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source: code/branches/output/src/libraries/core/LuaState.cc @ 8805

Last change on this file since 8805 was 8801, checked in by landauf, 13 years ago

fixed bug with multiple lines in shell.
adjusted colors in IOConsole and InGameConsole a bit

  • Property svn:eol-style set to native
File size: 11.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "LuaState.h"
31
32#include <tolua++.h>
33extern "C" {
34#include <lua.h>
35#include <lualib.h>
36}
37#include <loki/ScopeGuard.h>
38#include <boost/preprocessor/stringize.hpp>
39
40#include "util/Output.h"
41#include "util/Exception.h"
42#include "Resource.h"
43#include "command/IOConsole.h"
44
45namespace orxonox
46{
47    const std::string LuaState::ERROR_HANDLER_NAME = "errorHandler";
48
49    LuaState::LuaState()
50        : bIsRunning_(false)
51        , includeParseFunction_(NULL)
52    {
53        // Create new lua state and configure it
54        luaState_ = lua_open();
55        Loki::ScopeGuard luaStateGuard = Loki::MakeGuard(&lua_close, luaState_);
56        luaL_openlibs(luaState_);
57
58        // Open all available tolua interfaces
59        this->openToluaInterfaces(luaState_);
60
61        // Create dummy file info
62        sourceFileInfo_.reset(new ResourceInfo());
63        sourceFileInfo_->group = "General";
64        sourceFileInfo_->size = 0;
65
66        // Push 'this' pointer
67        tolua_pushusertype(luaState_, static_cast<void*>(this), "orxonox::LuaState");
68        lua_setglobal(luaState_, "luaState");
69
70        // Parse init script
71        if (!this->doFile("LuaStateInit.lua"))
72            ThrowException(InitialisationFailed, "Running LuaStateInit.lua failed");
73
74        luaStateGuard.Dismiss();
75    }
76
77    LuaState::~LuaState()
78    {
79        lua_close(luaState_);
80    }
81
82    shared_ptr<ResourceInfo> LuaState::getFileInfo(const std::string& filename)
83    {
84        // Look in the current directory first
85        shared_ptr<ResourceInfo> sourceInfo = Resource::getInfo(sourceFileInfo_->path + filename);
86        // Continue search in root directories
87        if (sourceInfo == NULL && !sourceFileInfo_->path.empty())
88            sourceInfo = Resource::getInfo(filename);
89        return sourceInfo;
90    }
91
92    bool LuaState::includeFile(const std::string& filename)
93    {
94        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
95        if (sourceInfo != NULL)
96            return this->includeString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
97        else
98        {
99            COUT(2) << "LuaState: Cannot include file '" << filename << "' (not found)." << std::endl;
100            return false;
101        }
102    }
103
104    bool LuaState::includeString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
105    {
106        // Parse string with provided include parser (otherwise don't preparse at all)
107        std::string luaInput;
108        if (includeParseFunction_ != NULL)
109            luaInput = (*includeParseFunction_)(code);
110        else
111            luaInput = code;
112
113        if (sourceFileInfo != NULL)
114        {
115            // Also fill a map with the actual source code. This is just for the include* commands
116            // where the content of sourceFileInfo->filename doesn't match 'code'
117            this->sourceCodeMap_[sourceFileInfo->filename] = code;
118        }
119
120        bool returnValue = this->doString(luaInput, sourceFileInfo);
121
122        if (sourceFileInfo != NULL)
123        {
124            // Delete source code entry
125            if (sourceFileInfo != NULL)
126                this->sourceCodeMap_.erase(sourceFileInfo->filename);
127        }
128
129        return returnValue;
130    }
131
132    bool LuaState::doFile(const std::string& filename)
133    {
134        shared_ptr<ResourceInfo> sourceInfo = this->getFileInfo(filename);
135        if (sourceInfo != NULL)
136            return this->doString(Resource::open(sourceInfo)->getAsString(), sourceInfo);
137        else
138        {
139            COUT(2) << "LuaState: Cannot do file '" << filename << "' (not found)." << std::endl;
140            return false;
141        }
142    }
143
144    bool LuaState::doString(const std::string& code, const shared_ptr<ResourceInfo>& sourceFileInfo)
145    {
146        // Save the old source file info
147        shared_ptr<ResourceInfo> oldSourceFileInfo = sourceFileInfo_;
148        // Only override if sourceFileInfo provides useful information
149        if (sourceFileInfo != NULL)
150            sourceFileInfo_ = sourceFileInfo;
151
152        std::string chunkname;
153        if (sourceFileInfo != NULL)
154        {
155            // Provide lua_load with the filename for debug purposes
156            // The '@' is a Lua convention to identify the chunk name as filename
157            chunkname = '@' + sourceFileInfo->filename;
158        }
159        else
160        {
161            // Use the code string to identify the chunk
162            chunkname = code;
163        }
164
165        // Push custom error handler that uses the debugger
166        lua_getglobal(this->luaState_, ERROR_HANDLER_NAME.c_str());
167        int errorHandler = lua_gettop(luaState_);
168        if (lua_isnil(this->luaState_, -1))
169        {
170            lua_pop(this->luaState_, 1);
171            errorHandler = 0;
172        }
173
174        int error = luaL_loadbuffer(luaState_, code.c_str(), code.size(), chunkname.c_str());
175
176        switch (error)
177        {
178        case LUA_ERRSYNTAX: // Syntax error
179            COUT(1) << "Lua syntax error: " << lua_tostring(luaState_, -1) << std::endl;
180            break;
181        case LUA_ERRMEM:    // Memory allocation error
182            COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl;
183            break;
184        }
185
186        if (error == 0)
187        {
188            // Execute the chunk in protected mode with an error handler function (stack index)
189            error = lua_pcall(luaState_, 0, 1, errorHandler);
190
191            switch (error)
192            {
193            case LUA_ERRRUN: // Runtime error
194                if (errorHandler)
195                {
196                    // Do nothing (we already display the error in the
197                    // 'errorHandler' Lua function in LuaStateInit.lua)
198                }
199                else
200                {
201                    std::string errorString = lua_tostring(this->luaState_, -1);
202                    if (errorString.find("Error propagation") == std::string::npos)
203                        COUT(1) << "Lua runtime error: " << errorString << std::endl;
204                }
205                break;
206            case LUA_ERRERR: // Error in the error handler
207                COUT(1) << "Lua error in error handler. No message available." << std::endl;
208                break;
209            case LUA_ERRMEM: // Memory allocation error
210                COUT(1) << "Lua memory allocation error: Consult your dentist immediately!" << std::endl;
211                break;
212            }
213        }
214
215        if (error != 0)
216        {
217            lua_pop(luaState_, 1);  // Remove error message
218            lua_pushnil(luaState_); // Push a nil return value
219        }
220
221        if (errorHandler != 0)
222            lua_remove(luaState_, errorHandler); // Remove error handler from stack
223
224        // Set return value to a global variable because we cannot return a table in this function
225        // here. It would work for numbers, pointers and strings, but certainly not for Lua tables.
226        lua_setglobal(luaState_, "LuaStateReturnValue");
227
228        // Load the old info again
229        sourceFileInfo_ = oldSourceFileInfo;
230
231        return (error == 0);
232    }
233
234    void LuaState::luaPrint(const std::string& str)
235    {
236        output_ << str;
237    }
238
239    void LuaState::luaLog(unsigned int level, const std::string& message)
240    {
241#pragma message(__FILE__ "("BOOST_PP_STRINGIZE(__LINE__)") : Warning: TODO: use correct level, inspect lua support (and remove boost include)")
242        orxout(debug_output, context::lua) << "luaLog (level: " << level << "): " << message << endl;
243    }
244
245    bool LuaState::fileExists(const std::string& filename)
246    {
247        shared_ptr<ResourceInfo> info = this->getFileInfo(filename);
248        if (info == NULL)
249            return false;
250        else
251            return true;
252    }
253
254    //! Returns the content of a file
255    std::string LuaState::getSourceCode(const std::string& filename)
256    {
257        // Try the internal map first to get the actual Lua code
258        // and not just some pseudo Lua-XML code when using include* commands
259        std::map<std::string, std::string>::const_iterator it = this->sourceCodeMap_.find(filename);
260        if (it != this->sourceCodeMap_.end())
261            return it->second;
262        shared_ptr<ResourceInfo> info = Resource::getInfo(filename);
263        if (info == NULL)
264            return "";
265        else
266            return Resource::open(info)->getAsString();
267    }
268
269    bool LuaState::usingIOConsole() const
270    {
271        return IOConsole::exists();
272    }
273
274    /*static*/ LuaState::ToluaInterfaceMap& LuaState::getToluaInterfaces()
275    {
276        static ToluaInterfaceMap p;
277        return p;
278    }
279
280    /*static*/ std::vector<LuaState*>& LuaState::getInstances()
281    {
282        static std::vector<LuaState*> p;
283        return p;
284    }
285
286    /*static*/ bool LuaState::addToluaInterface(int (*function)(lua_State*), const std::string& name)
287    {
288        for (ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)
289        {
290            if (it->first == name || it->second == function)
291            {
292                COUT(2) << "Warning: Trying to add a Tolua interface with the same name or function." << std::endl;
293                return true;
294            }
295        }
296        getToluaInterfaces()[name] = function;
297
298        // Open interface in all LuaStates
299        for (std::vector<LuaState*>::const_iterator it = getInstances().begin(); it != getInstances().end(); ++it)
300            (*function)((*it)->luaState_);
301
302        // Return dummy bool
303        return true;
304    }
305
306    /*static*/ bool LuaState::removeToluaInterface(const std::string& name)
307    {
308        ToluaInterfaceMap::iterator it = getToluaInterfaces().find(name);
309        if (it == getToluaInterfaces().end())
310        {
311            COUT(2) << "Warning: Cannot remove Tolua interface '" << name << "': Not found" << std::endl;
312            return true;
313        }
314
315        // Close interface in all LuaStates
316        for (std::vector<LuaState*>::const_iterator itState = getInstances().begin(); itState != getInstances().end(); ++itState)
317        {
318            lua_pushnil((*itState)->luaState_);
319            lua_setglobal((*itState)->luaState_, it->first.c_str());
320        }
321
322        // Remove entry
323        getToluaInterfaces().erase(it);
324
325        // Return dummy bool
326        return true;
327    }
328
329    /*static*/ void LuaState::openToluaInterfaces(lua_State* state)
330    {
331        for (ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)
332            (*it->second)(state);
333    }
334
335    /*static*/ void LuaState::closeToluaInterfaces(lua_State* state)
336    {
337        for (ToluaInterfaceMap::const_iterator it = getToluaInterfaces().begin(); it != getToluaInterfaces().end(); ++it)
338        {
339            lua_pushnil(state);
340            lua_setglobal(state, it->first.c_str());
341        }
342    }
343
344
345    LuaFunctor::LuaFunctor(const std::string& code, LuaState* luaState)
346    {
347        this->code_ = code;
348        this->lua_ = luaState;
349    }
350
351    void LuaFunctor::operator()()
352    {
353        lua_->doString(this->code_);
354    }
355}
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