
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106 | |
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107 | void Model::registerVariables() |
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108 | { |
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109 | registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
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110 | registerVariable(this->renderQueueGroup_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedRenderQueueGroup)); |
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111 | registerVariable(this->materialName_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMaterial)); |
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112 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
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113 | } |
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114 | |
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115 | float Model::getBiggestScale(Vector3 scale3d) |
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116 | { |
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117 | float scaleFactor = scale3d.x; |
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118 | if(scale3d.y>scaleFactor) |
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119 | scaleFactor = scale3d.y; |
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120 | if(scale3d.z>scaleFactor) |
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121 | scaleFactor = scale3d.z; |
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122 | return scaleFactor; |
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123 | } |
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124 | |
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125 | void Model::changedMesh() |
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126 | { |
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127 | if (GameMode::showsGraphics()) |
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128 | { |
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129 | if (this->mesh_.getEntity()) |
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130 | this->detachOgreObject(this->mesh_.getEntity()); |
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131 | |
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132 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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133 | |
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134 | if (this->mesh_.getEntity()) |
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135 | { |
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136 | this->attachOgreObject(this->mesh_.getEntity()); |
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137 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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138 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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139 | this->mesh_.setVisible(this->isVisible()); |
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140 | |
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141 | if (this->bGlobalEnableLod_) |
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142 | this->enableLod(); |
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143 | } |
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144 | } |
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145 | } |
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146 | |
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147 | void Model::changedRenderQueueGroup() |
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148 | { |
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149 | if (GameMode::showsGraphics()) |
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150 | { |
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151 | if (this->mesh_.getEntity()) |
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152 | { |
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153 | this->mesh_.getEntity()->setRenderQueueGroup(this->renderQueueGroup_); |
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154 | } |
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155 | } |
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156 | } |
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157 | |
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158 | void Model::changedMaterial() |
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159 | { |
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160 | this->mesh_.setMaterial(this->materialName_); |
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161 | } |
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162 | |
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163 | void Model::changedShadows() |
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164 | { |
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165 | this->mesh_.setCastShadows(this->bCastShadows_); |
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166 | } |
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167 | |
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168 | void Model::changedVisibility() |
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169 | { |
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170 | SUPER(Model, changedVisibility); |
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171 | |
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172 | this->mesh_.setVisible(this->isVisible()); |
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173 | } |
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174 | |
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175 | void Model::enableLod() |
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176 | { |
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177 | #if defined(ORXONOX_COMPILER_MSVC) && OGRE_VERSION >= 0x010800 && OGRE_VERSION < 0x010900 |
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178 | // disable LOD for MSVC and ogre version 1.8 because it leads to crashes |
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179 | #else |
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180 | //LOD |
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181 | if( this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 ) |
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182 | { |
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183 | Level* level = this->getLevel(); |
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184 | |
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185 | assert( level != nullptr ); |
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186 | |
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187 | MeshLodInformation* lodInfo = level->getLodInfo(this->meshSrc_); |
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188 | if( lodInfo ) |
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189 | { |
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190 | setLodLevel(lodInfo->getLodLevel()); |
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191 | this->bLodEnabled_ = lodInfo->getEnabled(); |
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192 | this->numLodLevels_ = lodInfo->getNumLevels(); |
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193 | this->lodReductionRate_ = lodInfo->getReductionRate(); |
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194 | } |
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195 | if( this->numLodLevels_>10 ) |
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196 | { |
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197 | orxout(internal_warning, context::lod) << "More than 10 LoD levels requested. Creating only 10." << endl; |
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198 | this->numLodLevels_ = 10; |
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199 | } |
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200 | if( this->bLodEnabled_ ) |
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201 | { |
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202 | float volume = this->mesh_.getEntity()->getBoundingBox().volume(); |
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203 | orxout(verbose, context::lod) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and volume: "<< volume << ":" << endl; |
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204 | |
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205 | #if OGRE_VERSION >= 0x010900 |
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206 | Ogre::LodConfig::LodLevelList distList; |
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207 | #elif OGRE_VERSION >= 0x010800 |
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208 | Ogre::ProgressiveMesh::LodValueList distList; |
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209 | #elif OGRE_VERSION >= 0x010700 |
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210 | Ogre::Mesh::LodValueList distList; |
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211 | #else |
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212 | Ogre::Mesh::LodDistanceList distList; |
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213 | #endif |
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214 | |
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215 | if( lodLevel_>0 ) |
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216 | { |
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217 | float factor = pow(volume, 2.0f / 3.0f) * 15.0f / lodLevel_; |
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218 | |
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219 | orxout(verbose, context::lod) << "LodLevel set with factor: " << factor << endl; |
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220 | |
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221 | addLodDistanceToList(distList, 70.0f*factor); |
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222 | addLodDistanceToList(distList, 140.0f*factor); |
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223 | addLodDistanceToList(distList, 170.0f*factor); |
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224 | addLodDistanceToList(distList, 200.0f*factor); |
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225 | addLodDistanceToList(distList, 230.0f*factor); |
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226 | addLodDistanceToList(distList, 250.0f*factor); |
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227 | addLodDistanceToList(distList, 270.0f*factor); |
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228 | addLodDistanceToList(distList, 290.0f*factor); |
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229 | addLodDistanceToList(distList, 310.0f*factor); |
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230 | addLodDistanceToList(distList, 330.0f*factor); |
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231 | while(distList.size()>this->numLodLevels_) |
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232 | distList.pop_back(); |
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233 | |
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234 | |
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235 | //Generiert LOD-Levels |
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236 | #if OGRE_VERSION >= 0x010900 |
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237 | Ogre::LodConfig config; |
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238 | config.mesh = this->mesh_.getEntity()->getMesh(); |
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239 | config.levels = distList; |
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240 | config.strategy = Ogre::DistanceLodSphereStrategy::getSingletonPtr(); |
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241 | |
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242 | Ogre::ProgressiveMeshGenerator generator; |
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243 | generator.generateLodLevels(config); |
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244 | #elif OGRE_VERSION >= 0x010800 |
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245 | Ogre::ProgressiveMesh::generateLodLevels(this->mesh_.getEntity()->getMesh().get(), distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, |
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246 | this->lodReductionRate_); |
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247 | #else |
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248 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, this->lodReductionRate_); |
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249 | #endif |
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250 | } |
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251 | else |
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252 | { |
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253 | std::string what; |
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254 | if(lodLevel_>5) |
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255 | what = ">5"; |
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256 | else |
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257 | what = "<0"; |
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258 | |
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259 | orxout(verbose, context::lod) << "LodLevel not set because lodLevel(" << lodLevel_ << ") was " << what << "." << endl; |
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260 | } |
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261 | } |
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262 | else |
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263 | orxout(verbose, context::lod) << "LodLevel for " << this->meshSrc_ << " not set because is disabled." << endl; |
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264 | } |
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265 | #endif |
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266 | } |
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267 | |
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268 | template <class T> |
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269 | void Model::addLodDistanceToList(T& list, float distance) |
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270 | { |
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271 | #if OGRE_VERSION >= 0x010900 |
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272 | list.push_back({distance, Ogre::LodLevel::VRM_COLLAPSE_COST, this->lodReductionRate_, 0, false}); |
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273 | #else |
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274 | list.push_back(distance); |
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275 | #endif |
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276 | } |
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277 | } |
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