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source: code/branches/orxonox_tutorial/src/orxonox/objects/Projectile.cc @ 1850

Last change on this file since 1850 was 1824, checked in by rgrieder, 16 years ago

Added some more Ogre shutdown code. Does not yet work properly if you wish to reload GSGraphics.

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "Projectile.h"
31
32#include <OgreBillboard.h>
33
34#include "core/CoreIncludes.h"
35#include "core/Executor.h"
36#include "core/ConfigValueIncludes.h"
37#include "core/Iterator.h"
38#include "tools/ParticleInterface.h"
39
40#include "SpaceShipAI.h"
41#include "ParticleSpawner.h"
42#include "Model.h"
43
44namespace orxonox
45{
46    float Projectile::speed_s = 5000;
47
48    Projectile::Projectile(SpaceShip* owner) : owner_(owner)
49    {
50        RegisterObject(Projectile);
51
52        this->setConfigValues();
53        this->explosionTemplateName_ = "Orxonox/explosion3";
54        this->smokeTemplateName_ = "Orxonox/smoke4";
55
56        this->setStatic(false);
57        this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL);
58
59        if (this->owner_)
60        {
61            this->setPosition(this->owner_->getPosition());
62            this->setOrientation(this->owner_->getOrientation());
63            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
64        }
65
66        this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject)));
67    }
68
69    Projectile::~Projectile()
70    {
71    }
72
73    void Projectile::setConfigValues()
74    {
75        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
76        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
77        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback(this, &Projectile::speedChanged);
78    }
79
80    void Projectile::speedChanged()
81    {
82        Projectile::speed_s = this->speed_;
83        if (this->owner_)
84            this->setVelocity(this->owner_->getInitialDir() * this->speed_);
85    }
86
87    void Projectile::tick(float dt)
88    {
89        SUPER(Projectile, tick, dt);
90
91        if (!this->isActive())
92            return;
93
94        float radius;
95        for (ObjectList<Model>::iterator it = ObjectList<Model>::begin(); it; ++it)
96        {
97            if ((*it) != this->owner_)
98            {
99                radius = it->getScale3D().x * 3.0;
100
101                if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius))
102                {
103                    // hit
104                    if (it->isA(Class(SpaceShipAI)))
105                        ((SpaceShipAI*)(*it))->damage(this->damage_);
106                    ParticleSpawner* explosion = new ParticleSpawner(this->explosionTemplateName_, LODParticle::low, 2.0);
107                    explosion->setPosition(this->getPosition());
108                    explosion->create();
109                    ParticleSpawner* smoke = new ParticleSpawner(this->smokeTemplateName_, LODParticle::normal, 2.0, 0.0);
110                    smoke->setPosition(this->getPosition());
111//                    smoke->getParticleInterface()->setSpeedFactor(3.0);
112                    smoke->create();
113                    delete this;
114                    return;
115                }
116            }
117        }
118    }
119
120    void Projectile::destroyObject()
121    {
122        delete this;
123    }
124}
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