1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_COLLISION__DISPATCHER_H |
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17 | #define BT_COLLISION__DISPATCHER_H |
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18 | |
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19 | #include "BulletCollision/BroadphaseCollision/btDispatcher.h" |
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20 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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21 | |
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22 | #include "BulletCollision/CollisionDispatch/btManifoldResult.h" |
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23 | |
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24 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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25 | #include "LinearMath/btAlignedObjectArray.h" |
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26 | |
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27 | class btIDebugDraw; |
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28 | class btOverlappingPairCache; |
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29 | class btPoolAllocator; |
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30 | class btCollisionConfiguration; |
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31 | |
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32 | #include "btCollisionCreateFunc.h" |
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33 | |
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34 | #define USE_DISPATCH_REGISTRY_ARRAY 1 |
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35 | |
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36 | class btCollisionDispatcher; |
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37 | ///user can override this nearcallback for collision filtering and more finegrained control over collision detection |
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38 | typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); |
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39 | |
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40 | |
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41 | ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs. |
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42 | ///Time of Impact, Closest Points and Penetration Depth. |
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43 | class btCollisionDispatcher : public btDispatcher |
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44 | { |
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45 | |
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46 | protected: |
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47 | |
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48 | int m_dispatcherFlags; |
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49 | |
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50 | btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr; |
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51 | |
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52 | btManifoldResult m_defaultManifoldResult; |
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53 | |
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54 | btNearCallback m_nearCallback; |
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55 | |
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56 | btPoolAllocator* m_collisionAlgorithmPoolAllocator; |
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57 | |
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58 | btPoolAllocator* m_persistentManifoldPoolAllocator; |
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59 | |
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60 | btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]; |
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61 | |
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62 | btCollisionConfiguration* m_collisionConfiguration; |
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63 | |
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64 | |
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65 | public: |
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66 | |
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67 | enum DispatcherFlags |
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68 | { |
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69 | CD_STATIC_STATIC_REPORTED = 1, |
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70 | CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2, |
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71 | CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4 |
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72 | }; |
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73 | |
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74 | int getDispatcherFlags() const |
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75 | { |
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76 | return m_dispatcherFlags; |
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77 | } |
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78 | |
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79 | void setDispatcherFlags(int flags) |
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80 | { |
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81 | m_dispatcherFlags = flags; |
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82 | } |
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83 | |
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84 | ///registerCollisionCreateFunc allows registration of custom/alternative collision create functions |
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85 | void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc); |
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86 | |
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87 | int getNumManifolds() const |
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88 | { |
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89 | return int( m_manifoldsPtr.size()); |
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90 | } |
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91 | |
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92 | btPersistentManifold** getInternalManifoldPointer() |
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93 | { |
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94 | return &m_manifoldsPtr[0]; |
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95 | } |
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96 | |
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97 | btPersistentManifold* getManifoldByIndexInternal(int index) |
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98 | { |
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99 | return m_manifoldsPtr[index]; |
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100 | } |
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101 | |
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102 | const btPersistentManifold* getManifoldByIndexInternal(int index) const |
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103 | { |
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104 | return m_manifoldsPtr[index]; |
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105 | } |
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106 | |
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107 | btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration); |
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108 | |
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109 | virtual ~btCollisionDispatcher(); |
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110 | |
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111 | virtual btPersistentManifold* getNewManifold(void* b0,void* b1); |
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112 | |
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113 | virtual void releaseManifold(btPersistentManifold* manifold); |
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114 | |
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115 | |
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116 | virtual void clearManifold(btPersistentManifold* manifold); |
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117 | |
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118 | |
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119 | btCollisionAlgorithm* findAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0); |
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120 | |
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121 | virtual bool needsCollision(btCollisionObject* body0,btCollisionObject* body1); |
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122 | |
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123 | virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1); |
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124 | |
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125 | virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ; |
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126 | |
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127 | void setNearCallback(btNearCallback nearCallback) |
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128 | { |
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129 | m_nearCallback = nearCallback; |
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130 | } |
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131 | |
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132 | btNearCallback getNearCallback() const |
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133 | { |
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134 | return m_nearCallback; |
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135 | } |
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136 | |
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137 | //by default, Bullet will use this near callback |
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138 | static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo); |
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139 | |
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140 | virtual void* allocateCollisionAlgorithm(int size); |
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141 | |
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142 | virtual void freeCollisionAlgorithm(void* ptr); |
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143 | |
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144 | btCollisionConfiguration* getCollisionConfiguration() |
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145 | { |
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146 | return m_collisionConfiguration; |
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147 | } |
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148 | |
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149 | const btCollisionConfiguration* getCollisionConfiguration() const |
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150 | { |
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151 | return m_collisionConfiguration; |
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152 | } |
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153 | |
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154 | void setCollisionConfiguration(btCollisionConfiguration* config) |
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155 | { |
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156 | m_collisionConfiguration = config; |
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157 | } |
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158 | |
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159 | virtual btPoolAllocator* getInternalManifoldPool() |
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160 | { |
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161 | return m_persistentManifoldPoolAllocator; |
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162 | } |
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163 | |
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164 | virtual const btPoolAllocator* getInternalManifoldPool() const |
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165 | { |
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166 | return m_persistentManifoldPoolAllocator; |
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167 | } |
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168 | |
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169 | }; |
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170 | |
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171 | #endif //BT_COLLISION__DISPATCHER_H |
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172 | |
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