[1505] | 1 | ====================================================================================== |
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| 2 | ================ LICENSE ============================================================= |
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| 3 | ====================================================================================== |
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| 4 | |
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| 5 | The zlib/libpng License |
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| 6 | |
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[7506] | 7 | Copyright (c) 2005-2010 Phillip Castaneda (pjcast -- www.wreckedgames.com) |
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[1505] | 8 | |
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| 9 | This software is provided 'as-is', without any express or implied warranty. In no |
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| 10 | event will the authors be held liable for any damages arising from the use of this |
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| 11 | software. |
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| 12 | |
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| 13 | Permission is granted to anyone to use this software for any purpose, including |
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| 14 | commercial applications, and to alter it and redistribute it freely, subject to the |
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| 15 | following restrictions: |
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| 16 | |
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| 17 | 1. The origin of this software must not be misrepresented; you must not claim that |
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| 18 | you wrote the original software. If you use this software in a product, |
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| 19 | an acknowledgment in the product documentation would be appreciated |
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| 20 | but is not required. |
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| 21 | |
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| 22 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 23 | misrepresented as being the original software. |
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| 24 | |
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| 25 | 3. This notice may not be removed or altered from any source distribution. |
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| 26 | |
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| 27 | |
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| 28 | ====================================================================================== |
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| 29 | ================ LICENSE EXPLAINED =================================================== |
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| 30 | ====================================================================================== |
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| 31 | In case the license was not clear enough... Basically, you can link with this lib |
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| 32 | which puts no restrictions on what you have to license your code as. You can modify |
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| 33 | this lib, and not have release your changes. Though, as explained above, <bold> |
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| 34 | Altered source versions must be plainly marked as such, and must not be misrepresented |
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| 35 | as being the original software </bold> |
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| 36 | |
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| 37 | This is to allow users the greatest flexibility in what you can use this lib for. |
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| 38 | |
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| 39 | ====================================================================================== |
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| 40 | ================ INFO ================================================================ |
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| 41 | ====================================================================================== |
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| 42 | |
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| 43 | Cross Platform Object Oriented Input Lib System. Meant to be very robust and |
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| 44 | compatiable with many systems and operating systems |
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| 45 | |
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| 46 | Win32/ |
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| 47 | Contains Visual Studio .Net Solution Files |
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[7506] | 48 | Contains CodeBlocks project files for OIS |
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[1505] | 49 | |
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| 50 | ---- Dependencies ------------------------------------------------------ |
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| 51 | DirectInput 8 |
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| 52 | |
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| 53 | |
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| 54 | Linux/ |
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| 55 | ---- Dependencies ------------------------------------------------------ |
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| 56 | X11 |
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[7506] | 57 | Newer Linux Kernel (2.6+ ?) for Event API |
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[1505] | 58 | |
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| 59 | Steps to build on Linux: |
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| 60 | ./bootstrap |
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| 61 | ./configure |
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| 62 | ./make && make install |
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| 63 | |
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| 64 | ---- Configure build options -------------------------------------------- |
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| 65 | ./configure --help --- List all configure options |
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| 66 | |
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[7506] | 67 | |
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[1505] | 68 | LinuxCB/ |
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| 69 | Contains CodeBlock files for building OIS and Demos with codeblocks |
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| 70 | This project file looks for Ogre and other dependencies in /usr/local/lib |
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| 71 | and /usr/local/include. If installed elsewhere, modify the project |
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| 72 | settings. It also installs libOIS to ~/libs |
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| 73 | |
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| 74 | Mac/ |
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| 75 | XCode-2.2/ |
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[7506] | 76 | Working, mostly complete OSX vackend. |
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