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source: code/branches/output/data/levels/dynamicMatch.oxw @ 8799

Last change on this file since 8799 was 8706, checked in by dafrick, 14 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1<?lua
2  include("HUDTemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceshipAssff.oxt")
5  include("templates/spaceshipGhost.oxt")
6  include("dynamicMatchHUD.oxo")
7  include("templates/lodInformation.oxt")
8?>
9
10<Level
11 name         = "Dynamic Match"
12 description  = "In progress -level for dynamicmatch"
13 gametype     = "Dynamicmatch"
14>
15  <templates>
16    <Template link=lodtemplate_default />
17  </templates>
18  <?lua include("includes/notifications.oxi") ?>
19
20  <Scene
21   ambientlight = "0.5, 0.5, 0.5"
22   skybox       = "Orxonox/Starbox"
23  >
24    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
25
26<!-- ------------------Planet needs gravity----------------- -->
27<Planet position="0,0,0" scale=500 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
28<StaticEntity position="0,0,0" collisionType=static>
29      <collisionShapes>
30        <SphereCollisionShape radius="499" />
31      </collisionShapes>
32    </StaticEntity>
33
34<!-- -----------12-Spawnpoints around the planet------------- -->
35<TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
36<TeamSpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
37<TeamSpawnPoint team=0 position="0,1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
38<TeamSpawnPoint team=0 position="0,-1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
39<TeamSpawnPoint team=0 position="0,0,1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
40<TeamSpawnPoint team=0 position="0,0,-1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
41<!--outer Spawnpoints -->
42<TeamSpawnPoint team=0 position="2000,0,0" lookat="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff/>
43<TeamSpawnPoint team=0 position="-2000,0,0" lookat="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff/>
44<TeamSpawnPoint team=0 position="0,2000,0" lookat="0,1,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
45<TeamSpawnPoint team=0 position="0,-2000,0" lookat="0,-1,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
46<TeamSpawnPoint team=0 position="0,0,2000" lookat="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
47<TeamSpawnPoint team=0 position="0,0,-2000" lookat="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
48
49<?lua
50    dofile("includes/CuboidSpaceStation.lua")
51  ?>
52<!-- ----------------Rotating satellite--------------- -->
53<MovableEntity position="1,1,1" rotationrate="-4.5" rotationaxis="0,0,1">
54        <attached>
55          <StaticEntity position="-2500,0,0" yaw=90 pitch=90>
56            <attached>
57              <?lua
58                createSpaceStationPar(0,2,1,2,1,4,1,50)
59              ?>
60                <TeamSpawnPoint team=2 position="20,20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
61                <TeamSpawnPoint team=2 position="-20,-20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
62                <TeamSpawnPoint team=2 position="-10,10,20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/>
63            </attached>
64          </StaticEntity>
65        </attached>
66</MovableEntity>
67
68<!-- ---------------asteroid ellypse----------------- -->
69<?lua
70max = 20
71for i = 0, max, 1
72do
73    y = math.sin(i/max*6)*4000
74    z = math.cos(i/max*6)*5000
75    x = 0
76    ?>
77<?lua
78for k = 1, 25, 1
79do
80j = math.random()
81?>
82
83    <StaticEntity position="<?lua print(x + math.random() * 1000-500) ?>,<?lua print(y + math.random() * 1000-500) ?>,<?lua print(z + math.random() * 5000-2500) ?>" scale="<?lua print(j * 5) ?>" >
84      <attached>
85        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
86          <attached><!-- ---------asteroid fog----- -->
87            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
88          </attached>
89        </Model>
90      </attached>
91      <?lua if i == 5 then ?><collisionShapes>
92        <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
93      </collisionShapes> <?lua end ?>
94    </StaticEntity>
95<?lua
96end
97?>
98<?lua end ?>
99
100    <GlobalShader compositor="Bloom" visible=false>
101      <events>
102        <visibility>
103          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
104        </visibility>
105      </events>
106    </GlobalShader>
107<!-- ----------------random fog --- not in use
108<?lua
109for i = 1, 100, 1
110do
111j = math.random()
112?>
113
114    <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>">
115      <attached>
116        <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
117      </attached>
118    </StaticEntity>
119
120<?lua
121end
122?>
123-->
124  </Scene>
125</Level>
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