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source: code/branches/output/data/levels/templates/spaceshipAssff.oxt @ 8895

Last change on this file since 8895 was 8820, checked in by landauf, 13 years ago

fixed some stuff that became visible after the recent changes in the output system:

  • fixed ogre exception because of included files in xml template files (it was searching for templates/includes/*.oxi instead of includes/*.oxi)
  • initializing worldentities with mass 1 instead of 0 to avoid a warning
  • Loader::open now also supports a bVerbose flag to hide output for internal xml files (like resource files)
  • Property svn:eol-style set to native
File size: 6.6 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 100
10   maxhealth         = 200
11   initialhealth     = 100
12
13   shieldhealth        = 30
14   initialshieldhealth = 30
15   maxshieldhealth     = 50
16   shieldabsorption    = 0.8
17   reloadrate          = 1
18   reloadwaittime      = 1
19
20   primaryThrust     = 100
21   auxilaryThrust    = 30
22   rotationThrust    = 50
23
24   lift = 1;
25   stallSpeed = 220;
26
27   boostPower            = 15
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
33   shakeAmplitude = 9
34
35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
43    </engines>
44    <attached>
45      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
46      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
47      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
48    </attached>
49    <collisionShapes>
50      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
51      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
52      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
53      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
54      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
55      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
56    </collisionShapes>
57<?lua
58  include("../includes/weaponSettingsAssff.oxi")
59?>
60  </SpaceShip>
61</Template>
62
63<Template name=spaceshipassffcameras defaults=0>
64  <SpaceShip>
65    <camerapositions>
66      <CameraPosition position="0,10, 40" drag=true mouselook=true />
67      <CameraPosition position="0,20, 80" drag=true mouselook=true />
68      <CameraPosition position="0,30,120" drag=true mouselook=true />
69      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
70      <CameraPosition position="0,0,-40" yaw=180 drag=true />
71      <CameraPosition position="0,3,-14" yaw=0 />
72      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
73      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
74    </camerapositions>
75  </SpaceShip>
76</Template>
77
78<Template name=spaceshipassffengine baseclass=MultiStateEngine>
79  <MultiStateEngine
80   boostfactor    = 2
81
82   speedfront     = 150
83   speedback      =  50
84   speedleftright =  50
85   speedupdown    =  50
86
87   defEngineSndNormal = "sounds/Engine_low.ogg"
88   defEngineSndBoost = "sounds/Engine_high.ogg"
89
90   accelerationfront     = 500
91   accelerationbrake     = 500
92   accelerationback      =  125
93   accelerationleftright =  125
94   accelerationupdown    =  125
95  >
96    <EffectContainer condition="idle">
97      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
98    </EffectContainer>
99    <EffectContainer condition="not idle">
100      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
101      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
102    </EffectContainer>
103    <EffectContainer condition="normal or brake">
104
105    </EffectContainer>
106    <EffectContainer condition="normal or boost">
107      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
108      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
109    </EffectContainer>
110    <EffectContainer condition="boost">
111      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
112      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
113    </EffectContainer>
114<!--    <EffectContainer condition="brake">
115      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
116      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
117      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
118      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
119    </EffectContainer>
120-->
121  </MultiStateEngine>
122</Template>
123
124<!--Template name=spaceshippirate>
125  <SpaceShip
126   health            = 100
127   maxhealth         = 200
128   initialhealth     = 100
129
130   maxspeed          = 250
131   maxsecondaryspeed = 50
132   maxrotation       = 100
133   transacc          = 200
134   rotacc            = 140
135   transdamp         = 75
136  >
137    <attached>
138      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
139    </attached>
140  </SpaceShip>
141</Template>
142
143<Template name=spaceshipspacecruiser>
144  <SpaceShip
145   health            = 100
146   maxhealth         = 200
147   initialhealth     = 100
148
149   maxspeed          = 250
150   maxsecondaryspeed = 50
151   maxrotation       = 100
152   transacc          = 200
153   rotacc            = 140
154   transdamp         = 75
155  >
156    <attached>
157      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
158    </attached>
159  </SpaceShip>
160</Template-->
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