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source: code/branches/output/data/levels/spaceRace.oxw @ 9342

Last change on this file since 9342 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 20.8 KB
Line 
1<LevelInfo
2 name = "Space Race"
3 description = "Test level for the gametype Space Race."
4 tags = "test"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<?lua
14  include("templates/spaceshipAssff.oxt")
15  include("templates/spaceshipPirate.oxt")
16?>
17
18<Level
19 name         = "Space Race"
20 description  = "Test level for the gametype Space Race."
21 gametype     = SpaceRace
22>
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26  <?lua include("includes/notifications.oxi") ?>
27
28  <Scene
29    ambientlight = "0.8, 0.8, 0.8"
30    skybox       = "Orxonox/skyBoxMoreNebula"
31  >
32
33    <?lua math.randomseed(98) ?>
34
35    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
36
37    <SimpleNotification message="Reach the last check point within 150 seconds!!" />
38
39    <!-- ------------------SpawnPoint----------------- -->
40    <SpawnPoint position="0,-2100,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="true" >
41      <events>
42        <activity>
43          <EventTrigger invert="true">
44            <events>
45                <trigger>
46                    <EventListener event="checkpoint2" />
47                </trigger>
48            </events>
49          </EventTrigger>
50        </activity>
51      </events>
52    </SpawnPoint>
53   
54    <!-- ------------------CheckPoints----------------- -->
55    <RaceCheckPoint name="checkpoint1" position="0,-2000,1000" direction="0,-1,1" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
56        <attached>
57            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
58        </attached>
59        <collisionShapes>
60            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
61            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
62            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
63            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
64        </collisionShapes>
65    </RaceCheckPoint>
66
67    <RaceCheckPoint name="checkpoint2" position="0,-900,2300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
68        <attached>
69            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
70            <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
71                <events>
72                <activity>
73                    <Trigger mode="xor" invert="true" >
74                        <EventTrigger>
75                            <events>
76                                <trigger>
77                                    <EventListener event="checkpoint2" />
78                                </trigger>
79                            </events>
80                        </EventTrigger>
81                        <EventTrigger invert="true">
82                            <events>
83                                <trigger>
84                                    <EventListener event="checkpoint3" />
85                                </trigger>
86                            </events>
87                        </EventTrigger>
88                    </Trigger>
89                </activity>
90                </events>
91            </SpawnPoint>
92        </attached>
93        <collisionShapes>
94            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
95            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
96            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
97            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
98        </collisionShapes>
99    </RaceCheckPoint>
100
101    <RaceCheckPoint name="checkpoint3" position="0,700,2700" stayActive="true" direction="0,0,1" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
102        <attached>
103            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
104            <SpawnPoint position="0,0,0" lookat="0,1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
105                <events>
106                <activity>
107                    <Trigger mode="xor" invert="true" >
108                        <EventTrigger>
109                            <events>
110                                <trigger>
111                                    <EventListener event="checkpoint3" />
112                                </trigger>
113                            </events>
114                        </EventTrigger>
115                        <EventTrigger invert="true">
116                            <events>
117                                <trigger>
118                                    <EventListener event="checkpoint4" />
119                                </trigger>
120                            </events>
121                        </EventTrigger>
122                    </Trigger>
123                </activity>
124                </events>
125            </SpawnPoint>
126        </attached>
127        <collisionShapes>
128            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
129            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
130            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
131            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
132        </collisionShapes>
133    </RaceCheckPoint>
134
135    <RaceCheckPoint name="checkpoint4" position="0,2100,2300" stayActive="true" direction="0,1,1" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
136        <attached>
137            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
138            <DistanceTrigger name="trigger3" position="0,0,0" distance=40 stayActive="true" />
139            <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
140                <events>
141                <activity>
142                    <Trigger mode="xor" invert="true" >
143                        <EventTrigger>
144                            <events>
145                                <trigger>
146                                    <EventListener event="checkpoint4" />
147                                </trigger>
148                            </events>
149                        </EventTrigger>
150                        <EventTrigger invert="true">
151                            <events>
152                                <trigger>
153                                    <EventListener event="checkpoint5" />
154                                </trigger>
155                            </events>
156                        </EventTrigger>
157                    </Trigger>
158                </activity>
159                </events>
160            </SpawnPoint>
161        </attached>
162        <collisionShapes>
163            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
164            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
165            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
166            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
167        </collisionShapes>
168    </RaceCheckPoint>
169
170    <RaceCheckPoint name="checkpoint5" position="0,2200,500" stayActive="true" direction="0,1,0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
171        <attached>
172        <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
173        <DistanceTrigger name="trigger4" position="0,0,0" distance=40 stayActive="true" />
174        <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
175            <events>
176            <activity>
177                <Trigger mode="xor" invert="true" >
178                    <EventTrigger>
179                        <events>
180                            <trigger>
181                                <EventListener event="checkpoint5" />
182                            </trigger>
183                        </events>
184                    </EventTrigger>
185                    <EventTrigger invert="true">
186                        <events>
187                            <trigger>
188                                <EventListener event="checkpoint6" />
189                            </trigger>
190                        </events>
191                    </EventTrigger>
192                </Trigger>
193            </activity>
194            </events>
195        </SpawnPoint>
196        </attached>
197        <collisionShapes>
198            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
199            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
200            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
201            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
202        </collisionShapes>
203    </RaceCheckPoint>
204
205    <RaceCheckPoint name="checkpoint6" position="0,1500,-800" stayActive="true" direction="0,1,-1" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
206        <attached>
207            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
208            <DistanceTrigger name="trigger5" position="0,0,0" distance=40 stayActive="true" />
209            <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
210                <events>
211                <activity>
212                    <Trigger mode="xor" invert="true" >
213                        <EventTrigger>
214                            <events>
215                                <trigger>
216                                    <EventListener event="checkpoint6" />
217                                </trigger>
218                            </events>
219                        </EventTrigger>
220                        <EventTrigger invert="true">
221                            <events>
222                                <trigger>
223                                    <EventListener event="checkpoint7" />
224                                </trigger>
225                            </events>
226                        </EventTrigger>
227                    </Trigger>
228                </activity>
229                </events>
230            </SpawnPoint>
231        </attached>
232        <collisionShapes>
233            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
234            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
235            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
236            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
237        </collisionShapes>
238    </RaceCheckPoint>
239
240    <RaceCheckPoint name="checkpoint7" position="0,200,-1900" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
241        <attached>
242            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
243            <DistanceTrigger name="trigger6" position="0,0,0" distance=40 stayActive="true" />
244            <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
245                <events>
246                <activity>
247                    <Trigger mode="xor" invert="true" >
248                        <EventTrigger>
249                            <events>
250                                <trigger>
251                                    <EventListener event="checkpoint7" />
252                                </trigger>
253                            </events>
254                        </EventTrigger>
255                        <EventTrigger invert="true">
256                            <events>
257                                <trigger>
258                                    <EventListener event="checkpoint8" />
259                                </trigger>
260                            </events>
261                        </EventTrigger>
262                    </Trigger>
263                </activity>
264                </events>
265            </SpawnPoint>
266        </attached>
267        <collisionShapes>
268            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
269            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
270            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
271            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
272        </collisionShapes>
273    </RaceCheckPoint>
274
275    <RaceCheckPoint name="checkpoint8" position="0,-700,-1400" stayActive="true" direction="0,-1,-1" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
276        <attached>
277        <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
278        <DistanceTrigger name="trigger7" position="0,0,0" distance=40 stayActive="true" />
279        <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
280            <events>
281            <activity>
282                <Trigger mode="xor" invert="true" >
283                    <EventTrigger>
284                        <events>
285                            <trigger>
286                                <EventListener event="checkpoint8" />
287                            </trigger>
288                        </events>
289                    </EventTrigger>
290                    <EventTrigger invert="true">
291                        <events>
292                            <trigger>
293                                <EventListener event="checkpoint9" />
294                            </trigger>
295                        </events>
296                    </EventTrigger>
297                </Trigger>
298            </activity>
299            </events>
300        </SpawnPoint>
301        </attached>
302        <collisionShapes>
303            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
304            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
305            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
306            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
307        </collisionShapes>
308    </RaceCheckPoint>
309
310    <RaceCheckPoint name="checkpoint9" position="0,-1300,-800" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
311        <attached>
312            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
313            <DistanceTrigger name="trigger8" position="0,0,0" distance=40 stayActive="true" />
314            <SpawnPoint position="0,0,0" lookat="0,-1000,0" spawnclass=SpaceShip pawndesign=spaceshipassff active="false" >
315                <events>
316                <activity>
317                    <EventTrigger>
318                        <events>
319                            <trigger>
320                                <EventListener event="checkpoint9" />
321                            </trigger>
322                        </events>
323                    </EventTrigger>
324                </activity>
325                </events>
326            </SpawnPoint>
327        </attached>
328        <collisionShapes>
329            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
330            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
331            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
332            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
333        </collisionShapes>
334    </RaceCheckPoint>
335
336    <RaceCheckPoint name="checkpoint10" position="0,-2100,0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="true" timelimit="150">
337        <attached>
338        <   Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
339        </attached>
340        <collisionShapes>
341            <BoxCollisionShape position="0,0,55"      halfExtents="55, 10, 10" />
342            <BoxCollisionShape position="0,0,-55"     halfExtents="55, 10, 10" />
343            <BoxCollisionShape position="55,0,0"      halfExtents="10, 10, 55" />
344            <BoxCollisionShape position="-55,0,0"     halfExtents="10, 10, 55" />
345        </collisionShapes>
346    </RaceCheckPoint>
347
348    <!-- ------------------Planet----------------- -->
349    <Planet position="0,0,0" scale=300 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
350    <StaticEntity position="0,0,0" collisionType=static>
351        <collisionShapes>
352            <SphereCollisionShape radius="399" />
353        </collisionShapes>
354    </StaticEntity>
355
356    <!-- ---------------asteroid ellipse----------------- -->
357    <?lua
358    max = 20
359    for i = 0, max, 1
360    do
361    y = math.sin(i/max*6)*2000
362    z = math.cos(i/max*6)*2500
363    x = 0
364    ?>
365    <?lua
366    for k = 1, 15, 1
367    do
368    j = math.random()
369    ?>
370
371    <MovableEntity
372      position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>"
373      collisionType = "dynamic"
374      linearDamping = "0.5"
375      angularDamping = "0.01"
376      collisiondamage = "0.01"
377      enablecollisiondamage = "true"
378      scale="<?lua print(j * 5) ?>" >
379      <attached>
380        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
381      <?lua if k == 5 then ?><attached><!-- ---------asteroid fog----- -->
382            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
383          </attached> <?lua end ?>
384        </Model>
385      </attached>
386      <collisionShapes>
387        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
388      </collisionShapes>
389    </MovableEntity>
390    <?lua
391    end
392    ?>
393    <?lua end ?>
394
395    <!-- ---------------ForceFields----------------- -->
396    <ForceField position="0,-700,2700" direction="0,1,0" diameter=500 velocity=2000 length=600 />
397        <MovableEntity position="0,-400,2700">
398            <attached>
399                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
400                <?lua for i=0,15,1 do ?>
401                    <Billboard position="-200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
402                    <Billboard position="200,<?lua print(i*40) ?>,0" material="Examples/Flare" colour="0.5,0,0" scale=1/>
403                <?lua end ?>
404                </attached>
405        </MovableEntity>
406
407     <ForceField position="0,2500,2000" direction="0,0,-1" diameter=250 velocity=2000 length=600 />
408        <MovableEntity position="0,2500,2000">
409            <attached>
410                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
411                <?lua for i=0,15,1 do ?>
412                    <Billboard position="-100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
413                    <Billboard position="100,0,-<?lua print(i*40) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
414                <?lua end ?>
415                </attached>
416        </MovableEntity>
417
418    <ForceField position="0,1300,-800" direction="0,-1,-1" diameter=250 velocity=2000 length=800 />
419        <MovableEntity position="0,1300,-800">
420            <attached>
421                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
422                <?lua for i=0,20,1 do ?>
423                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
424                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(-i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
425                <?lua end ?>
426                </attached>
427        </MovableEntity>
428
429    <ForceField position="0,-1400,-700" direction="0,-1,1" diameter=250 velocity=2000 length=600 />
430        <MovableEntity position="0,-1400,-700">
431            <attached>
432                <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.5,0,0" scale=2/>
433                <?lua for i=0,15,1 do ?>
434                    <Billboard position="-100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
435                    <Billboard position="100,<?lua print(-i*40*0.7071) ?>,<?lua print(i*40*0.7071) ?>" material="Examples/Flare" colour="0.5,0,0" scale=1/>
436                <?lua end ?>
437                </attached>
438        </MovableEntity>
439
440    <!-- ---------------SpaceShips----------------- -->
441    <SpaceShip position="0,2000,2000" lookat="0,0,0" team=1 >
442      <templates>
443        <Template link=spaceshipassff />
444      </templates>
445      <controller>
446         <WaypointPatrolController alertnessradius=1500 team=0 >
447            <waypoints>
448                <Model scale=0 position="0,2000,2000" />
449            </waypoints>
450         </WaypointPatrolController>
451      </controller>
452    </SpaceShip>
453
454    <SpaceShip position="0,2000,-2000" lookat="0,0,0" team=1 >
455      <templates>
456        <Template link=spaceshipassff />
457      </templates>
458      <controller>
459        <WaypointPatrolController alertnessradius=1500 team=0 >
460            <waypoints>
461                <Model scale=0 position="0,2000,-2000" />
462            </waypoints>
463        </WaypointPatrolController>
464      </controller>
465    </SpaceShip>
466
467  </Scene>
468</Level>
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