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source: code/branches/output/data/levels/templates/spaceshipHXY.oxt @ 9540

Last change on this file since 9540 was 8820, checked in by landauf, 13 years ago

fixed some stuff that became visible after the recent changes in the output system:

  • fixed ogre exception because of included files in xml template files (it was searching for templates/includes/*.oxi instead of includes/*.oxi)
  • initializing worldentities with mass 1 instead of 0 to avoid a warning
  • Loader::open now also supports a bVerbose flag to hide output for internal xml files (like resource files)
  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1<Template name=spaceshipHXY>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipHXYcameras
5   engine                 = spaceshipHXYengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <engines>
24      <MultiStateEngine position=" 0, 0, 0" template=spaceshipHXYengine />
25    </engines>
26    <attached>
27      <Model position="0,0,0" yaw=180 pitch=-90 roll=0 scale=4 mesh="HXY.mesh" />
28    </attached>
29    <collisionShapes>
30      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
31      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
33      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
34      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
35      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
36    </collisionShapes>
37
38<?lua
39  include("../includes/weaponSettingsHXY.oxi")
40?>
41  </SpaceShip>
42</Template>
43
44<Template name=spaceshipHXYcameras defaults=0>
45  <SpaceShip>
46    <camerapositions>
47      <CameraPosition position="0,8, 60" drag=true mouselook=true />
48      <CameraPosition position="0,16, 120" drag=true mouselook=true />
49      <CameraPosition position="0,24,180" drag=true mouselook=true />
50      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
51    </camerapositions>
52  </SpaceShip>
53</Template>
54
55<Template name=spaceshipHXYengine baseclass=MultiStateEngine>
56  <MultiStateEngine
57   boostfactor    = 6
58
59   speedfront     = 150
60   speedback      =  50
61   speedleftright =  50
62   speedupdown    =  50
63
64   defEngineSndNormal = "sounds/Engine_low.ogg"
65   defEngineSndBoost = "sounds/Engine_high.ogg"
66
67   accelerationfront     = 500
68   accelerationbrake     = 500
69   accelerationback      =  125
70   accelerationleftright =  125
71   accelerationupdown    =  125
72  >
73    <EffectContainer condition="idle">
74      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
75    </EffectContainer>
76    <EffectContainer condition="not idle">
77
78    </EffectContainer>
79    <EffectContainer condition="normal or brake">
80
81    </EffectContainer>
82    <EffectContainer condition="normal or boost">
83      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
84      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
85    </EffectContainer>
86    <EffectContainer condition="boost">
87      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
88      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2, 0, 20" colour="1, 0.7, 0.1, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
89    </EffectContainer>
90    <EffectContainer condition="brake">
91      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
92      <FadingBillboard mainstate=activity active=false scale=0.3 position="-2, 0, 20" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
93      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
94      <FadingBillboard mainstate=activity active=false scale=0.15 position="-2, 0, 20" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
95    </EffectContainer>
96  </MultiStateEngine>
97</Template>
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